Posted on August 07 2017 by Simon Rayner
The Legend of Zelda: Breath of the Wild was typically fraught with feral beasts and monsters, but I’ve always found the bosses of the series to be the most impressive. True hallmarks of Zelda, towering creatures and impressive spectacles are what all fans have come to expect waiting for them at the end of a dungeon. Breath of the Wild was a more unique case. Dungeons were more or less replaced by a plethora of pocket challenges, the shrines, whilst the Divine Beasts served as meatier gauntlets. At the end of each of the Divine Beasts was an elemental incarnation of Guardian-fused Ganon, and each Blight Ganon was different but offered a similar and familiar flavour of boss design.
Whilst we also had Master Kohga of the Yiga Clan as well as a menagerie of mini-bosses littering Hyrule, I can’t help but pine for more. On one hand, fighting any of the Lynels could be seen as a boss fight in itself, or even a Guardian earlier in the game, but I loved the bespoke designs of the towering monoliths we were treated to in prior installments.
But hey, that’s just my opinion! Do you guys agree? Would you have liked to have seen more bosses in the game? Or was stumbling upon a Stone Talus enough for you? Sound off in the comments below!