Tag: visual

Over the years, the entire series has taken many different approaches to the art style in the games. From top down 2D to realistic 3D graphics, Zelda has adapted them all. A few of them worked really well and drew consumers in, but other graphical styles kept certain fans at bay. So why is that? I thought I would look into the different paths that the graphics of each game took and give my opinion on them. Keep in mind…

One of the most extraordinary things about the Zelda fanbase is the controversy over the art style of the games. The Zelda series is probably one of the most, or even the most, varying in this department of all video game series, and though we can often expect a different style in the next game, we can’t always be so sure of what exactly that style will be. So GenGAME is curious as to what you want, and they’ve setup…

The Zelda series is home to some radically different styles of storytelling, gameplay, and visual design. But if the entire Zelda franchise could be distilled to one set of elements, one preferred tone and graphical style, which would it be? Should Zelda games continue to pursue whatever direction they have grounded themselves in from their inception, or should they move forward into bold new territory? The tone of the earliest Zelda games is hard to pin down. Dialog was sparse…