With the impending release of Hyrule Warriors outside of Japan, Nintendo and Tecmo Koei have created a spin-off that largely focuses on one key component of the Zelda franchise, combat. Although the presentation is different, the idea of staving off hordes of enemies has been used before for side games such as Link's Crossbow Training.
What if Nintendo decided to toss aside combat completely for one game and instead set their sights on puzzle solving? While combat adds more flavor to the mix, puzzles have always been at the core of the series. In the main games, enemies are simply means to delay the player from reaching the next puzzle or objective. If Nintendo opted for such a plan, the major concern would be that perhaps the game would be boring to some although the creators have consistently managed to concoct fresh ideas while moving away from tedious trials like block pushing.
Would this be a wise idea on Nintendo's part or would it be too alienating and perhaps narrow of an experience?
What if Nintendo decided to toss aside combat completely for one game and instead set their sights on puzzle solving? While combat adds more flavor to the mix, puzzles have always been at the core of the series. In the main games, enemies are simply means to delay the player from reaching the next puzzle or objective. If Nintendo opted for such a plan, the major concern would be that perhaps the game would be boring to some although the creators have consistently managed to concoct fresh ideas while moving away from tedious trials like block pushing.
Would this be a wise idea on Nintendo's part or would it be too alienating and perhaps narrow of an experience?