Ocarina of Time Wii U – Give Remakes a Rest

The folks over at Cubed3 have recently written an article talking about the recent craze over Nintendo remakes. Ocarina of Time 3D is the biggest game out for the Nintendo 3DS right now and it is a remake. On the horizon, the next big title in September from Nintendo is Starfox 64 3D, another remake. The Zelda community has especially been flattered with speculation of remakes. Operational Moonfall is a fan effort to get Majora’s Mask remade, while Shigeru Miyamoto himself wants to remake A Link to the Past. It’s not just Miyamoto either, as Zelda staffer and Super Mario Galaxy 2 director Yoshiaki Koizumi has expressed his desires on remaking Mario and Zelda games. Coming back to Ocarina of Time 3D, here is what Cubed3 had to say about the most recent Nintendo remake.

One of my other gripes about remakes is that some aren’t made with appropriate technology, or appropriate systems, in mind. For example, going back to The Legend of Zelda: Ocarina of Time 3D, I feel it would have been even more impressive to see Nintendo remake it on Wii U instead. Not only would it benefit from the power the system offers, but being able to play it on a large screen in HD, with better speakers and a comfortable controller to hold – as was originally intended, as a home console title – would have been nice. In fact, with the controller’s touch-screen, they could have even made the inventory swapping more convenient, just like they did on the 3DS version – even the gyroscope usage would have transferred over well.

This always seems to be the issue with remakes. How much do you want to actually change from the game and how much do you want to preserve. Often times when you tell somebody a video game or a movie is being remade, you get one of two reactions. One reaction is a positive one since fans are stoked about seeing what upgrades can be made to the original. The opposite reaction is negative as there is a belief that a remake of any kind will ruin the original.

When I was telling some personal friends that Ocarina of Time was going to be remade for the Nintendo 3DS, I got some mixed reactions. One of my friends felt that the experience would be ruined since they were going to change the game to play like a portable title, as opposed to a console title, which would cause it to loose some of its mystique. When talking with people about Ocarina of Time 3D, I always get asked the generic question of how is the remake, and I’ve always answered that it is amazing. The first thing out of my mouth isn’t about the boss gauntlet mode, the visions, the graphics, the 3d effect, or the master quest mode. Instead, the first thing I say to describe the remake is that Nintendo did a good job preserving what Ocarina of Time originally was.

Suppose Nintendo went another route and made Ocarina of Time Wii U, as the author of this article suggested. I think the game could have translated well to the Wii U because of the new controller. I’m not really sure it would be necessary though. I think one of the greatest features of Ocarina of Time 3D is that it preserves the game on a portable. You can take your adventure anywhere you’d like. Unlike the author of the article, I didn’t get the sense when playing the game that Ocarina of Time 3D was ‘supposed’ to be played on a home console, but rather, I think it translated very well to the handheld. Sure the 1080p graphics would be nice to see… but I’m not sold that this would be a good option.

What do you think about Ocarina of Time Wii U? Would you have rather seen a high-graphic remake of Ocarina of Time on a home console? Were you happy with the 3DS remake? Is the Zelda remake craze just a phase that will pass? Let us know by posting in the comments below.

Source: Cubed3

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