Tag: Masahiro Sakurai

Earlier this week we shared with you some of Masahiro Sakurai’s thoughts on DLC in relation to Super Smash Bros., these thoughts came from his most recent column in Famitsu. Now Source Gaming has provided a completed translation of Sakurai’s latest column. The translation really helps to give us a better idea of where Sakurai is coming from with the upcoming DLC as well as his personal thoughts on what he  calls the “DLC scam” and how the gaming industry in general…

With Nintendo’s desire to keep certain titles alive long after release, it seems that we have been seeing quite a bit of downloadable content lately. In the past six months we have had numerous amounts of DLC released for several key titles like Super Smash Bros., Hyrule Warriors, and Mario Kart 8. With some of the content being offered as bonuses or rewards from pre-orders as well as Club Nintendo, even those that haven’t wanted to pay for more content…

The director of Super Smash Bros., Masahiro Sakurai, has revealed a small change regarding the Hyrule Temple stage for the Wii U version on Miiverse

We may have received a huge influx of information regarding Super Smash Bros. for Wii U just a couple weeks ago with the 50-Fact Extravaganza, but there are still apparently surprises in store on the part of Nintendo and game director, Masahiro Sakurai. In today’s “Pic of the Day” feature on Miiverse, Sakurai provided two images showing off a stage that we knew existed, but about which we knew few details. Most interestingly, however, is that the stage in question in from a game that won’t release until…

In this week’s issue of Japanese gaming magazine Famitsu, the creator and director of Super Smash Bros., Masahiro Sakurai, says that development on the game isn’t finished yet…

As the 3DS version of Super Smash Bros. has now been released worldwide and Super Smash Bros. For Wii U nears its 21st November release, developer Masahiro Sakurai has decided to treat us to a screenshot taken from the Wii U version of the game…

Sheik and Zelda have always been the same character – both in Ocarina of Time, Smash Bros., and even yes (spoiler warning)… Hyrule Warriors. That has changed in Super Smash Bros. for Wii U and 3DS… because of the 3DS. Just like the Ice Climbers were cut due to limitations of the 3DS hardware, so too were characters that could transform – basically, Sheik and Zelda along with Samus and Zero Suite Samus. Any character that had multiple forms would need those forms to be their own character, or not be present at all, if they wanted to really keep platform…

While the new C-stick on the New Nintendo 3DS is supported in Smash Bros., the Circle Pad Pro for the regular 3DS is not supported. The reasoning, as explained by Sakurai, has to do with processing power. Basically, the Circle Pad Pro uses up roughly 5% of the available processing power, which he claims simply isn’t available for Smash Bros., as the game needs that processing power to run. The odd part is, he compares it directly to Kid Icarus: Uprising and how he claims that game pushes the system to the max, yet Kid Icarus: Uprising supported the Circle Pad Pro. He’s basically contradicting himself…

The most recent issue of Famitsu features a column in which Super Smash Bros. director Masahiro Sakurai talks about the fourth installment in the franchise. While we all have many questions regarding the game, Sakurai discusses but a few. From the selection of enemies for the new Smash Run mode to the exclusion of fan favorite characters such as Roy and Mewtwo, we now have more insight into the development of these long-awaited titles…

A new gameplay mode has been added to Super Smash Bros. via an update in Japan, and Sakurai has finally attempted to explain the mode to us English speakers. I have to say that I don’t totally understand the mode even after seeing an explanation. I mean, I can take a few guesses at what it adds up to, but the way he talked about it was if we are supposed to actually know what this mode already is. Interesting, considering this is the first time we’ve heard about it in English. That said, I’ll leave you his quotes for you to decipher…