As it started in Zelda II, Link was given different attacks and maneuvers based on his swordplay. Years pass, and throughout the titles he’s taught various different skills to put to use. In Wind Waker, he wasn’t taught any moves other than the Hurricane Spin, yet the final battle happened to be one of the fights with the most swordplay. Link’s swordplay is an essential mechanic to Zelda titles now, though the question is; should it remain the same, or…