November 22nd, 2013 by Davey
In preparation of the launch of A Link Between Worlds today, Nintendo prepared a variant on a previous trailer that highlights the incredible reviews the game has received. Aptly titled the “accolades trailer”, it’s simply an older trailer with positive ratings that might be that extra convincing factor people need to buy the game.
Hit the jump to watch!
November 18th, 2013 by Davey
Issue 102 of Official Nintendo Magazine has come out, and with that their scores of many games including A Link Between Words. Spoiler, A Link Between Worlds received a fantastic score. In fact, compared to the rest of the games that Official Nintendo Magazine reviewed, it had absolutely the best score, followed closely by Super Mario 3D World.
Hit the jump to read more!
November 15th, 2013 by Cameron
Community gaming site, GoNintendo, has recently gone around the web and found reviews of A Link Between Worlds from each of the major gaming sites, including IGN, Eurogamer, and Kotaku. They have published a compilation of links to all of these various interviews, which can be found here, but if you’re not one for sifting through an orderly stack of information just to get a general idea of what’s being said, hit the jump to read about what some people are calling a “must buy” 3DS title!
November 13th, 2013 by Parker
The floodgates have opened when it comes to A Link Between Worlds reviews, and it appears that Nintendo’s latest Zelda game is off to a sprinting start critically. Game Informer has given the highly anticipated 3DS game top marks in its latest print issue, according to readers posting details from the review online.
Hit the jump for more. Read more…
November 12th, 2013 by Davey
Now that Derrick of GameXplain has fully completed A Link Between Worlds, he’s started answering general questions from fans about what the 3DS title entails. Without going too in-depth about specific details of the game, he explains as best as he can some of game details.
If you have some questions about A Link Between Worlds there’s a good chance it’s answered in this video. Hit the jump to watch!
November 1st, 2013 by Kev
I mentioned a while ago that I was a fan of Ben ‘Yahtzee’ Crowshaw’s Zero Punctuation review series, even if the videos haven’t been as funny as they used to be. He has reviewed a few Zelda games over the years and, while they haven’t been especially positive reviews, he has stated a few times how much he enjoyed The Wind Waker on the GameCube. He is probably one of the few people that actually enjoyed spending ages sailing between the different islands as he thought it gave a sense of a truly vast world. With the release of the HD remake of the game, I was hoping he would do a review of it and he has.
Make the jump to see what he thinks of it!
September 24th, 2013 by Axle the Beast
Alright, well here it is: The last leg of the journey. The final destination. The Minish Cap’s end dungeon! Now this is an interesting one. Hyrule Castle is visited surprisingly rarely in the series, and when it is it’s usually a hostile place under enemy control. And as was the case in Twilight Princess, Hyrule Castle is again the final dungeon. It’s kind of funny too, because at first it seemed like The Minish Cap broke this tradition: It’s one of the few games in the series in which the castle itself can be entered as a normal area. But it still becomes the abode of the game’s villain by the end, giving us our last challenge, and it’s probably the best incarnation of Hyrule Castle out of the entire the series.
Like with the Palace of Winds, this is one of the most aesthetically interesting dungeons of the game, and there’s a lot of attention to detail. There are multiple themes at work: This dungeon is just an occupied Hyrule Castle, it’s a dark and evil palace that belongs to the eye-crazy Vaati, and… classic Zelda games; the dungeon makes several nods back to its predecessors, just like it did before it was corrupted (the cave theme from A Link to the Past plays in the secret entrance passage under the castle). The jail in the basement looks almost exactly like the one in A Link to the Past, while rooms filled with multiple Ghini that emerge from pillars — with only one correct one, which must be defeated to destroy the rest — are a nod back to the way Ghini worked in the very first Zelda game. These nods are cool and also serve a sort as a sort of thematic connection between the two royalty-affiliated dungeons of the game; both the Royal Tomb and Dark Hyrule Castle contain references to older games. Odd, and yet fitting!
May 28th, 2013 by Axle the Beast
Sorry for the two-week hiatus, but it’s finally time for me to review the Forsaken Fortress. This dungeon is easily The Wind Waker’s most iconic. Dragon Roost Cavern was shown a lot in trailers, but the Forsaken Fortress featured in numerous pieces of the game’s artwork, is home to most of the game’s most significant enemies, and is visited twice due to its great story importance.
The Forsaken Fortress is an odd case. While there are a few other dungeons in the series that must be visited multiple times as part of the story — which probably follow the Forsaken Fortress’ example — this one is the first and it also deviates a particularly large amount from traditional dungeon structure and, more importantly, the defined structure within its own game. Unlike in other dungeons in The Wind Waker, you won’t spend time solving puzzles and fighting enemies as you navigate through many rooms, locating a Dungeon Map, Compass, new weapon, and Big Key on your way to a boss. You do locate most of these items — barring the Big Key — but in odder ways. Little focus is placed on the Map or Compass because the dungeon’s layout is simple and not meant to challenge your navigation skills, the Skull Hammer is awarded to you almost immediately after returning on the second visit, and the way to the end is blocked only by searchlights and barricades designed for the Skull Hammer. So the dungeon is unusual. How, then, does this odd dungeon perform in terms of quality?
May 7th, 2013 by Axle the Beast
The Tower of the Gods is one of the few dungeons in The Wind Waker that I’m just a little bit at a loss for words on. I like it… but it’s a bit challenging to justify why (that will make more sense later in the review). So it might take me some time to explain. Bear with me! This dungeon has a concept that few dungeons — mainly just the Great Palace from Adventure of Link — had prior to The Wind Waker: It isn’t an evil place; it wasn’t corrupted or overrun. It is in fact a sacred one, built and still controlled by the forces of good, and made to test Link.
