The reviews are finally in and Majora’s Mask 3D has not met with a terrible fate! Though the game releases next Friday in most countries, critics were able to get their hands on advanced copies and they were not disappointed, well most weren’t. Metacritic compiled a list of the reviews done thus far, and out of more than thirty reviews only eight gave the game a rating of less than 90 out of 100. Some of the most reputable review sites had nothing but positive things to say about this 3DS remake of an N64 cult classic.
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Hyrule Warriors has finally been released in North America, and many of us here at Zelda Dungeon have been able to pick up our own copy and enjoy this Zelda spin-off title. And there have also been those of us who have gotten the game already, from either Japan, Europe or Australia. Now that we’ve had the chance to play the game, we’d like to give our thoughts on the title, to all of you. Interested to know more? Go ahead and hit the jump to see our opinions!
A few weeks back Famitsu Magazine gave us the first review of Hyrule Warriors, with all four reviewers scoring the game as a 9/10, which gave it a collect review score of 36/40. We now have our second review, this one coming from Anime Globe, and they didn’t have the same attitude about the game.
The review itself doesn’t go into great detail, but it does praise both the Adventure Mode, as well as the games great soundtrack. The reviewer stated that if you are a fan of beat’em ups, or the Dynasty Warriors series, than you’ll likely enjoy Hyrule Warriors. However, if you aren’t a fan of that genre, you might be better off skipping Hyrule Warriors.
Just over two years ago, during the height of the 25 year anniversary celebrations of The Legend of Zelda franchise, one of the most anticipated games in recent history was released: The Legend of Zelda: Skyward Sword. It garnered game of year accolades from several videogame publications, and some, including IGN, went as far as to say that Skyward Sword “is the greatest Zelda game ever created.” However, now that two years have passed, and the hype has worn off, is Skyward Sword as good as it was back in 2011? Hit the jump to read what I have to say on the matter!
GameSpot just named A Link Between Worlds their game of the year, find out why and who it beat out, after the jump!
In preparation of the launch of A Link Between Worlds today, Nintendo prepared a variant on a previous trailer that highlights the incredible reviews the game has received. Aptly titled the “accolades trailer”, it’s simply an older trailer with positive ratings that might be that extra convincing factor people need to buy the game.
Hit the jump to watch!
Issue 102 of Official Nintendo Magazine has come out, and with that their scores of many games including A Link Between Words. Spoiler, A Link Between Worlds received a fantastic score. In fact, compared to the rest of the games that Official Nintendo Magazine reviewed, it had absolutely the best score, followed closely by Super Mario 3D World.
Hit the jump to read more!
Community gaming site, GoNintendo, has recently gone around the web and found reviews of A Link Between Worlds from each of the major gaming sites, including IGN, Eurogamer, and Kotaku. They have published a compilation of links to all of these various interviews, which can be found here, but if you’re not one for sifting through an orderly stack of information just to get a general idea of what’s being said, hit the jump to read about what some people are calling a “must buy” 3DS title!
The floodgates have opened when it comes to A Link Between Worlds reviews, and it appears that Nintendo’s latest Zelda game is off to a sprinting start critically. Game Informer has given the highly anticipated 3DS game top marks in its latest print issue, according to readers posting details from the review online.
Hit the jump for more. Read more…
Now that Derrick of GameXplain has fully completed A Link Between Worlds, he’s started answering general questions from fans about what the 3DS title entails. Without going too in-depth about specific details of the game, he explains as best as he can some of game details.
If you have some questions about A Link Between Worlds there’s a good chance it’s answered in this video. Hit the jump to watch!
I mentioned a while ago that I was a fan of Ben ‘Yahtzee’ Crowshaw’s Zero Punctuation review series, even if the videos haven’t been as funny as they used to be. He has reviewed a few Zelda games over the years and, while they haven’t been especially positive reviews, he has stated a few times how much he enjoyed The Wind Waker on the GameCube. He is probably one of the few people that actually enjoyed spending ages sailing between the different islands as he thought it gave a sense of a truly vast world. With the release of the HD remake of the game, I was hoping he would do a review of it and he has.
Make the jump to see what he thinks of it!
Alright, well here it is: The last leg of the journey. The final destination. The Minish Cap’s end dungeon! Now this is an interesting one. Hyrule Castle is visited surprisingly rarely in the series, and when it is it’s usually a hostile place under enemy control. And as was the case in Twilight Princess, Hyrule Castle is again the final dungeon. It’s kind of funny too, because at first it seemed like The Minish Cap broke this tradition: It’s one of the few games in the series in which the castle itself can be entered as a normal area. But it still becomes the abode of the game’s villain by the end, giving us our last challenge, and it’s probably the best incarnation of Hyrule Castle out of the entire the series.
