January 11th, 2014 by Djinn
The Zelda series consists of many sequels over a twenty year long history and definitely creates very deep and complex history with many twists and turns. The confusion caused by the lengthy history has created much debate between the fans for years before Nintendo finally released the official timeline a year ago. But all of this might still be confusing for a beginner to the series. Fortunately YouTube member Lore is here to help out anyone who might be a little confused with a minute long look into the lore of the series. The video might only be little over 60 seconds long but it does a pretty good job of covering everything from the creation of Hyrule and the Triforce to the founding of the kingdom and the split timelines.
Jump inside to check it out for yourself.
December 19th, 2013 by Tyler
A couple of years ago, Nintendo came out with their book Hyrule Historia which included Nintendo’s official Zelda timeline. There has always been controversy, but I have been trying to see how each game’s events and characters lead into the next game in the timeline.
While looking through the timeline, I saw that Ocarina of Time led to Majora’s Mask which led to Twilight Princess. I had always thought in my head that Ocarina of Time could have just led straight into Twilight Princess and Majora’s Mask was nothing more than a fabulous sidequest. But as I got to thinking about in-game events and characters in Majora’s Mask, I came to the conclusion that Majora’s Mask is required for the storyline of Twilight Princess. Hit the jump to see why.
December 14th, 2013 by MaanavLink
There are three games that most fans of the series tend to leave in the past. Those are the CD-i games. The CD-i games were a three game series created for the Phillips CD-i after a partnership between Phillips and Nintendo. From this, three Zelda games were created for the CD-i. The games were called Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda’s Adventure. The games were released highly negative reviews, and many years later, were heavily parodied on YouTube. I am here to show that those three games do fit in on the official timeline, just hidden by Nintendo in shame. Hit the jump to see where they fall on the timeline!
December 8th, 2013 by Davey
IGN has been doing a series on the Zelda timeline which evaluates every game in the official timeline from Hyrule Historia. The discussions are accompanied by some gameplay, and include not just information about the game with regards to the timeline, but also contain interesting facts about the games’ development.
The most recent video was on Four Swords, so hit the jump to watch!
December 5th, 2013 by Tyler
Link has been around for a very long time and the timeline that was put out can be a little confusing at times, so the people at BuzzFeed has created an animated walkthrough of the timeline with Navi as your guide to make it easier to understand. She takes you through a very detailed journey of every Zelda game and places it in the timeline for you to see. Hit the jump to see!
November 10th, 2013 by Chris
The idea for this article dawned on me while I was in the middle of a conversation on Skype with a close friend of mine. It started as a normal conversation about how I had just beaten Majora’s Mask, when I realized something a little off topic. Majora’s Mask appeared in a trailer for A Link Between Worlds. It seemed a little funny to me, as this game takes place on a different timeline than Majora’s Mask, so I asked Doyle, my friend, how this could have happened. He had an interesting theory.
Take the jump to read more!
October 31st, 2013 by Axle the Beast
Hey there guys! No special Halloween mailbag this time I’m afraid, just a normal one… unless you count having 13 questions and it being 13 minutes long as spoooooooky! Hey, it’s something! There’s a bunch of A Link Between Worlds questions again, but a number of other interesting ones as well, including discussion about having multiple villains in a game and an older Link! Hope it’s not too long! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:40) – Why is Lorule a backwards Hyrule? Is Nintendo running out of ideas?
(01:30) – Do you think that Lorule is a ripoff of the Termina idea?
(02:30) – Where in the timeline will A Link Between Worlds take place?
(03:10) – Why does Link in A Link Between Worlds have the Power Bracelet, not the Power Glove?
(04:03) – Do you think that Lorule will have a Dark Link who’s cowardly like Groose or Linebeck?
(05:27) – If A Link Between Worlds does well, do you think Nintendo will never return to linearity?
(06:25) – What do you think the “Gap between dimensions” mentioned in Ocarina of Time is?
(06:59) – If you wished on the Triforce with TWO of the pieces in balance, would you get two?
(07:40) – If Link were to put on Majora’s Mask and could control it, what would its abilities be?
(08:31) – Do you think Zelda will ever have another air-based flying race?
(09:47) – What would you think of a Zelda game with TWO villains who fight each other too?
(10:53) – How would you feel if there was a Zelda game with an older Link, maybe 40 years old?
(12:05) – Where do you think Princess Zelda gets her hair and nails done?
July 25th, 2013 by Axle the Beast
New mailbag, everybody! There’s a bunch of questions about new games again, with a few covering A Link Between Worlds, and the rest being questions about the possibilities of Zelda Wii U and Majora’s Mask 3D. There’s plenty of other questions too, including two very interesting ones at the end. The article I mentioned about New Hyrule as the setting for Zelda Wii U can be found here. 10 questions in all! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:29) – What’s your most memorable cutscene and favorite quote in the series?
(02:07) – What do you predict A Link Between World’s big opening surprise will be?
