Tag: sequels

Welcome back to the Voidcast! This month, we look back at the series’ sequels to date, I explore what it actually means for a game to be a sequel, and we take a look at potential of future sequels. What types of sequels could Zelda games have, and whhich types have not been seen yet in the series? Hit the jump to see the new episode!

The most recent brand new Zelda game was, in essence, a sequel to a timeless classic that many Zelda fans see as the best in the series. It was, after all, The Triforce of the Gods 2 in Japan. Though, it still feels like its own game. Of course, Majora’s Mask 3D came out recently, and that has been incredibly praised, not only on its own merit, but as a direct sequel to one of the most critically acclaimed games…

Welcome back to the Voidcast! After an extended break, the first episode of 2015 is delving into the world of sequels, time, and continuity. The Zelda series is no stranger to time travel and connections between games. But while many games have used characters, locations and other such elements as subtle ways of referencing previous series entries, rarely to games deliberately and directly connect to the plots and events of past adventures. How might a future Zelda title connect to…

One of the problems with popular video game franchises lately has been the tendency to repeat old successes without taking any risks. Major franchises have churned out a similar product year after year, without any major advances to the form. Has Zelda fallen into the same trap? Hit the jump to hear more!

Zelda is probably best known for its many independent titles that have little relation to one another. There have been plenty of sequels amid a sea of lone wolves, among them being the beloved Majora’s Mask and Link’s Awakening. Usually continuations of one story will feel less dynamic than their predecessor because they often share the same art style and feature similar items and concepts. For a series that is known for releasing one stellar sequel-less game after another, are…