Category: Phantom Hourglass

One of Nintendo’s most notable peculiarities is its love for quirky controller gimmicks. Zelda has been no stranger to this with the motion controls of the original Wii version of Skyward Sword, or the stylus controls of the two DS entries with Phantom Hourglass and Spirit Tracks. Two less notable entries in the series which follow suit are Battle Quest, which is an Attraction within Nintendo Land on the Wii U, and Link’s Crossbow Training on the Wii. Both are…

A new video has been uploaded to the Zelda Dungeon YouTube channel! You can watch it right here. Join us as we discuss potential Zelda newcomers to future Super Smash Bros. rosters. What did you think of the video? Let us know in the comments below! Zelda Dungeon YouTubeZelda Dungeon’s YouTube channel is the place to be for The Legend of Zelda walkthroughs, guides, let’s plays, podcasts, mailbag and more! YouTube: https://www.youtube.com/@zeldadungeon/ Twitch: https://www.twitch.tv/zeldadungeon www.youtube.com/@zeldadungeon

The NPCs of the Zelda world are colorful, quirky, and, sometimes, unsettling. Some of the more curious individuals are the many fortune tellers waiting to guide Link on his journey, or provide lost gamers with a hint. There are fortune tellers in A Link to the Past (Fortune Tellers in the Light and Dark Worlds), Twilight Princess (Fanadi), Phantom Hourglass (Astrid), Spirit Tracks (Wise One), A Link Between Worlds (Fortune Teller in Hyrule and Witch in Lorule), and Skyward Sword…

As the Zelda series continues to grow in popularity, I wouldn’t be surprised if we get a new entry or, at the very least, a remaster in the 2D facet of the series. With the Nintendo Switch successor looming over the horizon of 2025, perhaps we may even receive it as a launch title. Although, for the time being this may well be a pipe dream, allow me to pose the question: What art style would you like to see…

I recently completed my first-ever playthrough of Spirit Tracks, originally released on the Nintendo DS. It was my first playthrough of either of the two stylus-based Zelda DS games (i.e., Spirit Tracks and Phantom Hourglass). I enjoyed the game with its whimsical charm, uplifting musical tracks, and unique storyline with Zelda as Link’s companion. However, similar to my playthrough of Skyward Sword, I found myself becoming frustrated with the controls, and I felt like a good game was being held…

We’re back this week continuing the discussion around Tears of the Kingdom, except this time, we’re comparing and contrasting it to three other direct sequels in the Zelda franchise: Majora’s Mask, Phantom Hourglass, and A Link Between Worlds! We go over what makes a game a direct sequel in our eyes, how each game changed up the gameplay from its predecessors, if there was enough new content to make the sequel feel distinct, and so much more! We’re also covering…

Nintendo doesn’t release direct 3D Zelda sequels very often. While The Wind Waker technically got Phantom Hourglass and Spirit Tracks, those games had 2D style perspective, and only released on Nintendo’s handheld console of the time. Thus, Majora’s Mask and Tears of the Kingdom are the only full scale, big release 3D sequels in the series. Both games have copious merits in their own rights, but as we live in the age of comparison, I must pose the question: Is…

Ganondorf is an iconic villain, integral to the Legend of Zelda series. However, while Zelda and — to a lesser extent — Link’s personalities shift from game to game, Ganondorf remains just about the same in every entry. Nintendo compensates for the stagnant nature of their leading villain by adding in sidekicks or replacements for him from time to time. As an unfortunate side effect of not being cursed to participate in an endless ouroboros cycle between good and evil,…

Collecting is such a large part of Zelda (Rupees, Pieces of Heart, Empty Bottles, weapons, cooking ingredients, any number of dungeon/plot MacGuffins, etc.) that it’s pretty easy to see why so many Zelda fans extend the act of collecting into the real world. Nintendo itself has played directly into this, offering a variety of series memorabilia for purchase. This includes limited-edition consoles, amiibo, and Special, Master, and Collectors’ editions of games that come with artbooks, statues, and soundtracks. Aside from…

I guess it could be argued that, to some extent, Zelda has never truly been a solitary experience. I’ve read that ‘80s kids on playgrounds used to talk about their discoveries in the original The Legend of Zelda, swapping stories and hints about every secret they’d uncovered. Nintendo home consoles had long been equipped with multiple controller ports for couch co-op, but it wasn’t until the Game Boy Advance remake of A Link to the Past came out that we got…