December 23rd, 2013 by Angel
Companions have been a near constant feature in The Legend of Zelda ever since Ocarina of Time, when Navi was introduced. Since then, there have been many other companions featured within the world of Zelda. But what defines a companion, and what exactly are their roles throughout the games? Does Epona qualify as a companion? What about your Loftwing? Hit the jump to find out what I think!
October 22nd, 2013 by Axle the Beast
Okay, let’s get this out of the way: Yes I am about to defend Fi somewhat, and talk about what I think was at least an interesting thing they did with her, but I’m not denying that she was poorly executed. I mean, I included her as #3 on my list of the most annoying Zelda characters, didn’t I? I think everyone’s kind of on the same page regarding how annoying Fi can be. But that doesn’t mean everything having to do with her is bad.
Despite poor characterization throughout the game, I thought the climax with her was one hell of a tearjerker as I’ve stated before, I liked her introduction a lot, and I loved having another partner like Navi that gave you enemy names and general information about your foes. Fi was cool in the story and great for information, she was just super annoying with her warning notifications about low batteries and low hearts. She was also annoying when it came to giving you advice on where to go next, and I’ll never argue that this wasn’t badly executed… but still, I think there’s a point here most people miss.
August 13th, 2013 by Brian
Zelda partners are extremely important characters. They act as story-tellers, guides, and voices for our otherwise voiceless hero. Let’s not forget, they also have the most screen time of any character in the game, barring Link of course, and for this reason, the execution of a brilliant partner character is an important staple when building any Zelda game. He/she is going to be remembered for better or for worse.
So which games created the best companions, and which ones simply fell short? Click the jump to find out!
May 6th, 2013 by Davey
This week we have a double feature of Corpse Run‘s fantastic comics. First, an examination of the combination of two items from Skyward Sword. Fi, annoying as always, unfortunately cannot explain to Link why the rules of video games and real life don’t always meet. And second, something all guys can relate to to some extent, even if it doesn’t involve a flying beetle.
Hit the jump to read the comics!
May 4th, 2013 by Knowlee
Today’s Zelda Fanart Spotlight is on deviantART artist PhantomMarbles Skyward Sword fanart “Behind the Waterfall“. In this fanart it shows Link and Fi standing outside of the Ancient Cistern. Fi looks as if she is explaining something to Link and Link is listening intently to her. The sun is shining down upon the cistern, illuminating the beautiful scene perfectly.
The outside of the Ancient Cistern is just as elaborate and beautiful as the inside of it. Link will realize this for himself once he ventures into the ancient dungeon.
February 19th, 2013 by Kyle
Welcome to Majora’s Memes, where we bring you memetic madness weekly!
Like scouring Hyrule Field for bushes that hopefully contain Rupees or bombs or arrows, we search the Internet for Zelda-related laughs. And wow, you guys really stepped it up this week! We have a lot of memes contributed by users this week, so yellow rupees will be distributed to blue, Tito Burgess, Merv?, smallchocolatebar, RubyDragonCat, and Link. With the help of these contributions, this may very well be the largest Majora’s Memes post to date! (Even if they’re almost exclusively from Memebase this week) Read more…
December 25th, 2012 by Axle the Beast
This moment brought me to tears. I know that Fi had terrible character development throughout Skyward Sword. Her emotional attachment to Link was never really hinted at or shown. While it makes sense that it would have, to some degree, come out of nowhere, I don’t think it was handled that well in Skyward Sword’s plot. I did appreciate that they tried to make her an active participant in the adventure like Midna was, but the end result was her mostly just giving unneeded advice at annoying times. It was admirable, but poorly executed.
But all of that stopped mattering to me during this scene. I still complain about her development because, had it been good, this moment could have been so much better. But that doesn’t change the fact that this scene was highly emotional. Skyward Sword as a whole did a good job with its dialogue; most of the characters’ actions and words felt realistic, and helped the world come alive. That strength of the game is present here. Fi’s actions initially seem almost too cold, even for Fi. At least that was my impression. It feels as though she’s attempting to adhere to her old attitudes too strongly — wording things as coldly as possible even though she normally talks a little more friendly than that — before realizing and accepting how she really feels. The story of an emotionless character developing emotions, feelings, and attachments to their companion is an old one… but that doesn’t make it any less cool or emotional.
December 3rd, 2012 by Jordan
Hello again my friends, and welcome once more to this week’s Flute Boy’s Meadow!
Now, last week I took a look at the main themes/songs for four of Link’s companions from the series: Navi, Tatl (more or less), The King of Red Lions, and Ezlo. This week, I will be looking at the themes for Midna from Twilight Princess, Ciela from Phantom Hourglass, and Fi from Skyward Sword. As for Princess Zelda, I do realize that her spirit form plays the role of a companion in Spirit Tracks but I feel that Zelda is not really defined as a companion. Zelda as a character is something much more, and her theme got its own post two weeks ago if you would like to check it out.
