Love them or hate them, Breath of the Wild and Tears of the Kingdom did a lot to shake up (or outright change, depending on your opinion) the Zelda formula. Linear progression was replaced with open-air exploration. Sprawling dungeons were (to an extent) replaced with Shrines and overworld puzzles. All-powerful weapons were replaced with ones that degrade and break. Dungeon items you acquire over the course of the game became a handy set of abilities you get at the adventure’s…