Category: Spirit Tracks

Every story has a beginning. It is here that characters are first introduced and the setting established. This is a crucial time in the narrative, as the begining of a tale needs to hook the player’s attention. Without establishing a reason to keep going, some might dismiss a game outright. Some games use openings to create tonal whiplash as in the case of Twilight Princess. Here, Link lives an ordinary life as a ranch hand. His principle focus is going…

If there is anything I learned from the music courses I took in college and my brief stint in trying to compose video game soundtracks, it’s that music is complicated. The entire process is a unique mix of both creative freedom and the logical underpinnings of music theory. Even as someone who doesn’t fancy themselves a composer, I find joy in understanding music and why it makes me feel a certain way. This comes double for orchestrations I hold dear,…

Bosses — these magnificent monsters or sinister sneaks are the principle threat awaiting Link at the end of each dungeon. They often guard a magical Macguffin that is required to save Hyrule from the forces of evil. Many in the Zelda community have spoken at length about the designs and difficulty levels of the various bosses, however, the locations where these monsters are battled are not as often discussed. Granted, there is not much in the way of spatial variety…

Zelda and Link. Zelink. The alleged romance between these legendary holders of the Triforce has been the topic of debate for generations of Zelda fans. Games such as The Legend of Zelda: Skyward Sword and Spirit Tracks strongly suggest a romantic connection between the characters. Some titles do more than suggest; while its canonicity is debated, Hyrule Warriors: Age of Calamity presents the most compelling and direct evidence of the deep love shared by these two. Now, fans of the Zelink romance…

Spirit Tracks was a game that had a lot going against it (released in the latter half of the Nintendo DS lifespan, clunky touch screen controls, etc.), but despite that, the game did feature some unique gameplay mechanics and ideas. Most notably, Princess Zelda acts as Link’s ally for the duration of the game. Zelda’s spirit can possess Phantom Armor, and many of the game’s puzzles and dungeons are designed around the interaction between Link and Zelda’s Phantom Armor. Zelda’s…

I’m not gonna lie. The Legend of Zelda: Phantom Hourglass and Spirit Tracks (which I’ll henceforth refer to as “the DS Zelda’s”) are my two least favorite Zelda games. There are a bunch of different reasons why, but the main one for me is the controls. I just don’t like the stylus movement system and holding my big 3DS XL with one hand while using the other hand to draw a path for Link to move gives me cramps. Another…

With The Legend of Zelda: Skyward Sword HD releasing this summer, I started thinking about which Zelda game offers the best iteration of a meaningful connection between the Princess and Link. Certainly not all installments in the series treat their relationship as romantic; most do establish a kind of deep bond between them though, with some highlighting the amorous spark more than others. Over time, fans of the franchise have debated the nature of their connection, with some arguing the love interest is…

With the recent reveal of Skyward Sword HD and the announcement of the game being playable without the use of motion controls, many fans of the Zelda series are excited to experience the game now that they’re not forced to use said motion controls. This change has been met with near universal praise, and has me thinking, what if Nintendo decided to do this for their two Zelda titles on the Nintendo DS: Phantom Hourglass and Spirit Tracks? If Nintendo ported the games to…

On The Champions’ Cast, Zelda Dungeon’s own podcast hosted by Andy Spiteri and Alasyn Eletha, there’s an often repeated saying that The Legend of Zelda games should always be ranked on “the Zelda scale,” meaning that even the worst games in the franchise are still often better than most video games; to put it more simply–there’s no such thing as a bad Zelda game (except for you Triforce Heroes!) So for today’s Daily Debate, we thought it would be worth asking: what Zelda game in your…

From the boulder-like Gorons living on Death Mountain to the fish-like Zora living in Hyrule’s waterways and oceans, The Legend of Zelda has always been a franchise filled with diverse creatures and beings that spur the imagination. However in the past decade, Nintendo has regularly released a Zelda game each year, and with this consistency has more firmly set the index for creatures in the narrative universe. Koroks, Bokoblins, Lynels and others have become mainstays; many of the creatures from early…