Popular Nintendo advocate and Zelda fan Isaiah TriForce Johnson recently announced in an exclusive interview with Nintendo Life that he will be creating his own Youtube series called the Order of Time. The series is dedicated to expressing his very own alternative timeline theory.
Check out the interview after the jump! Read more…
IGN’s YouTube channel recently released a video showing the visual evolution of the hero we all know and love. The video covers a number of interesting tidbits of Link’s overall appearance, from an 8-bit to 3D.
Hit the jump to see the stunning development of our protagonist!
Does anybody here like to be on the lookout for plot holes? Do you sift through facts about your chosen media to find continuity errors? If so then this article from Nintendo World Report is probably perfect for you. Author Justin Berube laid down his thoughts on how A Link Between Worlds fits into the Zelda timeline and analyzed the introductory story and other areas of the game for problems with its placement. He bothered to put a lot of thought into it. Hit the jump to find more information and the full article.
The Zelda series consists of many sequels over a twenty year long history and definitely creates very deep and complex history with many twists and turns. The confusion caused by the lengthy history has created much debate between the fans for years before Nintendo finally released the official timeline a year ago. But all of this might still be confusing for a beginner to the series. Fortunately YouTube member Lore is here to help out anyone who might be a little confused with a minute long look into the lore of the series. The video might only be little over 60 seconds long but it does a pretty good job of covering everything from the creation of Hyrule and the Triforce to the founding of the kingdom and the split timelines.
Jump inside to check it out for yourself.
A couple of years ago, Nintendo came out with their book Hyrule Historia which included Nintendo’s official Zelda timeline. There has always been controversy, but I have been trying to see how each game’s events and characters lead into the next game in the timeline.
While looking through the timeline, I saw that Ocarina of Time led to Majora’s Mask which led to Twilight Princess. I had always thought in my head that Ocarina of Time could have just led straight into Twilight Princess and Majora’s Mask was nothing more than a fabulous sidequest. But as I got to thinking about in-game events and characters in Majora’s Mask, I came to the conclusion that Majora’s Mask is required for the storyline of Twilight Princess. Hit the jump to see why.
There are three games that most fans of the series tend to leave in the past. Those are the CD-i games. The CD-i games were a three game series created for the Phillips CD-i after a partnership between Phillips and Nintendo. From this, three Zelda games were created for the CD-i. The games were called Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda’s Adventure. The games were released highly negative reviews, and many years later, were heavily parodied on YouTube. I am here to show that those three games do fit in on the official timeline, just hidden by Nintendo in shame. Hit the jump to see where they fall on the timeline!
IGN has been doing a series on the Zelda timeline which evaluates every game in the official timeline from Hyrule Historia. The discussions are accompanied by some gameplay, and include not just information about the game with regards to the timeline, but also contain interesting facts about the games’ development.
The most recent video was on Four Swords, so hit the jump to watch!
Link has been around for a very long time and the timeline that was put out can be a little confusing at times, so the people at BuzzFeed has created an animated walkthrough of the timeline with Navi as your guide to make it easier to understand. She takes you through a very detailed journey of every Zelda game and places it in the timeline for you to see. Hit the jump to see!
The idea for this article dawned on me while I was in the middle of a conversation on Skype with a close friend of mine. It started as a normal conversation about how I had just beaten Majora’s Mask, when I realized something a little off topic. Majora’s Mask appeared in a trailer for A Link Between Worlds. It seemed a little funny to me, as this game takes place on a different timeline than Majora’s Mask, so I asked Doyle, my friend, how this could have happened. He had an interesting theory.
Take the jump to read more!
Hey there guys! No special Halloween mailbag this time I’m afraid, just a normal one… unless you count having 13 questions and it being 13 minutes long as spoooooooky! Hey, it’s something! There’s a bunch of A Link Between Worlds questions again, but a number of other interesting ones as well, including discussion about having multiple villains in a game and an older Link! Hope it’s not too long! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:40) – Why is Lorule a backwards Hyrule? Is Nintendo running out of ideas?
(01:30) – Do you think that Lorule is a ripoff of the Termina idea?
(02:30) – Where in the timeline will A Link Between Worlds take place?
(03:10) – Why does Link in A Link Between Worlds have the Power Bracelet, not the Power Glove?
(04:03) – Do you think that Lorule will have a Dark Link who’s cowardly like Groose or Linebeck?
(05:27) – If A Link Between Worlds does well, do you think Nintendo will never return to linearity?
(06:25) – What do you think the “Gap between dimensions” mentioned in Ocarina of Time is?
(06:59) – If you wished on the Triforce with TWO of the pieces in balance, would you get two?
(07:40) – If Link were to put on Majora’s Mask and could control it, what would its abilities be?
(08:31) – Do you think Zelda will ever have another air-based flying race?
(09:47) – What would you think of a Zelda game with TWO villains who fight each other too?
(10:53) – How would you feel if there was a Zelda game with an older Link, maybe 40 years old?
(12:05) – Where do you think Princess Zelda gets her hair and nails done?
New mailbag, everybody! There’s a bunch of questions about new games again, with a few covering A Link Between Worlds, and the rest being questions about the possibilities of Zelda Wii U and Majora’s Mask 3D. There’s plenty of other questions too, including two very interesting ones at the end. The article I mentioned about New Hyrule as the setting for Zelda Wii U can be found here. 10 questions in all! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:29) – What’s your most memorable cutscene and favorite quote in the series?
(02:07) – What do you predict A Link Between World’s big opening surprise will be?
