Posted on February 27 2018 by Adam Barham
The majority of games in The Legend of Zelda series have had fantastic worlds full of secrets and treasure to explore. While some have obviously been better than others, The Wind Waker and Skyward Sword had two of the worst overworlds.
In The Wind Waker, the overworld was composed of a vast sea with occasional islands that sometimes had minigames or sidequests, alongside the main quest. It could take a player several minutes to travel from one location to another without the use of the fast-travel that was acquired around halfway through the game. Skyward Sword’s overworld, which was literally the sky, has some similarities. It had islands scattered about that sometimes had minigames, sidequests, or treasures. Although, most of the islands were not required to visit. While Skyward Sword’s Sky lacked a form of fast-travel, journeying through the sky was more interactive than crossing the Great Sea thanks to the motion controls that allowed the player to maneuver their Loftwing; however, this feature could either be a benefit or work against this overworld, depending on the player’s opinion.
Each were simple in appearance, and while they both had terrific music, the actual process of crossing either overworld was tedious. So what do you think? Was the Great Sea in The Wind Waker the worse of the two overworlds? Or did the Sky in Skyward Sword have more going against it? Leave your thoughts and opinions in the comments below!