Tag: motion control

The Zelda games are rich with excellence in many different areas. Plot, side-quests, gameplay mechanics, items and landscapes all radiate with wonderful design. Amidst all of the other components of the games, there can be found fun, short activities which are completely independent from the storyline. These mini-games can be a pleasant break from Link’s quest, and can often provide just as much enjoyment as the actual game itself. Here is a look at the top five categories of mini-games…

Okay guys, here’s the video I promised last time. This is a video discussion about a control scheme compromise I’m proposing for Zelda Wii U. You can watch the video here or check out the video embed after the jump. As you probably know, Nintendo’s talked about using Wii MotionPlus again in the next console Zelda game, and I’ve also made a prediction that they’ll do this. However, recently Miyamoto suggested they will be changing the controls based on feedback…