Posted on December 26 2017 by Alasyn Eletha
With Nintendo’s fantastic year coming to a close, Breath of the Wild director Hidemaro Fujibayashi, and producer Eiji Aonuma discuss in an interview with IGN what they liked about Super Mario Odyssey. Mario Odyssey’s producer Yoshiaki Koizumi did the same with Breath of the Wild.
Fujibayashi enjoyed seeing some old school elements in Mario Odyssey:
“I think for me, the parts where you’re able to go from 3D into 2D and go into the wall and it becomes the old school style. I especially liked where it looks like there’s nowhere to go, but then the walls curve around. It was super unique. It actually reminded me a bit of Zelda. That’s the kind of thing that we wouldn’t be able to do in a game like Breath of the Wild. It’s something that only fits in the wackier Mario world. So I thought that was really cool.”
“Mario can put so many ideas in. I’m kind of jealous of it.”
When it comes to being able explore Hyrule, Koizumi had this to say about Breath of the Wild:
“I think my favorite part of the game was when I finally climbed the highest mountain in the land. Having worked on Zelda games myself, I always wanted to create climbable environments, but I had to promise not to. But really, being on top of that mountain, just the place itself was very impressive. I feel drawn to the mountains. It was really nice.”
Do you agree with what these developers had to say about each other’s games? What were your favorite aspects of these games, or Nintendo’s year in general? As always, feel free to share your thoughts in the comments below.