Tag: Phantom Hourglass

It’s the start of the marathon! Phantom Hourglass is the unexpected MVP of the Zelda Dungeon Informer marathon. Phantom Hourglass is how we kick off the marathon every year and this year is no exception. If that’s the case then what’s the deal? What makes it so special that we absolutely need to clear our schedule for the game? Other than kicking off the marathon with a full playthrough of Phantom Hourglass, we will be playing the multiplayer battle mode…

Welcome back to Revisiting Phantom Hourglass, the series in which I go through this oft-forgotten DS title with a critical eye, looking for not only why it was forgotten, but why it should be remembered. In this installment, we make another trek through the Temple of the Ocean King, yell at an elderly gentleman, and spin some statues on our way to the Temple of Courage and, with it, the final spirit we need.

After an incredible amount of, *ahem*, “build-up”, we have at long last reached the Isle of Gusts. Join me in this installment of Revisiting Phantom Hourglass as I tackle the Wind Temple in order to get the second of our three spirits. On the way, we finally get a bomb bag of our very own, have to tackle some very strong winds, and talk about introducing dungeon mechanics before the dungeon.

Welcome to the third installment of Revisiting Phantom Hourglass. With the the first dungeon of Phantom Hourglass completed, we make our way to the Isle of Gusts, where the Wind Temple lies. Along the way, we return to the Temple of the Ocean King, discuss bomb controls, and get totally and completely lost in fog. Hit the jump for another delve into this DS classic!

Oh, the joys of the Fire Temple. Every Zelda game needs to have one, apparently, and Phantom Hourglass got this particular duty out of the way early. In this second installment of Revisiting Phantom Hourglass, I will be going through the Fire Temple from start to finish and commenting on anything that I see as particularly noteworthy. In addition, I’ll take a look at the basic combat system and how well the touchscreen controls hold up in that context.

Hello everybody and welcome to the latest edition of Zelda Dungeon Talks. Today, we are going to be finding out what various staff members believe are the positives of their least favorite Zelda game. We all have that one Zelda game that holds a special place in our hearts, that one game that we can call our favorite. On the other hand we also have that one Zelda game that stands out as the worst we have played, that one…

Hello and welcome everybody, to this week’s Zelda Dungeon Talks. This time around the topic is whether or not a Zelda game is at its best when the game has a light-hearted or dark theme. Somewhere in the middle of that is one of the options as well. Throughout the series, we have seen two Zelda games which are notable for having quite a dark theme. These games are Majora’s Mask and Twilight Princess. In Majora’s Mask you have the constant reminder of death…

In Phantom Hourglass, there was an extra little mechanic introduced that allowed the ability to switch between fairies, giving Link the option between one of three special powers. These fairies were known as the Servant Spirits, the guides that Link must find in order to find the Ghost Ship. They’re required to complete the main story line, but they do have the capability to be much more. I’m going to go a bit further into detail with them, explaining what…

This week we talk about MicroTransactions, Translation issues in The Adventure of Link, and the merits of going to conventions (We need a ZeldaCon, darn it!). Later on we discuss some cool cosplays we’ve seen lately, and Al talks about his experience playing A Link To The Past for the first time! This week’s podcast includes…

I don’t know about any of you but I’ve always viewed the World of the Ocean King as an alternate dimension that exists within the material world of Wind Waker. Some think it’s simply a dream world, but there are enough features within Phantom Hourglass to suggest that this world is more real than it seems…