Posted on October 02 2014 by Nathanial Rumphol-Janc
Sheik and Zelda have always been the same character – both in Ocarina of Time, Smash Bros., and even yes (spoiler warning)… Hyrule Warriors. That has changed in Super Smash Bros. for Wii U and 3DS… because of the 3DS. Just like the Ice Climbers were cut due to limitations of the 3DS hardware, so too were characters that could transform – basically, Sheik and Zelda along with Samus and Zero Suite Samus. Any character that had multiple forms would need those forms to be their own character, or not be present at all, if they wanted to really keep platform disparity between playable characters.
“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”
“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.” — Masahiro Sakurai
This is according to the man himself in the latest issue of Famitsu magazine. This of course brings up the whole debate about if they should have kept the rosters the same and if fans would have welcomed different rosters (I bet they would have), but either way we have the games we are about to get in part because of what the 3DS can and can’t do…. for better or worse.