A good or bad gimmick can elevate or detract from a game, and the Zelda series is unique in that every single game has a distinct, unique gimmick associated with it that makes them ripe for examination! This week, we’re diving in and discussing what’s worked and what needed improvement over the years with Zelda gimmicks; Dual worlds are a favorite staple, but maybe stylus or motion controls weren’t for everybody. Transforming via masks was likewise awesome, so why did…