Tag: Swordplay

As it started in Zelda II, Link was given different attacks and maneuvers based on his swordplay. Years pass, and throughout the titles he’s taught various different skills to put to use. In Wind Waker, he wasn’t taught any moves other than the Hurricane Spin, yet the final battle happened to be one of the fights with the most swordplay.  Link’s swordplay is an essential mechanic to Zelda titles now, though the question is; should it remain the same, or…

Let’s talk about Skyward Sword. I’ve been fairly vocal in the past about my gripes with this game, and while as a whole I will continue to insist that it is not a bad game, and is in fact a good one, I will also insist that it is one of the weaker titles in the series. Today, we’re going to discuss why I hold this opinion: poor skill scaling. Before we discuss how Skyward Sword specifically suffers from this,…

Over a year ago, the latest Zelda title, Skyward Sword, was finally released after a development period of three or four years. It’s the first Zelda game to utilize the player’s movement as a means of controlling Link. Before the introduction of this novel gameplay feature, the fans would simply press buttons to get a desired result, but now they are in direct command of Link’s actions. This article focuses on the many new aspects that the motion controls presented…

Remember back in the day when we had to just push the A button to use our sword in Zelda? Seems like it was just yesterday and now we can actually really get into our swordplay and move with the game! What better way to make that change even better than to have someone who uses a sword on a regular basis. Claire Bennett, a professional fencer, was hired by Nintendo to do a photo shoot, a bit of fencing,…

There is a lot of goodies to be found in this short interview with Eiji Aonuma. He talks about Wii Motion Plus and the Skyward Sword swordplay rather extensively, talking about how things came to be. It’s quite interesting that the graphics for the game were decided on because of Wii Motion Plus. Aonuma states that they were working out the battling system prior to when the graphical design was complete and that it would have been awkward to use…