Category: Oracle of Seasons

As the melodies of Musical March Madness echo in the near future, I can’t help but reflect on how enthusiastic the community has been on voting for their favorite songs over the years, and how contentious some of the debates are over what songs belong at the top of the list. Every year, songs that I love and enjoy get left in the dust, and while I’ll be the first to admit that my musical tastes are questionable at times,…

Depending on which Zelda title you’re playing, you may or may not get the chance to meditate on a given boss name while your main focus is on feeling out their weak spots to bring them down. Until Ocarina of Time, bosses presented themselves unannounced, so you wouldn’t know them by name unless you read supplemental materials or used a guide. From then on, whether or not you get to see the boss name for a fight tends to divide…

We can all agree that Tears of the Kingdom is a sprawling game. With the Sky Islands and The Depths to explore, along with the morphed landscape of Hyrule, the sheer level of content and routes you can take as a player is almost overwhelming. I give the game huge props for telling a compelling story around Princess Zelda, and for introducing new threats and elements to the gameplay, but I can’t help but feel like exploring the same map…

Earlier this year, we published an article highlighting a video that discussed the framework of Ocarina of Time as a viable Dungeons & Dragons campaign. It got me thinking: What other Zelda games would work best in tabletop role-playing game (TTRPG) format? According to comic book news outlet CBR, these are the ten elements that make up a successful D&D campaign: An engaging hook Backstories of the characters A conflict or goal that drives the story A compelling villain An explorable world Access…

Another year has come and gone, and with it, one of the Zelda franchise’s biggest years in recent memory. This year marked so many things for The Legend of Zelda, not least of all the release of the long-awaited Tears of the Kingdom. After four long years of delays, theories, and sparse trailers which were few and far between, we finally got to experience the sequel to 2017’s revolutionary Breath of the Wild. Still, that’s barely scratching the surface. Shortly…

It’s here! It’s finally here! With another calendar year quickly coming to a close, it is time once again for us to present Zelda Dungeon’s proudest tradition: Best Zelda Ever! At the end of every year, the amazing team here at ZD comes together to rank every single Zelda title from worst to best. The task is never easy, but this year’s ranking proved particularly challenging due to some major shakeups. Not only did we, as we always do, see new…

Games with a loose continuity like the Zelda series tend to be held together by common themes and characters rather than a continuous narrative. Elements like the Triforce, Link, Zelda, Gorons, and Zora, as well as common gameplay elements create a familiarity between games that are otherwise disconnected. One of these elements is anthropomorphic trees. Now, trees with human-like qualities aren’t original to The Legend of Zelda. They can be found in classic fantasy novels like The Lord of the Rings…

While it can be argued that The Legend of Zelda‘s formula for its final boss battles is, well, formulaic, there are many differences spread out through the 35 years of games that create an opportunity for comparisons. Earlier this year, I wrote a debate on where Tears of the Kingdom’s final battle ranked, and it sparked a good refresher on a debate we have with every new game. However, I think it’s also important to have some constructive criticism of our favorite…

Using suspend points in Switch Online arguably taints a playthrough of any classic Zelda game. The game was likely not intended to be played with such a mechanic and it takes the playthrough even further from emulating the authentic experience of playing the game upon its release. But is this such a bad thing? Or is it an improvement that the developers would have built into the games had technological limitations not prevented it?  I recently played Oracle of Seasons…

With the return of Gleeoks in Tears of the Kingdom, one of the oldest Legend of Zelda enemies finally got a facelift from pixels to full 3D (a two-headed, submerged Gleeok did make a short appearance as a boss in Phantom Hourglass, but you only see the heads). It was exciting to see one of the original villains make a reappearance and go from a small sprite in The Legend of Zelda and Oracle of Seasons to a two-story-tall terror…