Aonuma States the Freedom Experienced in Breath of the Wild “Needs to be Maintained” Throughout Future Zelda Games
Posted on January 01 2018 by Kristen G. Rosario
One of the greatest strengths of Breath of the Wild is that it allows players the ability to pretty much do anything and go anywhere. This sandbox-style gameplay is what draws many people to open-world adventure games like this. It should come as no surprise then that Zelda series producer Eiji Aonuma wants to maintain this status quo for the future of the franchise.
IGN recently sat down with Aonuma and Breath of the Wild director Hidemaro Fujibayashi to discuss how different players have experienced the game. During the interview, Aonuma was asked if watching fans play through the title has impacted his thoughts on freedom in future Zelda games:
“You know, I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received…to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.
So one of the things that we definitely consider is that we always wanted to make sure the player could understand what their challenges or what their hurdle is. We always wanted to make sure the challenge could be challenged. So we always wanted to make a linear way of [overcoming] a hurdle.
So for example, if there was like, ‘you can’t do this because you don’t have the right tools’ or ‘you don’t meet the certain requirements,’ players are going to not want to do that anymore. So we wanted to very much incorporate that.
Going forward, I think we would definitely consider that way of thinking when we create something in the future.”
—Eiji Aonuma
What do you folks think of this? Should all future Zelda games maintain the exact same freedom that Breath of the Wild has? Let us know in the comment below.
Source: IGN
Kristen G. Rosario is an Editor who joined Zelda Dungeon back in September of 2015. His current goal is to become a full-time video game journalist, hoping to eventually gain a Bachelor’s Degree in Journalism. While he pursues that dream, he not only takes care of his adorable dachshund Angel, but also helps run a YouTube channel with his brother. The Zelda series is a quest he hasn’t fully completed yet, but hopes to get there one day.