Tag: In

I’ve mentioned numerous times while I’ve worked on Zelda Dungeon that I never really found the ReDeads scary in Ocarina of Time. Or… anything at all scary in Ocarina of Time, actually. Things like the ReDeads and the Shadow Temple both provided too familiar and cliched of ideas without enough suspense and danger to make me feel scared. With that said, that doesn’t mean there aren’t cool moments with these undead beasts, and it doesn’t mean that they won’t scare…

I’ve gone on the record as saying that Majora’s Mask is my favorite game of all-time. While that has changed recently (blame Bioshock Infinite), it remains one of my favorites and the single best game in the Zelda series by my vote. I could explain at great length the many reasons why that is, but what all of them boil down to is that the game is so wonderfully enigmatic, so incredibly intriguing in so many ways, that I can…

Zelda’s three confirmed timelines are unprecedented in the series; there has never been anything quite like them in the entire series’ history. We’ve known some of the games’ order according to their relation to each other, and we knew two timelines existed, but we certainly didn’t know where every game went on the entire timeline, nor that there would be a third one. With the last game having been an ultimate prequel to the entire series, and with Hyrule Historia…

Genre is a peculiar thing. While most works have a clearly identifiable genre, people often disagree about precisely what that genre is; a film may be classified as action, adventure, superhero, thriller, or even film noir depending on who you ask. But despite this variation in perceived genre, none of these responses are wrong, because – like most things – genre can’t be objectively defined. At base, genre refers to a category that a work of art can be placed…

Zelda’s been around for over 25 years now and, despite what some people have been going on about, really has no reason to stop now. I think most people would agree that there being a lot more Zelda in the coming years is a given. So now that we’re days away from a new year, I thought I’d ask you guys… what do you expect from Zelda from here on out? I’m asking this question both in terms of what…

Over a year ago, the latest Zelda title, Skyward Sword, was finally released after a development period of three or four years. It’s the first Zelda game to utilize the player’s movement as a means of controlling Link. Before the introduction of this novel gameplay feature, the fans would simply press buttons to get a desired result, but now they are in direct command of Link’s actions. This article focuses on the many new aspects that the motion controls presented…

This post is going to be a little short because it’s a short moment, but I still wanted to spotlight the Ghost Ship from The Wind Waker. This ethereal vessel was boarded as part of the Triforce quest, where the player had to seek out shards of the Triforce of Courage. But first they had to find the charts leading to them, and one of these charts was found on-board the Ghost Ship. The Ghost Ship could be seen throughout…

Happy Halloween! It’s that time of year again; children dress as goblins, ghouls or zombies, and go door to door requesting tricks or treats (but only ever get treats); and adults throw on the nearest article of rarely-worn clothing and make up some kind of costume for the party they’ll be attending. It’s also that time of year when we all consider things that we fear. In the spirit of the season, today we’ll be talking about fear in the…

Skyward Sword had one of the most beautiful nightscapes I’ve ever seen in a video game. For me, following Fi through the nighttime Skyloft near the beginning is one of the most breathtaking moments of the game. Hearing that amazing song, with the night sky and full moon, the occasional monster attacking, while looking off toward the town lights below, was visually impressive and highly enjoyable for me. It’s a shame that Skyward Sword, more so than most modern Zelda…

Scary settings are not at all new to Zelda, and there tends to be a dungeon or area with a spooky theme in the majority of Zelda games these days. But, at least from what I can see, most scary locations in the series tend to gravitate toward the same idea: Underground structures or graveyards that are infested with the undead. Usually these areas are based on pretty basic horror tropes, which is fine, but Zelda tends to be at…