The Legend of Zelda: Link's Awakening (Game Boy)

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Almost a year and a half after the release of A Link To The Past, Nintendo made an on-the-go adventure for the Gameboy titled Link's Awakening. The tone of the game was much more light-hearted compared to the previous games, having the townspeople making comments about how the controls work for the Gameboy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the Goombas, which could be defeated by jumping on them as in the Mario games.

Link's Awakening begins with Link being shipwrecked on the island of Koholint, the only means of his departure being to awaken the mystical, sleeping Wind Fish on the top of a mountain by collecting the Eight Instruments of the Sirens. In tackling the dungeons, there's several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable being the Roc's Feather, giving Link the ability to jump for the first time in an overhead perspective Zelda game.

In 1998, the "DX version" of the game was released for the Gameboy Color, enhancing the game with bright colors as well as adding an optional "Color Dungeon" which allowed you to get a special upgrade.

Story

Note:***SPOILERS***


A shipwrecked Link lands unconscious on the beach of a mysterious Island. A local of the islands town, Mabe village, finds link and takes him back to her home. When he awakes, she reveals her name is Marin and that he is on Koholint Island. link takes back his shield from Marin's father, Tarin ( who resembles Mario from the "Super Mario"series) and heads to the beach.

link recovers his sword on the beach and then encounters an owl named kaepora gaebora. The owl tells Link that the only way to leave the island is to wake the the Wind Fish , who is sleeping in an egg on Tal Tal Heights ( the island's mountain range). Link sets off to his first destination, the Mysterious Forest.

After sprinkling some magic dust on a strange raccoon - who turns out to be Tarin - link gets the Tail Key from a chest in the woods. He then returns to the beach to enter Tail Cave, the first dungeon. After defeating the enemies inside the cave including a giant Moldorm, link finds his first instrument of the siren. Upon exit of the cave, kaepora gaebora tells Link that with a complete set of instruments, he can finally leave the Island. Link, now knowing what needs to be done, goes in search of the other 7 instruments and the nightmares which guard them.

As his adventure continues, more and more of the islands secrets are revealed to him. In a shrine in the south east of the island, Link discovers a tablet with a shocking revelation inscribed on it. The tablet speak of the Island as a dream on the 'sleepers eye'. When the Wind Fish awakes, the island will disappear forever. Unsure if the tablet is true, and so close to the end of his journey, Link presses forth to collect the 6th instrument from another nearby shrine.

With the final instrument collected from Turtle Rock, Link makes his way towards Tal Tal heights and the Wind Fishes egg. Playing "the Ballad of The Wind Fish"- taught to him by Marin- in front of the egg causes it to crack open. Link goes inside to reveal a maze-like structure.

Link works his way through the maze to find another nightmare. This nightmare has caused the wind fish to sleep endlessly, so they can remain in control of Koholint Island. Link fights the nightmare, who changes into many different forms. Some of these forms are Zelda enemies from previous games, such as Ganon and Agahnaim from a Link to the past. With his final form defeated- known as dethl- a staircase appears. This leads Link to the Wind Fish.

The Wind Fish has the body of a whale, with a set of wings on his back. He reveals to Link that Link is also asleep and must wake up. Link plays the 8 instruments again and a giant spout of water carries link off screen.

With the 'Ballad of the the Wind Fish' playing in the background, Koholint Island fades from the horizon. Link, floating on the remains of his ship, wakes up. The sun fades over head, causing him to look up. He sees the Wind Fish blotting out the sun above him. Link sits and stares at the spot Koholint island used to be as the credits roll.

Characters

Races

Enemies

Items

Equipment

Dungeon Items

Keys

Eight Instruments of the Sirens

Other Items

Trading Sequence Items

Locations