Tag: Magic

I was recently playing through Zelda II: The Adventure of Link (as I am known to do sometimes), and was quickly reminded of how useful the Fairy Spell is to gameplay. With the power to increase mobility and skip passed doors, the Fairy Spell is one of many awesome spells present in Zelda II. With some unlocking combat abilities and others changing how Link moves throughout dungeons, these spells were great gameplay additions that have never again been revisited. The results were satisfying back then, but do such spells have a place in modern Zelda games…

Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

For three days we have examined the ways in which magical abilities have been altered for this remake, and with what we’ve learned we can now delve into the core change that has occurred in Nintendo’s perception of magic. Doing so permits us to predict how they may use and employ magic in the future of the series – and I am sorry to report that, for those of us who love magic and the many powers it has afforded us, that future does not appear very bright.

Without further ado, let’s begin today’s analysis.

Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

Thus far we have examined the alterations to the magical abilities of two of Link’s transformations, Deku Link and Goron Link. From the former, we learned that Nintendo now expects magic to be used more frequently; from the latter, that they have made some abilities now require more effort by the player to avoid using magic than it does to use them. Both of these shall be reiterated today, and a greater gravity towards this subject shall emerge, as we complete the triad by examining a change to Zora Link’s abilities.

Without further ado, let’s begin today’s analysis.

Majora’s Mask 3D features numerous changes from its original version on the Nintendo 64, and it in turn offers us unique insights into how the minds behind the Zelda series have changed over time. By examining differences between the remake and the original, we can explore the possible motivations behind these changes and learn how the perspectives and opinions of Nintendo’s finest may have shifted and varied over the past fifteen years. Specifically, through the study of certain magical abilities that have been altered for Majora’s Mask 3D, we can reveal a fundamental shift in the mindset concerning magic power in the Zelda games.

We began by discussing the Deku Bubble and how its changes show this shift by degrading one of the game’s early lessons about conserving magic. Today we’ll be continuing our study of magical abilities by focusing on the next of Link’s transformations, Goron Link. Although his particular ability has not seen such obvious changes as his Deku counterpart’s, there is still much that we can glean about Nintendo’s mindset by looking at the more subtle differences in the remade title.

Without further ado, let’s begin today’s analysis.

The use of magic has been quite limited in the Zelda series, objectively speaking. Magic is often used as fuel for certain weapons, but a few games use it to power special spells, like Ocarina of Time‘s spells named after the three goddesses. The use of magic could easily change in Zelda Wii U, changing another convention of Zelda, but how might it change? What could be done to improve it? Join the discussion after clicking the jump!

Alongside the other character trailers for Hyrule Warriors that are being released, it looks like we’ve also received a trailer featuring Wizzro and his dark magic. Check out how he massacres his enemies in the trailer after the jump! Stephen ChristopherI’m 18 years old, residing in Staten Island, New York; fairly close to the city. I’m an avid Legend of Zelda fan, and I have been since my father bought me The Legend of Zelda: Link’s Awakening DX. I’ve played…

Hello readers! Brian here with the thirteenth edition of “The Best and Worst of Zelda.” This week’s topic comes from the consistent and undying requests I get for a side quests editorial, specifically by one Ballad of Zelda, so thanks for the topic idea! Don’t forget to write your ideas for next week below! Though I won’t be writing one huge editorial involving every different side quest, breaking this massive category into manageable pieces will allow for a bit more…

Magic has had quite an interesting relationship with the Legend of Zelda series throughout its history. While elements of magic have always been at least thematically present in Zelda games, magic itself has not always been a part of Link’s available weaponry. Link has only used magic as a means of offense in The Adventure of Link, A Link to the Past, Ocarina of Time, Majora’s Mask, and The Wind Waker. Its implementation within the different games has been fickle…

Hey there guys! New mailbag, but before I talk about that, the mailbag logo contest concluded and I’m now starting a new contest, this time for an intro! Check out the rules in this thread and submit your intro video, which will start being used in Mailbag #100! Anyway, we’ve got 12 questions this time. Skyward Sword seems to be a major topic, being relevant to multiple other questions. Enjoy! You can watch the video here or view the embed…