(03:12) – Do you think Aonuma can come up with something fresh but still Zelda for Zelda Wii U?
(04:00) – Do you think Ghirahim has a good chance of being playable in the new Smash Bros.?
(05:08) – Is the Club Nintendo Majora’s Mask soundtrack foreshadowing or a coincidence?
(05:58) – Do you think the Lokomo and/or Malladus will return in a later game?
(07:14) – If you could choose which timeline got continued in a new game, which would it be?
(07:25) – Would you like to see Ganon again soon or have another villain in the upcoming games?
(08:33) – Should the Triforce of Courage give Link a special power like the other Triforces?
(10:03) – Do you believe Sheik is female, or do you support the theory that Sheik is male?
July 18th, 2013 by Axle the Beast
Hey guys, got a new mailbag. This time around we seem to be moving a little away from the new Zelda game news — though there’s still a couple of questions about A Link Between Worlds — and doing a number of broader Zelda questions again alongside a little extra focus on Majora’s Mask of all games… and in particular, everyone’s favorite hand in the toilet! 11 questions in all. Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:36) – If you could have any Zelda item return, what would it be?
(02:18) – Has there ever been a moment in a Zelda game that was so difficult it made you quit?
(03:22) – Do you think another Zelda game should split into more timelines?
(04:29) – Would you like upcoming Zelda games to have many items or just a few useful ones?
(05:46) – Where will A Link Between Worlds go on the timeline?
(06:28) – Who might be the antagonist of A Link Between Worlds? Maybe Vaati?
(07:28) – Is it true that in Ocarina of Time you can deflect Ganondorf’s attacks with a bottle?
(08:03) – What do you think about Majora’s Mask’s and the Fused Shadow’s resemblance?
(09:13) – Who do you think the hand in the toilet in Majora’s Mask is?
(09:25) – Could the hand in the toilet in Skyward Sword be related to the ones in other games?
(10:11) – If you could have a cameo appearance in a Zelda game, would you?
June 28th, 2013 by Justac00lguy
Time is concept that is very common within the Legend of Zelda series; with 16 installments over 27 years, the series has brought us a total of six games which have used the idea of time in some manner. Time has also played a factor in the grand scheme of Zelda in the form of the timeline itself. Ocarina of Time has three alternate outcomes — two of which were a consequence of Princess Zelda sending Link back in time to relive his childhood — thus the infamous timeline split was created. So one could say that time has played a pretty big role in the Zelda series, and this is what I would like to explore within this article. Basically, I’m going to go through the main ways that time has been utilized, make my analysis, and finally, come to a conclusion on how I think time could be used in the next installment.
Progression and Contrast
Let’s start with the idea of progression, an important factor in any game with a good plot and which works hand in hand with the concept of time. As time generally flows in a set, linear direction, so does the world we live in. Essentially, through time we see the physical contrast between one set of events and the next. Now, time itself is a rather controversial topic, but from looking through many definitions (and I mean many) I decided what I believe time is:
June 27th, 2013 by Axle the Beast
Hey guys! Got a new mailbag, though sadly it’s a little on the long side. I suppose I should work on cutting the length back down closer to 10 minutes! This time around we’ve got 11 questions, largely discussing The Wind Waker HD, Zelda Wii U, and future Zelda games in general, but there’s also a heap of personal opinion type questions, so you should leave a comment with your answers to those! Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:30) – Is there a Zelda game that you think is underrated?
(01:59) – At what point in the timeline would you like the next Zelda game to take place?
(03:32) – What Zelda game do you think has the saddest ending?
(05:02) – Where is the best place in Hyrule to live?
(05:50) – What would you like Nintendo to change in The Wind Waker HD?
(07:03) – Do you expect some of the other Zelda races to appear in A Link Between Worlds?
(08:08) – What kind of gameplay would you like Zelda Wii U to have? Should it return to Wii Motion Plus, classic controls, or use the GamePad?
(09:39) – What things do you want to be in Zelda Wii U?
(11:14) – Would you like the idea of an M-rated Zelda game?
(11:20) – If they make a game with Zelda as a playable character, do you think it would be about the war before Skyward Sword or something totally different?
(12:11) – Why is the windmill in Ocarina of Time labeled as “?”
May 24th, 2013 by GaroXicon
Let’s talk about stories.
To those of you familiar with my article work on this site, you will know that I have a deep passion for storytelling, and specifically, story structure. I’ve written about the monomyth — or, as it is more commonly called, the “Hero’s Journey” — and how this literary phenomenon is reflected within the Zelda series. I’ve talked at length about Joseph Campbell’s theories and their pertinence to both the series and video gaming at large. It is safe to say that most of my work here has been an exploration of storytelling in the Zelda series, and I would venture to say that I am one of the most ardent defenders of the series in this respect.
