The Champions’ Ballad has been released, and though the new shrines and story elements are amazing, there is still much more to be gained from experiencing this DLC. One of the best new items in my opinion is the ancient horse gear. I can’t tell you how many times I’ve left my horse somewhere and needed her when I’m on the other side of the map, and I know I’m not alone in this struggle. In a recent interview exclusive to the Nintendo Switch News feature, Zelda producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi discussed the uses of the ancient horse gear and what prompted them to create it alongside making the Master Cycle Zero:

Nintendo: Can you talk about the new horse gear in DLC Pack 2. Also, are there any horse gear design or abilities that never made it into the game?

Fujibayashi: There is both an ancient saddle and bridle. The saddle allows the horse to warp to Link’s location when he whistles, as long as it’s in a good location to call them. And the new bridle increases its spurs. They are pretty convenient abilities. And no, this was our main horse gear idea. We design them based on their abilities, so we already knew that we could not add too many abilities. However, aligning with the motorcycle, there was a request to upgrade the horses’ abilities.

Aonuma: After all, it was a producer request to enable the horses to warp. (laughs). We thought warping may be possible with ancient technology. So the design is based on ancient gear.”

What do you guys think? Have you acquired the ancient saddle and bridle and put them to use yet? Will this upgrade to the horse riding mechanics make you want to use horses in the game more often? Share your thoughts in the comments below!

Source: Nintendo (via Perfectly Nintendo)

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