Tag: Hero Mode

When Skyward Sword was released back in 2011 it was the first game to introduce the Hero Mode. The Wind Waker HD also had a Hero Mode but, unlike with Skyward Sword, you can select the harder difficulty right from the get go. It was announced that A Link Between Worlds’ release would also have Hero Mode, but unlike The Wind Waker HD, you had to complete the game in order to access Hero Mode, like in Skyward Sword. In an…

This is a guest article written by RebeccaHD of the Zelda Informer Forums. If you’d like to write your own guest article, we encourage you to send us your work here.

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Zelda series has seen many types of “second playthrough” modes: Second Quest from the original Legend of Zelda, Master Quest from the bonus GameCube disc Ocarina of Time + Master Quest as well as the 2011 remake Ocarina of Time 3D, Second Playthrough from The Wind Waker, and Hero Mode from Skyward Sword, as well as in The Wind Waker HD. I am the kind of player that loves replaying games, so I really appreciate Nintendo’s putting the time and effort in to give the curious consumer a little extra on his or her second time through the games. Beyond replaying games, I’m the kind of player that loves challenge, and, in my experience, “second playthrough” modes tend to offer sizable challenge for my tastes.

The latest model to be used in the series is the Hero Mode model. As I stated in the opening paragraph, it’s featured in

Skyward Sword and The Wind Waker HD. Its alterations include the following: all damage taken is doubled (where a ChuChu may deal one fourth a heart’s worth of damage in a regular playthrough of TWWHD, it will deal one half on Hero Mode), hearts cannot be obtained except through the use of potions (exceptions are made in SS: the Heart Medal which makes hearts spawn in the usual places except very rarely, and sitting on stumps regenerates health as well) and, at least with SS, many scenes can be skipped. For many players, these are substantial alterations to the original playthrough that breathe new life into an old game.

Do the Hero Mode changes breathe new life into an old game for you? Read Rebecca’s thoughts and more after the jump!

Details surrounding A Link Between Worlds‘ Hero Mode, announced not to long ago by Nintendo, have been released on the Zelda Universe Forums. Wondering how difficult it will be? Wondering if it is worth the second play through? Read more on it after the jump!

A_Link_Between_Worlds_lorule_hyrule_ArtworkGetting ready to prove yourself as a true hero in A Link Between Worlds‘ Hero Mode? You might want to hold back a bit and stop getting ahead of yourself. An anonymous source on Hyrule Blog has managed to complete the upcoming title’s Hero Mode, and it’s a bit more deadly than last time—two times as deadly, to be exact.

“Quadruple damage. Ouch. While I should have 100% of all items, there’s still something left to do, which will keep the game alive for a while… I won’t reveal what that is though, you’ll have to see for yourself.”

Quadruple damage? Ouch indeed. Past titles have only increased the damage by 2x as opposed to 4x. In addition, the players are unable to find hearts out in the wild and must use potions and fairies instead. Needless to say, those who love a challenge certainly have more to look forward to in

A Link Between Worlds!

It doesn’t really come as a surprise that the next Zelda game is going to feature an increased difficulty mode after completion. Skyward Sword had Hero Mode and the same sort of Hero Mode was included from the start in The Wind Waker HD. It would seem that A Link Between Worlds is continuing this trend, according to an interview Eiji Aonuma did with a German publication.

Players will unlock a new difficulty level after completing A Link Between Worlds. That comes directly from Eiji Aonuma, producer of the series.

Gameswelt has obtained information from Aonuma about A Link Between Worlds’ development as well. Over 90 staffers worked on the game, and first ideas for the game were collected after Spirit Tracks was completed.

In addition, it appears that the original idea for the paintings may date back to Phantom Ganon in Ocarina of Time. The plot thickens!

With just a few weeks left to go until the release of The Wind Waker HD, along with these past few months comprised of emerging details, changes, interviews, bundles, and release dates, there may have been a handful of details you might have missed out on. And just in case you have, we’re here to fill you in on exactly everything we know. Announced back in January this year on a Nintendo Direct, we anxiously awaited news of a brand…

Last week Nintendo accidentally released a trailer earlier than intended which showcased elements of the Hero mode in The Wind Waker HD. However, it also showed the new Zelda-themed GamePad from the then-unannounced Wii U bundle. They quickly took down the trailer when they realized their error, but now that the official announcement for that Wii U bundle has finally come, they’ve reposted the trailer! You can take a glance at the trailer after the jump and see what all…

Despite my general opposition to remakes, recent news has even me a bit excited about The Wind Waker HD. Faster sailing, a reworked Triforce quest, increased Pictobox capacity, but mostly a new Hero Mode like that of Skyward Sword’s… Finally this game is confirmed to have some new additions that make me excited about it. That said, there are also a number of things missing from it. The Wind Waker is my least-favorite Zelda game and if I were to…

Not too long ago, we were given the details that there would be a more challenging difficulty level in The Wind Waker HD. Upon confirmation, Hero Mode can be playable from the start! You can also count on more difficult enemies that to do twice the damage and test the threat of losing hearts quicker, as they can only be recovered with potions. That’s right: no hearts can be found in the environment in this more challenging mode! Hit the…

We’ve all probably beaten a Zelda game and wondered why our fantastic adventure had to come to an end. After spending so much time building Link to his fullest potential, it’s such a shame that his journey has to be over. For most of us though, it’s hardly the end. Some people would be hesitant to call another person a true Zelda fan if they haven’t played multiple games in the series at least twice. But why is it that…