Posted on November 13 2014 by Legacy Staff
In a recent interview with Famitsu about the upcoming Majora’s Mask 3D, Eiji Aonuma revealed some details about how the original Majora’s Mask came to be. Nintendo had planned to make Ocarina of Time: Master Quest in the year after Ocarina of Time came out, but Aonuma wanted to make an entirely new game with entirely new dungeons instead of just remixing the old dungeons.
Aonuma: New dungeons are better since while being fast [to develop], more interesting things could be done.
First though, Aonuma had to convince Miyamoto. Nintendo was on a tight schedule, so they couldn’t spare the time they normally would for an entirely new game.
Miyamoto: As only one year [of development] is given, if you can create a new Zelda in that time, then please try.
As many people know, the three day cycle was created to lengthen the game since the team didn’t have the time to make many dungeons and areas. What most people don’t know is that the idea came from Yoshiaki Koizumi based on a popular movie at the time, Run Lola Run. Originally the cycle was supposed to last for a full week, but due to time constraints it was limited to three days. That gave the team a solid beginning, middle, and end to design around.
Does this bit of trivia blow your mind or is it kind of underwhelming? Share your thoughts in the comments!