(03:12) – Do you think Aonuma can come up with something fresh but still Zelda for Zelda Wii U?
(04:00) – Do you think Ghirahim has a good chance of being playable in the new Smash Bros.?
(05:08) – Is the Club Nintendo Majora’s Mask soundtrack foreshadowing or a coincidence?
(05:58) – Do you think the Lokomo and/or Malladus will return in a later game?
(07:14) – If you could choose which timeline got continued in a new game, which would it be?
(07:25) – Would you like to see Ganon again soon or have another villain in the upcoming games?
(08:33) – Should the Triforce of Courage give Link a special power like the other Triforces?
(10:03) – Do you believe Sheik is female, or do you support the theory that Sheik is male?
Hey guys, got a new mailbag. This time around we seem to be moving a little away from the new Zelda game news — though there’s still a couple of questions about A Link Between Worlds — and doing a number of broader Zelda questions again alongside a little extra focus on Majora’s Mask of all games… and in particular, everyone’s favorite hand in the toilet! 11 questions in all. Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:36) – If you could have any Zelda item return, what would it be?
(02:18) – Has there ever been a moment in a Zelda game that was so difficult it made you quit?
(03:22) – Do you think another Zelda game should split into more timelines?
(04:29) – Would you like upcoming Zelda games to have many items or just a few useful ones?
(05:46) – Where will A Link Between Worlds go on the timeline?
(06:28) – Who might be the antagonist of A Link Between Worlds? Maybe Vaati?
(07:28) – Is it true that in Ocarina of Time you can deflect Ganondorf’s attacks with a bottle?
(08:03) – What do you think about Majora’s Mask’s and the Fused Shadow’s resemblance?
(09:13) – Who do you think the hand in the toilet in Majora’s Mask is?
(09:25) – Could the hand in the toilet in Skyward Sword be related to the ones in other games?
(10:11) – If you could have a cameo appearance in a Zelda game, would you?
Time is concept that is very common within the Legend of Zelda series; with 16 installments over 27 years, the series has brought us a total of six games which have used the idea of time in some manner. Time has also played a factor in the grand scheme of Zelda in the form of the timeline itself. Ocarina of Time has three alternate outcomes — two of which were a consequence of Princess Zelda sending Link back in time to relive his childhood — thus the infamous timeline split was created. So one could say that time has played a pretty big role in the Zelda series, and this is what I would like to explore within this article. Basically, I’m going to go through the main ways that time has been utilized, make my analysis, and finally, come to a conclusion on how I think time could be used in the next installment.
Progression and Contrast
Let’s start with the idea of progression, an important factor in any game with a good plot and which works hand in hand with the concept of time. As time generally flows in a set, linear direction, so does the world we live in. Essentially, through time we see the physical contrast between one set of events and the next. Now, time itself is a rather controversial topic, but from looking through many definitions (and I mean many) I decided what I believe time is:
Hey guys! Got a new mailbag, though sadly it’s a little on the long side. I suppose I should work on cutting the length back down closer to 10 minutes! This time around we’ve got 11 questions, largely discussing The Wind Waker HD, Zelda Wii U, and future Zelda games in general, but there’s also a heap of personal opinion type questions, so you should leave a comment with your answers to those! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:30) – Is there a Zelda game that you think is underrated?
(01:59) – At what point in the timeline would you like the next Zelda game to take place?
(03:32) – What Zelda game do you think has the saddest ending?
(05:02) – Where is the best place in Hyrule to live?
(05:50) – What would you like Nintendo to change in The Wind Waker HD?
(07:03) – Do you expect some of the other Zelda races to appear in A Link Between Worlds?
(08:08) – What kind of gameplay would you like Zelda Wii U to have? Should it return to Wii Motion Plus, classic controls, or use the GamePad?
(09:39) – What things do you want to be in Zelda Wii U?
(11:14) – Would you like the idea of an M-rated Zelda game?
(11:20) – If they make a game with Zelda as a playable character, do you think it would be about the war before Skyward Sword or something totally different?
(12:11) – Why is the windmill in Ocarina of Time labeled as “?”
Let’s talk about stories.
To those of you familiar with my article work on this site, you will know that I have a deep passion for storytelling, and specifically, story structure. I’ve written about the monomyth — or, as it is more commonly called, the “Hero’s Journey” — and how this literary phenomenon is reflected within the Zelda series. I’ve talked at length about Joseph Campbell’s theories and their pertinence to both the series and video gaming at large. It is safe to say that most of my work here has been an exploration of storytelling in the Zelda series, and I would venture to say that I am one of the most ardent defenders of the series in this respect.
That said: Nintendo, it’s time to step it up. Gaming has evolved, and on the whole, the medium is maturing at a rate far faster than you are. Storytelling in games has reached new heights, with behemoth titles like Journey (another game I’ve talked about here) and BioShock Infinite doing some exciting things with the medium in ways both new and conventional. Games aren’t just about gameplay anymore; they’ve turned into a versatile and powerful storytelling medium. And, Nintendo, you’re being left behind.
But not all is lost. Long have you been the titan of gameplay, the company that manages to make games fun even when their stories are inane or razor thin. You can retain that crown while moving forward into gaming’s new future as a storytelling giant. You have the perfect opportunity sitting in front of you, too: A Link to the Past 2.
This is a call to arms. This is a humble, but passionate, pitch for pushing your own storytelling forward, Nintendo. Today, I am going to talk once again about the Hero’s Journey, and how you have a wonderful chance to use this new game, this new chapter in a legendary franchise, to tell a fantastic story that you’ve already been telling. You just didn’t know you were telling it.