That said: Nintendo, it’s time to step it up. Gaming has evolved, and on the whole, the medium is maturing at a rate far faster than you are. Storytelling in games has reached new heights, with behemoth titles like Journey (another game I’ve talked about here) and BioShock Infinite doing some exciting things with the medium in ways both new and conventional. Games aren’t just about gameplay anymore; they’ve turned into a versatile and powerful storytelling medium. And, Nintendo, you’re being left behind.
But not all is lost. Long have you been the titan of gameplay, the company that manages to make games fun even when their stories are inane or razor thin. You can retain that crown while moving forward into gaming’s new future as a storytelling giant. You have the perfect opportunity sitting in front of you, too: A Link to the Past 2.
This is a call to arms. This is a humble, but passionate, pitch for pushing your own storytelling forward, Nintendo. Today, I am going to talk once again about the Hero’s Journey, and how you have a wonderful chance to use this new game, this new chapter in a legendary franchise, to tell a fantastic story that you’ve already been telling. You just didn’t know you were telling it.
April 9th, 2013 by Axle the Beast
Don’t you think it’s perfect that the cover of Hyrule Historia’s English version is green? Don’t get me wrong, the ancient brown look of the original cover, making it look like an old tome, was pretty awesome and, I’m not knocking it. But the green is perfect, and not just because it’s Link’s color. Surely I can’t be the only person who’s reminded of the Book of Mudora from A Link to the Past?
I realize that might sound like an odd connection to make, but come on, think about it!
Any A Link to the Past fan ought to know what the Book of Mudora is. This green book with golden text on its cover is thought to contain Hyrulean lore and stories, and is used in A Link to the Past to translate the ancient Hylian language so Link can enter the Desert Palace. Are those enough bolded words to get the point across? Let’s look at some bulletpoints.
March 14th, 2013 by Axle the Beast
Well hey there guys! New mailbag! This time around we’ve got a pretty wide variety of questions. Zelda Wii U is touched on, as is the Zelda timeline of course — because both of these are fairly recent news — but most of the rest are pretty diverse, ranging from topics like the proper title for a Zelda fan, to what aspects of Twilight Princess we’d like to see again. So hopefully this is a refreshing mailbag! 14 questions in all. Enjoy! You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:24) – If you could have Nayru’s Love, Farore’s Wind, or Din’s Fire in real life which would you pick?
(01:07) – Who would win in a fight between Ganon, Demise, and Majora?
(02:04) – Which Zelda game has the best graphics in your opinion?
(03:01) – There are Whovians, Potterheads, and Sherlockians… what’s a Zelda fan called?
(03:09) – Do you think Zelda Wii U is going to have The Wind Waker’s art style?
(03:54) – Nintendo’s going to “re-think the conventions” of Zelda’s gameplay, but what about its story and characters?
(04:52) – If the characters in Skyward Sword are humans, why do they have pointy ears?
(05:32) – If Hylians started human life on the surface, then where did other human races come from?
(06:11) – Will new Zelda games try to fit in the timeline, or will they just go off on their own?
(06:53) – Would a futuristic Zelda game work or would it be a flop?
(08:19) – What aspects of the original NES Zelda game did you like and dislike?
(09:25) – Is Dragon Roost Island from The Wind Waker Death Mountain from Ocarina of Time?
(09:34) – Do you think the Wolf Form, Hidden Skills, and Hawk from Twilight Princess should return?
(10:53) – What would you think if you were in a future Zelda game, or there was a reference to ZD?
March 8th, 2013 by Hanyou
Zelda lore is truly unique.
After over 25 years, we finally have a clear-cut timeline, and some very basic facts laid out: There are three Triforce pieces, several heroes, several princesses, and a monstrous succession of villains bred by hatred. But for every question each new game answers about the series’ lore, more questions arise. How does this world work? What is its history really like? How much of what we see in each Zelda game can we trust, when the series is mired in apparent contradictions that only sort themselves out through a convoluted timeline?
Compare to The Elder Scrolls, with its lore that rivals that of Middle-Earth in its clarity and richness. Its political factions constantly vying for power, its supernatural elements played against a fairly realistic world in both aesthetic design and complexity. Compare to Halo, a series in a much less story-driven genre, which nonetheless boasts several books and a cohesive backstory to its faceless main character. There are countless game franchises that develop their backstories in a linear way, reminiscent of (and sometimes similar to) that of books, movies, or television shows.
The Legend of Zelda is different. At face value, its looks like high fantasy, with its large cast of characters and its rich history. But it plays out more like a fairy tale, and people both familiar and unfamiliar with the series could probably point out the framework of most Zelda stories. There’s always a villain — if not Ganon, then an analog for Ganon. The villain is often trying to seize some relic, usually the Triforce. The princess is often, but not always, kidnapped or put in some kind of peril at some point in the story. Link, of course, fulfills his role as the hero and saves the day.
If Zelda is a high fantasy series in the tradition of Lord of the Rings, how does this repeating story make any kind of sense? Furthermore, why are the different iterations of Hyrule so dramatically different in terms of geography?