Like with the Palace of Winds, this is one of the most aesthetically interesting dungeons of the game, and there’s a lot of attention to detail. There are multiple themes at work: This dungeon is just an occupied Hyrule Castle, it’s a dark and evil palace that belongs to the eye-crazy Vaati, and… classic Zelda games; the dungeon makes several nods back to its predecessors, just like it did before it was corrupted (the cave theme from A Link to the Past plays in the secret entrance passage under the castle). The jail in the basement looks almost exactly like the one in A Link to the Past, while rooms filled with multiple Ghini that emerge from pillars — with only one correct one, which must be defeated to destroy the rest — are a nod back to the way Ghini worked in the very first Zelda game. These nods are cool and also serve a sort as a sort of thematic connection between the two royalty-affiliated dungeons of the game; both the Royal Tomb and Dark Hyrule Castle contain references to older games. Odd, and yet fitting!
Sorry for the two-week hiatus, but it’s finally time for me to review the Forsaken Fortress. This dungeon is easily The Wind Waker’s most iconic. Dragon Roost Cavern was shown a lot in trailers, but the Forsaken Fortress featured in numerous pieces of the game’s artwork, is home to most of the game’s most significant enemies, and is visited twice due to its great story importance.
The Forsaken Fortress is an odd case. While there are a few other dungeons in the series that must be visited multiple times as part of the story — which probably follow the Forsaken Fortress’ example — this one is the first and it also deviates a particularly large amount from traditional dungeon structure and, more importantly, the defined structure within its own game. Unlike in other dungeons in The Wind Waker, you won’t spend time solving puzzles and fighting enemies as you navigate through many rooms, locating a Dungeon Map, Compass, new weapon, and Big Key on your way to a boss. You do locate most of these items — barring the Big Key — but in odder ways. Little focus is placed on the Map or Compass because the dungeon’s layout is simple and not meant to challenge your navigation skills, the Skull Hammer is awarded to you almost immediately after returning on the second visit, and the way to the end is blocked only by searchlights and barricades designed for the Skull Hammer. So the dungeon is unusual. How, then, does this odd dungeon perform in terms of quality?
The Tower of the Gods is one of the few dungeons in The Wind Waker that I’m just a little bit at a loss for words on. I like it… but it’s a bit challenging to justify why (that will make more sense later in the review). So it might take me some time to explain. Bear with me! This dungeon has a concept that few dungeons — mainly just the Great Palace from Adventure of Link — had prior to The Wind Waker: It isn’t an evil place; it wasn’t corrupted or overrun. It is in fact a sacred one, built and still controlled by the forces of good, and made to test Link.
So right off the bat, this dungeon sets itself apart quite a bit from other dungeons, and that’s pretty cool. It has an awesome introduction scene where it rises out of the ocean, and being that it’s the climax of The Wind Waker’s first half, it’s very fitting that it has this presentation. The dungeon’s music fits its sacred status as well as its story importance; the song is beautiful and sacred, yet also dire and grim. The song leaves no room for confusion: This place is pretty important. The theme’s intro portion alone is awesome, and it sets the tone for the entire dungeon; the Tower of the Gods is sacred and holy, but it will test Link’s mettle with unbelievably harsh challenges before he can save his sister and the world. It’s also one of the few dungeon themes in the game that I feel is awesome to listen to on its own. It’s not overwhelmingly atmospheric and manages to have some awesome complexity while still being somewhat atmospheric. It’s very memorable.
Although the Forsaken Fortress is first visited before Dragon Roost Cavern, I’m starting this series off with this dungeon and reviewing all the Forsaken Fortress portions at the same time during its revisit. Dragon Roost Cavern is the first full-on dungeon of The Wind Waker, with its predecessor being essentially only half of a dungeon, and one that deviates from the format of the rest of the dungeons in the game at that. As a result, while it falls prey to some of the problems present in later dungeons — primarily, it’s extremely easy — it’s in a position where most of those “problems” aren’t actually problems at all; they are strengths. It’s because of this that I believe Dragon Roost Cavern is an easy pick for the game’s best dungeon.
Initially the dungeon seems pretty nondescript, consisting of little more than a series of volcanic caverns and tunnels. With a quiet and atmospheric remix of the Dodongo’s Cavern music from Ocarina of Time for its dungeon theme, it really does seem like a retread of the volcanic cavern concept. This would seem to be a major pitfall — after all, I criticized the fairly similar Goron Mines for its lack of thematic diversity — but in my eyes, Dragon Roost Cavern actually performs fairly well.