So right off the bat, this dungeon sets itself apart quite a bit from other dungeons, and that’s pretty cool. It has an awesome introduction scene where it rises out of the ocean, and being that it’s the climax of The Wind Waker’s first half, it’s very fitting that it has this presentation. The dungeon’s music fits its sacred status as well as its story importance; the song is beautiful and sacred, yet also dire and grim. The song leaves no room for confusion: This place is pretty important. The theme’s intro portion alone is awesome, and it sets the tone for the entire dungeon; the Tower of the Gods is sacred and holy, but it will test Link’s mettle with unbelievably harsh challenges before he can save his sister and the world. It’s also one of the few dungeon themes in the game that I feel is awesome to listen to on its own. It’s not overwhelmingly atmospheric and manages to have some awesome complexity while still being somewhat atmospheric. It’s very memorable.
April 23rd, 2013 by Axle the Beast
Although the Forsaken Fortress is first visited before Dragon Roost Cavern, I’m starting this series off with this dungeon and reviewing all the Forsaken Fortress portions at the same time during its revisit. Dragon Roost Cavern is the first full-on dungeon of The Wind Waker, with its predecessor being essentially only half of a dungeon, and one that deviates from the format of the rest of the dungeons in the game at that. As a result, while it falls prey to some of the problems present in later dungeons — primarily, it’s extremely easy — it’s in a position where most of those “problems” aren’t actually problems at all; they are strengths. It’s because of this that I believe Dragon Roost Cavern is an easy pick for the game’s best dungeon.
Initially the dungeon seems pretty nondescript, consisting of little more than a series of volcanic caverns and tunnels. With a quiet and atmospheric remix of the Dodongo’s Cavern music from Ocarina of Time for its dungeon theme, it really does seem like a retread of the volcanic cavern concept. This would seem to be a major pitfall — after all, I criticized the fairly similar Goron Mines for its lack of thematic diversity — but in my eyes, Dragon Roost Cavern actually performs fairly well.
April 18th, 2013 by Djinn
Only 24 hours since the first announcement of what fans are calling A Link to the Past II and already we are starving for more information. Well YouTube reviewer GameXplain and Adam Sessler for Rev3Games have recently posted their hands on videos of the gameplay providing us with just a little more information. They play the same temple seen in the Nintendo Direct but they do elaborate upon the little elements of the gameplay and provide some explanations for some of the more interesting aspects that were previously unknown.
Jump inside to check them out for yourself.
February 26th, 2013 by Axle the Beast
I’m going to give a heads-up on this one: Unlike all of my other dungeon reviews, the subject of this one is the only dungeon in the entire Zelda series I think I truly hate. I wrote once before that I’ve never had fun with it at any point, so while I will try my hardest to look for good things in the City in the Sky, this review is going to be virtually entirely negative. This dungeon represents nothing for me but broken dreams, and as such, this will be more rant than review. You’ve been warned!
There’s so little to say about the City in the Sky when it comes to its visuals, audio, and overall themes. It’s a city — er, well, place of some kind — in the sky. There is very little done with the architecture to make it interesting, though. Other locations in Twilight Princess very uniquely make themselves out to be believable locations in the world; the Goron Mines look and feel like mines, and Snowpeak Ruins looks and feels like a frozen-over mansion. The City in the Sky is a city populated by the Oocca, but the only recognizable dwelling is at the beginning, and otherwise the dungeon looks like a nondescript industrial facility. There isn’t really any theme coherence here. That might be fine if the dungeon was cool anyway, but really, the City in the Sky is primarily filled with a massive misuse of the concept. At no point does this dungeon really capture the romance or mystery of being in a settlement that high in the sky. As a result, it fails in capturing the epic qualities that the final main dungeon of the game should have, and even if it didn’t have that lofty goal to rise up to, it’s still thematically boring and just dull to look at.
January 5th, 2013 by Davey
If you’ve been reading Zelda Dungeon for the past few days, you’ll know that Alex at GenGAME has been playing through Darksiders II, which Mases has labeled as “the best Zelda game since Majora’s Mask.” And now that Alex has finished his play through, he seems to agree with that sentiment.
All of the details are in his review, so hit the jump to read!
January 1st, 2013 by Axle the Beast
I’m finally kicking off this series with, of course, the first dungeon of Twilight Princess: The Forest Temple. Like the Woodfall Temple from Majora’s Mask, this dungeon is very basic in theme and has some challenging puzzle design instead of being a tutorial session. It’s not overly difficult, of course, but it definitely doesn’t waste time teaching you the game. And, unlike most first dungeons of the series, it manages to establish its own identity and style, forming its own unique experience within the whole of Twilight Princess.
This dungeon, like a lot throughout the recent Zelda games, has an iconic appearance from a distance. It’s basically the hollow of a giant tree. Bringing to mind the Great Deku Tree to some (though there isn’t any concrete connection between the two), the dungeon’s interior definitely brings to mind that of Inside the Deku Tree from Ocarina of Time: Inside it is woody, with walls made of wood, floors made of wood, and just generally a lot of wood. Walls covered in vines and other growths, plant enemies, and additional, artificial structures built within are other similarities. Arguably the structures make more sense in the Forest Temple, because this place is no longer a living tree.
October 24th, 2012 by Alexander
This week’s Windmill Hut features a song many of us hold near and dear, the “Wind Waker Title Theme.” This band cover is by YouTuber Tilusankari, combining different types of guitar, drums, and keyboard to create a brilliant masterpiece. Jump on in to pay homage to this amazing artist and song.