Daily Debate: Should Future Zelda Games Avoid Underwater Segments?
Posted on April 10 2015 by Rod Lloyd
It’s no secret that a great number of fans do not look back fondly on a certain
As dramatically described above, Ocarina of Time‘s
There are of course a few reasons why underwater segments should stay. Other than water-themed dungeons being a common tradition amongst Zelda games, underwater segments always allow creative design for gameplay and puzzle solving. For example, I personally enjoyed the flooded Faron Woods segment in Skyward Sword. It allowed players to explore an already-visited environment in a new and interesting way. Sure, the motion controls didn’t always work well underwater, but I had a lot of fun swimming around completing those challenges. Removing underwater segments would also remove some creative gameplay choices in future games. For example, no underwater segments would mean no Zora Link transformations, which is arguably one of the most enjoyable parts of Majora’s Mask.
We’ll leave you to decide. Should future Zelda games avoid underwater segments completely? What would change? Would this be a bad idea for design and gameplay? Speak your mind and join the Daily Debate!
Rod Lloyd is the Editor-In-Chief at Zelda Dungeon, overseeing the news and feature content for the site. Rod is considered the veteran of the writing team, having started writing for Zelda Informer in 2014 as a Junior Editor. After ZD and ZI officially merged in 2017, he stepped into the Managing Editor role and has helped steer the ship ever since. He stepped up to lead the writing team as Editor-In-Chief in 2023.
You can reach Rod at: rod.lloyd@zeldadungeon.net