Tag: TP

One of the main things I’ve always wanted to see changed about the Zelda series is the level of detail the worlds in its games have. More so than some other adventure games I’ve played, Zelda has a tendency to have areas that feel… like they’re from a video game. I realize there are multiple confusing elements to that statement. The bottom line is that there’s usually two extreme kinds of video game: Arcade, and simulation. Arcade-style games don’t feel…

I’ve made absolutely no secret in the past of my love of monsters. I mean, hey, I wrote an entire article about my favorite ones in the Zelda series! Sometimes my favorite monsters are anthropomorphic or humanoid, but in general I prefer my monsters to be pretty bestial. Why am I getting into this? Well Zelda’s always had its fair share of humanoid foes. Ever since the original game, Darknuts have been a big part of the series… and they’re…

Art styles are a pretty big deal among Zelda fans, but, while I have touched on the subject before in various articles and videos, I’ve never really dedicated an entire article to the topic. Until now that is. I’ve made no secret in the past of my general disappointment with Twilight Princess — I don’t hate the game by any means, but it did disappoint me when compared to most other Zelda games — and one of the biggest reasons…

A little bit of irony occurred to me recently. In the Zelda fan community, the visual or art style of a Zelda game can be a really big topic. It wasn’t at all prior to The Wind Waker, of course; while Zelda games did still differ in style, I think most of those styles were fairly similar and any major changes were, by most, simply chalked up to technological advancements. Ocarina of Time pulled out a heavily anime-inspired look, but…

The Cycle of Hyrule

April 05 2013 by Djinn

The Legend of Zelda series has always been about an eternal struggle: Good vs evil, the hero vs the villain. However, after so many years, the same story has been retold several times — often with a few changes — while the basic theme remains the same. After so many sequels, one may wonder if we are actually playing through various accounts of the same legend. Most old stories have a huge amount of variations as they’re being passed on…

Here we are: Hyrule Castle, the last dungeon in Twilight Princess left to review, is so much of a mixed bag for me, you have no idea. And I don’t mean that like it’s got some good and some bad, so it just ends up being mediocre. Hyrule Castle has some really great aspects but also so many things missing, that while it’s good, I get a sense of disappointment when I go through it. But, before I discuss what’s…

Okay, this one’s a bit weird for me to review. The Palace of Twilight is the second to last dungeon of Twilight Princess, and like the true final dungeon, it’s a bit shorter and less impressive than you’d think; both of the game’s final dungeons dial it down a bit and are on the shorter, more straightforward side. On paper this is a lame move and normally it would be something I’d criticize the dungeon for more than I do,…