Tag: ice

Hello readers! Brian here with the twentieth edition of “The Best and Worst of Zelda.” It’s truly amazing to think that I’ve written twenty of these editorials already, so thanks to all of you readers who keep the series going strong! Don’t forget to leave your comments and ideas for the future below! Last week on Christmas Eve, we discussed some of the many ice dungeons in the series, and as there were far too many to cover in one…

Season’s greetings readers! Brian here with the nineteenth installment of “The Best and Worst of Zelda,” and today we’ve got a special Winter theme! Today being Christmas Eve, I thought it fitting to have our topic represent the coldest season (at least up here in the Northern Hemisphere)! Frequent reader Patrick Starman suggested this as the specific topic, so much thanks to him! If you’ve got any great ideas for a future editorial, just leave it in the comments section…

Before I even played The Minish Cap, I’d heard some of its music online and one track that really stuck out to me was the Temple of Droplets’ theme. I was looking forward this dungeon my entire time with the game, and when I finally reach it, I can’t say I was disappointed. The Temple of Droplets — the game’s fourth dungeon — has been one of my favorite dungeons of the series for some time now. It’s my favorite…

Ahh, Snowpeak Ruins… Time to review this unusual dungeon. Last week I wrote that I felt Arbiter’s Grounds’ level design was very unoriginal, mostly pooling from previous dungeons’ ideas and using its elements in uncreative ways (for better or for worse). Snowpeak Ruins is the exact opposite. It is completely nontraditional, both thematically and design-wise, and that makes it one of the most interesting dungeons in Twilight Princess. Unfortunately it also marks the last dungeon in the game that I…

Last week I talked about the Hookshot and its many variations, and I brought up having variety in the item selection from game to game by including classic items in new forms. It’s happened many times in the Zelda series already. It can come in the form of the classic item having a strange new power, like the Gale Boomerang from Twilight Princess, or they could simply have additional functionality that previous incarnations didn’t have, even if, in-world, they are…

It has long been rumored that two of Ocarina of Time‘s temples, the Forest and Water, were themed around wind and ice respectively. Did You Know Gaming sums up the argument for this perfectly with their photo on the subject. Jump in to see!