Building A Bridging Game

Satoru Iwata interviews Shigeru Miyamoto on Link’s Crossbow training and his take on first person shooters.


[i]There’s a really big difference between the simple shooting games and the advanced FPS games, isn’t there? I think that although a lot of people would find the FPS games really fun, many have this image that it’s really hard to bridge the gap in difficulty between the two.[/i]


<i>Right, and I really felt there was room for a game that would bridge that gap, which is why I created Link’s Crossbow Training. Since you use the Wii Remote to aim, it’s a really comfortable way of playing an FPS.</i>

Miyamoto explains how the Zapper was thought of and the process of making Link’s Crossbow Training.

<a href=“” target=“_blank” >Full interview here.</a>

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