Tag: opinion

For the hardened Zelda fan, Tri Force Heroes came as a surprisingly kooky light-hearted deviant from the series’ main titles. While Zelda games on the handheld systems are usually a little less pivotal to the series than the console installments, they typically follow the same formula and at the very least contain Princess Zelda– but this multiplayer jumble of quirkiness really shook things up. While quite entertaining, I’m not so sure this was a good thing. I typically welcome spin-offs,…

Zelda’s start was a far cry from the NPC filled worlds that we have come to love. You start out in the middle of a field full of enemies and a quest before you. You stumble across a few people along the way, but most of your journey is spent traversing dungeons. Fast forward to today and now the lands are filled with NPC’s that are mostly there for filler. Apart from the staple characters like Link, Zelda, the antagonist,…

Generally speaking, we’re pretty positive around here when it comes to Majora’s Mask. Not only is it a favorite of our staff members, but in our polls it nearly always comes out on top. As such, we tend to forget that there are other opinions out there regarding the Ocarina of Time sequel, and often gloss over them when they pop up. In order to remind fans like us that there are other ways to see this entry, Unpopular Opinions creator, Trailer Drake, has dedicated the most recent entry to voicing ten opinions…

So it’s been established that Legend of Zelda Wii U is going to be side quest-heavy. Shigeru Miyamoto has been widely quoted as saying, “there may even be times where you forget what your goal is because you’re doing other things.” Having a more open world opens up the possibility of a more organic form of discovery and exploration but sacrifices some of the linear progression of earlier games. Click in to join the discussion. Catty GreentreeI am a writer,…

Up until the 

Nintendo Direct confirming the release of Majora’s Mask 3D, the great debate was whether or not the game would even see the light of day. Since then, there have been harsh words passed back and forth between fans who are in disagreement regarding the path that Nintendo has taken by releasing it on the 3DS, which Nate touched on a little bit yesterday. The fact of the matter is, we are getting this game on the 3DS, so there is really nothing productive to come from telling others why they are wrong. Instead, we can discuss the things that are still up in the air about the game that we are getting…

No, Hyrule Warriors doesn’t actually have traditional voice acting. What it does do that no other Zelda game before has done is provide voiced narration. Let me step back a bit: It’s not really a Zelda game at all, but for what it is involving Zelda lore, worlds, and characters, it makes me personally feel like it’s time to explore this in the main series.

I understand many of the valid arguments against voice acting. There is a real fear, for the most part, that it will be terrible – a Metroid: Other M type of terrible, and naturally if that is the alternative… we would rather stick with text boxes. Except that doesn’t have to be the alternative. Now, you may not like the narration voice/tone in Hyrule Warriors (I do like it), but it’s really adding something to the experience that the cut scenes themselves don’t have. A type of impact emotionally to me as a player – a sort “taking me into the world” that the cutscenes break me away from, simply because I have to read text boxes.

In 1986, The Legend of Zelda introduced some of the most recognizable video game superstars of all time, and since then, each new Zelda game has added to the series’s dramatis personae, introducing new characters and re-imagining familiar ones. A Link Between Worlds, the most recent continuation of the Zelda legend, is no different. It brings together a diverse cast of fun and likable characters, doing its best to make each one – no matter how minor – stand out. To celebrate…

With A Link Between Worlds releasing less than two weeks from now, anticipation for the first original Zelda game for the 3DS couldn’t be higher. Until the glorious day of its release, however, fans hankering for further details will soon have a torrent of media opinions to sift through online. While we’ve all been squirming in our pants waiting for a chance to play A Link Between Worlds, gaming commentators, like Siliconera writer Robert Ward, have been hard at work scrutinizing…

Ok, this could be a contentious one, but before you all start throwing rotten fruit in my direction or calling me names in the comments section just hear me out.

First and foremost I love Zelda games. Always have done. I’ve finished them all at least once, the 25th Anniversary Symphony concert is rarely off my playlist, and my first child is called Saria. (My wife doesn’t actually know that, she thinks her name is Chloe and the birth certificate got blown away by a freak gust of wind. I play along, but when I meet my baby daughter’s gaze…there’s a look there. She knows.)

So, this isn’t a hatchet job, but more an homage to those flawed bits that my fellow Zelda fans will recognise. Like soldiers coming back from war, the stories of suffering are always the ones people linger on. And boy have we suffered at times.

I’ll make it clear at the outset, this is not a feature about those parts of the game where you spend ages looking for the way through, only to find it’s blindingly obvious once you work it out (or look it up). That, my friends, is Zelda, and it’s entirely subjective.

Instead, this list will feature quirks of gameplay, unfair quest requirements, frustrating fights and other moments that have had us all leaving teethmarks on our controllers.

So, buckle on your Master Sword, make sure your Ocarina is snug and let’s go forth. And if anyone sees Tingle, ignore him. He’s just attention seeking.

Talking about what game is your personal favorite in the series is a rather popular talking point. We all have various opinions and enjoy several different facets of the Zelda kingdom that at any given point we could prefer one game over another. What we don’t talk about are the games that are arguably at the bottom end of the spectrum. In the end, none of the Zelda games are bad. I don’t even know if Nintendo knows how to make a bad Zelda game, but in my humble opinion I believe I have compiled a list of five games that are probably at the bottom of my list of Zelda titles. Games I will probably not be replaying anytime soon.