The Legend of Zelda: Majora's Mask

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Majora's Mask
Majora's Mask Title.png



Japan April 27, 2000
United States October 26, 2000
Europe November 17, 2000

Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004

Europe April 3, 2009
Australia April 3, 2009
Japan April 7, 2009
United States May 18, 2009










ZD-Logo-Small.png In-depth guide:
Majora's Mask Walkthrough

The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面) is the sixth game in The Legend of Zelda series, and the direct sequel to The Legend of Zelda: Ocarina of Time. It was released in April of 2000 in Japan, October of the same year in North America, and November of the same year in Europe. The game is graphically very similar to Ocarina of Time, including character and enemy models.

In a Nintendo Direct presentation on November 5th, 2014, a remake of Majora's Mask was announced for the Nintendo 3DS, called Majora's Mask 3D. This remake features enhanced graphics, and was released on February 13, 2015.


The game starts with Link, now the Hero of Time from Ocarina of Time, looking for Navi in the Lost Woods. A Skull Kid wearing a mysterious mask, and his fairies, Tatl and Tael startle Epona and Link is knocked off. Unconscious, The Skull Kid steals Epona and the Ocarina of Time from Link and rides into the woods. After regaining consciousness Link follows and finds out Epona has run off, but Skull Kid still has the Ocarina of Time. Link follows Skull Kid into a mysterious tree. Being unaware of where he was going, Link rushes into the tree, only to find out that there was a pit, which he subsequently fell into. He then lands in a dark room, lit up only by torches and an eerie light emitted by the ceiling.

The Skull Kid turns Link into a Deku Scrub and leaves; but accidentally left Tatl behind after leaving. Link, now a Deku Scrub and Tatl go on to follow them into a clock tower. They meet the Happy Mask Salesman, who tells them that if they can get his precious thing back in three days, before he has to leave, he can turn Link back into a Hylian. Link learns the Skull Kid has caused mischief across the new world he's entered called Termina, and that he is trying to get the Moon to crash into the Clock Town and destroy the world at the end of the third day.

Link gets the Ocarina of Time back and uses the Song of Time to transport him and Tatl back to the beginning of the dawn of the first day. The Happy Mask Salesman turns Link back to a Hylian, leaving a mask behind to let him turn back to the Deku Scrub whenever he wants. Link now must awaken the four giants in the four compass directions to prevent the Moon from falling, and must repeat the same 3 days over and over until he can awaken them. After saving the Deku Princess and removing the poison from the Southern Swamp, bringing the Snowhead Region to spring, saving the Zora eggs and clearing the fog from Great Bay, and bringing peace to souls in Ikana Canyon, Link stops the Moon from crashing into Termina, but the mask the Skull Kid was wearing, called Majora's Mask, takes over the Moon itself. Link is drawn into the moon, where he defeats Majora's Mask in all of its forms. Link then leaves everyone behind to return to Hyrule and continue his search for Navi.


Majora's Mask plays very similar to Ocarina of Time, since many aspects of the first game on the Nintendo 64 were brought to the second one. However, Majora's Mask has a unique cycle of 3 days, in which the player has to travel back in time at the end right before the moon crashes into Termina. As soon as the player travels back in time, they lose certain items and progress they made during the last 3 days. Because of the 3 day mechanic, Majora's Mask is more time travel heavy than Ocarina of Time. In Ocarina of Time, the only time travel is between the future and the past, while in Majora's Mask, the player can go back to the beginning of the 3 days, slow down time, and fast forward to any point in the 3 day cycle.

Majora's Mask is also strange because the main quest is rather short. This is compensated however with the abundance of side quests found in the game. Many of these side quests reward Link with various kinds of masks. If Link obtains all the masks in the game, he is rewarded with the most powerful one in the game right before the final battle. Because of the power of the final mask, the final boss can either be the easiest or one of the most difficult in the Zelda series.


Normal majoras-mask.png
Main article: Majora's Mask Characters


  • Termina Field
  • Romani Ranch
  • Woodfall
  • Snowhead
  • Great Bay
  • Ikana
  • Ikana Graveyard



Normal Goht.png
Main article: Majora's Mask Bosses


In Majora's Mask there are some items that previously Link could only use as an Adult in Ocarina of Time, but he can now use as a child in Majora's Mask.

  • Equipment
  • Items
  • Ammo/Recovery
  • Dungeon
  • Quest


Link will come across many masks on his journey, most of which are not necessary to complete the game. There are four transformation masks. The first one Link will receive is the Deku Mask of which he was cursed into by skull kid (Possessed by the spirit of Majora). The second transformation mask is received by playing the Song of Healing for the Spirit of Darmani (Hero of the Gorons), who begs Link to heal his soul. Once played, he will receive the Goron Mask. The third transformation mask is obtained after Link pushes a Zora by the name of Mikau (Guitarist for a Zora band called "The Indigo-Go's") to the shore, and playing the Song of Healing to capture the spirit of Mikau into the Zora Mask which will allow Link to appear to be Mikau. The fourth and final transformation mask is not necessary to complete the game but dramatically makes Majora, the final boss, a breeze. To achieve this mask you must have all 20 normal masks, and give them to the kids on the Moon to play a game. Once all your masks are gone one of them will feel sorry for you and give you the Fierce Deity's Mask.

  • Normal
  • Transformation
  • Unobtainable
  • Boss Masks


  • Regions
  • Clock Town
  • Termina Field
  • Woodfall
  • Snowhead
  • Great Bay
  • Ikana

There are 5 main areas in the world of Termina, where the game takes place, with subareas and dungeons in each. Termina is set up like a compass. The center is Clock Town, the Terminian town with a Clock Tower in its center, that has things a normal village, like Castle Town, would have. There are shops, banks, houses, and even a hotel. In a ring around Clock Town is Termina Field, which reflects the area it is near.

In the south is Southern Swamp, a marsh with boat tours, potion shops, and is the home to the Deku Palace, home of the Deku Scrub race. Also in the south, next to the swamp, is Milk Road, which holds the Gorman Track, a horse race track, and Romani Ranch, which holds a farm for cows, a chicken coop, and a dog racetrack. In the north is Snowhead, a snowy mountain, that holds Termina's smithy. It also is home to the Goron race. There is a Goron racetrack as well. In the west is the Great Bay, which holds the Pirates' Fortress, home to the female Gerudos, who are pirates. There is also the Zora Hall, home of the Zora race, a Fisherman's Hut, and a Marine Research Lab. In the east is Ikana Canyon, home of the Ikana skeletons, and which holds the Ancient Castle of Ikana.

Other media




Japanese Mask Torment Commerical

Japanese Moon Falling Commerical (Long Version)

Japanese Moon Falling Commerical (Short Version)

American End of World Commerical (Long Version)

American End of World Commerical (Short Version)

American WWE Hardy Boyz Commercial

Game Intro