Tag: Linear

Longtime Zelda director Eiji Aonuma has admitted in an interview to Official Nintendo Magazine that his recent Zelda creation, A Link Between Worlds, has helped him see that recent Zelda titles have become too linear. While creating such titles as Skyward Sword, Aonuma thought gamers did not enjoy the idea of challenging themselves to complete a Zelda title without the extra help provided in the game. The impact that A Link Between Worlds had on Aonuma was so immense that…

The Zelda series has undergone numerous changes throughout its history. As it has advanced, it’s naturally undergone a “streamlining” process, making it more accessible to new players. While this in itself is not bad, it has led to some trends that, when misused, have had detrimental results. The series started out with perfect pacing. In the original Legend of Zelda, the speed of the game was largely determined by the player. It wouldn’t stop for cutscenes, so gameplay was a…

Well dang, guys! E3’s less than a week away. Only a few days really! Another video, sort of related. This one doesn’t actually specifically talk about Zelda Wii, but rather some things that have been suggested for the Zelda series that a lot of people have been talking about. Some of them have talked about them in Zelda Wii (as is inevitable when discussing future ideas). It seemed appropriate for me to go over them. Some of these are ideas…

Hey there guys! Got a new discussion video for you! In order to keep something of a Zelda Wii theme this week, I’ve made a Zelda Wii video to go along with the Zelda Wii themed mailbag earlier this week. This video is a list of things I’d like to see in Zelda Wii, and in some cases I discuss the merits and the likelihood of seeing these come true. It’s quite packed, actually. Some of the subjects I cover…