Tag: voidcast

Welcome back to the Voidcast! This month, we take a short look at what Nintendo can learn and try out now that they have made Hyrule Warriors, a successful spin-off from the Zelda series. There are near-endless options, so what could come of another Zelda side game? What other kinds of games could Zelda’s central content work in? Check out the episode after the jump!

Welcome back to the Voidcast! This month, we look back at the series’ sequels to date, I explore what it actually means for a game to be a sequel, and we take a look at potential of future sequels. What types of sequels could Zelda games have, and whhich types have not been seen yet in the series? Hit the jump to see the new episode!

Welcome back to the Voidcast! This month, we look back at the terrible, horrifying monsters and petrifying evils that Link has had to endure throughout the Zelda series… and how Link never really reacts to any of it. Link has been given a bit of personality in a few games, sure, but should he not be seeing some of the scarier things in the games, and be totally freaking out? Does Link need to have more reconizable reactions to the…

Welcome back to the Voidcast! This month, we look at what might come out of a collaboration between the minds behind The Legend of Zelda, and praised development company Tell Tale Games. Tell Tale has produced many critically acclaimed titles in their recognizable story-telling style, but what if a Zelda spin-off dawned this style? What could occur if a radically different kind of gameplay like this hitthe Zelda series? Check out the newest episode after the jump!

Welcome back to the Voidcast! After an extended break, the first episode of 2015 is delving into the world of sequels, time, and continuity. The Zelda series is no stranger to time travel and connections between games. But while many games have used characters, locations and other such elements as subtle ways of referencing previous series entries, rarely to games deliberately and directly connect to the plots and events of past adventures. How might a future Zelda title connect to…

Hey everyone! Welcome back for the last Voidcast of this year! To end off 2014, I wanted to look at the divine bodies of the Zelda series, and how they could be used in future games. With the holiday season’s several religious holidays coming up, it seemed appropriate to examine the religious elements of Zelda, and to think of the impact they could have if used right. Hit the jump to check out the new episode!

Hey everybody! Welcome back to the Voidcast, and happy belated Halloween! It may be a bit late, but I felt it only right this time of year to discuss the scariest parts of everyone’s favorite action adventure series. Zelda has had its fair share of messed up terror, but what stood out, and what elements of horror in other series could it learn from? It’s a long way to next Halloween, so there’s lots of time to think about it!…

This time on the Voidcast, or at least the mid-month lead-up to the next episode, I wanted to go over the points of Hyrule Warriors that stood out as things that are worth seeing in a main series Zelda title. The game is not nearly as bad as some reviewers are making it out to be, and I’ve got a bunch of reasons why. Hit the jump for the full video!

Welcome back to the Voidcast! After an extra month hiatus, we’ll look at wat Nintendo needs to do to extend the play experience in a Zelda game. Optional content is a must a lot of the time, and Zelda is no stranger to it, but what else can be done with it to make players feel like coming back to replay a game? Check out the video after the jump!

Hey, everyone! The Voidcast is back, and I’ll be talking about how Zelda might or might not benefit from being set in a wild western environment. I’ll look at what ideas for this have already been presented through past games, and what could be done to further push the series towards the world of deserts, saloons and horseback battles. Watch thew video after the jump!