Eiji Aonuma Questions Linear Gameplay of Zelda Franchise
Posted on March 13 2014 by Legacy Staff
In a recent interview with Official Nintendo Magazine, The Legend of Zelda producer Eiji Aonuma discussed the traditional gameplay in The Legend of Zelda franchise. Mr. Aonuma recently finished work on A Link Between Worlds and implemented a very drastic change to how the player progressed through the game. He threw away linearity and embraced exploration instead. This had many positive effects, and according to the interview he makes a notion towards the traditional style of Zelda games saying the following:
“The recent Zelda games have been rather linear,” he explained, “as I
thought players didn’t like getting lost, wondering what to do, or where
to go. However, I’ve come to question this ‘traditional’ approach as I
felt that we couldn’t gain the sense of wonder that existed in the
original Legend of Zelda, in which you made unexpected encounters and
where what used to be impossible would suddenly become possible.”
Given that his team are likely tunic-deep in the making of the next
Zelda game for Wii U, we can only imagine what effect that’s having on
the his next project – but it’s pretty clear that he’s not afraid to
mess with our expectations: “We will, of course, continue to question
and reconsider the approaches we have taken in the past without any
reservations.”
Speculation begins to what this means for the highly anticipated Zelda U. Will Mr. Aonuma keep linearity in the next game or will he use the same freedom used in A Link Between Worlds? Let us know what you think in the comments.
Source: ONM