Also, just like last week there are SPOILERS AHEAD. If you have not finished Twilight Princess, Phantom Hourglass, or Skyward Sword, tread carefully.
Now without further ado, let’s get on with it! Make the jump to get started.
November 10th, 2012 by Knowlee
Today’s Zelda Fanart Spotlight is on deviantART artist Shattered-Earth‘s Skyward Sword fanart, “I Will Wait For You – Scrapper Skyward Sword“. In this fanart it shows two characters from the game, Fi (as the Master Sword) and Scrapper, the robot who is infatuated with her. At the end of Skyward Sword, Fi enters a deep sleep now that her duty is officially done. Scrapper apparently has found out about this and goes to be with her. He decides to stay there with her until she returns so that way they could be together again.
He would wait for her forever.
August 19th, 2012 by Majora's Cat
Artist Cavea of deviantART is great at drawing, but also has an amazing sense of humor. Back in May, she created a comic that is set in Skyward Sword‘s Skyview Temple, and let’s just say that things get a little crazy. Remember those odd-looking mushrooms in the first dungeon? Well, there’s more to them then meets the eye. The art style is adorable and captures the hilarity and lightheartedness of the situation. Make the jump to see Link, Fi and Ghirahim partying it up!
August 13th, 2012 by Majora's Cat
A few days ago, Zelda Informer released an exclusive video of the new Fi and Ghirahim models that will be in Hyrule: Total War. The two characters will come to life on the battlefield and engage in epic fights against hordes of various different enemy types from the Zelda franchise. Hyrule: Total War is a mod of Medieval 2: Total War and aims to replace in-game models with characters from Zelda games across many platforms. The project has been in the works for a long time now, and you can find the link to the project’s page and footage of the Fi and Ghirahim trailer after the jump!
July 6th, 2012 by AnimeHat
“Fi’s Lament”, better known simply as Fi’s theme, is one of Skyward Sword’s many musical compositions and is among the most beautiful. YouTube user Dark Star109 has created an orchestrated piano cover of the well known piece.
Make the jump to see the video!
April 26th, 2012 by Axle the Beast
Alright guys, got another new mailbag (didn’t skip a week this time; it’s a miracle!), and actually I think this is one of the most entertaining ones I’ve done in a while, if I do say so myself. Might just be me though. Hope you guys enjoy. 13 questions in all. You can watch the video here or check out the embed after the jump.
Questions and timestamps:
(00:10) – What’s your favorite Zelda temple?
(00:52) – What was your favorite part of Skyward Sword?
(01:59) – What is your favorite ocarina song in Ocarina of Time?
(02:45) – What do you think of the rumors about Link not being the hero of the next game?
(02:53) – Do you think Tingle is a good or bad addition to the series?
(03:55) – Do you think Nintendo needs to find new areas for the Zelda games?
(05:23) – Do you think we’ll ever see the original Ganon again in future Zelda games?
(06:21) – What do you think about the idea of revisiting altered dungeons?
(07:16) – What do you think about the similarity between Fi and the Queen of the Fairies from The Wind Waker?
(08:06) – Is there any sort of connection between Ghirahim and Fi?
(08:40) – Due to Demise’s nature, shouldn’t he have died sooner?
(09:21) – In which Zelda game do you think Link had the most difficult adventure?
(10:19) – How long do you think Nintendo will keep making Zelda games?
April 19th, 2012 by Axle the Beast
Hey there guys. New mailbag, relatively on-time this week, and it should be like that in the coming weeks as well! This mailbag has 10 questions, several about Skyward Sword and Majora’s Mask, but also covering the series in general, and even a few talking about future games. Actually, I managed to make a few slip-ups in this mailbag, so be sure to read the annotations if you want to see me correct myself. Haha. Anyway, you can watch the mailbag here or check it out after the jump, as always. Enjoy!
(Questions and Timestamps)
(00:11) – Do you think Nintendo will surprise us with a 2D Zelda on the 3DS?
(01:08) – Would you still like to see a sequel to Spirit Tracks with something like a plane for sky transportation?
(01:58) – Do you think Nintendo reused characters from Majora’s Mask on purpose or out of laziness?
(03:25) – What is the point of the Scarecrow’s Song in Majora’s Mask?
(04:23) – Do you think Nintendo should have gone more in detail with Ganondorf’s character in Ocarina of Time?
(05:45) – Is Skyward Sword the last Zelda game?
(06:12) – Did you find the Imprisoned battles annoying?
(06:55) – Do you think there is a chance that we will see Fi in another game?
(08:01) – Do you think we’ll ever see Demise in another Zelda game?
(08:56) – Why was the Windfish in an egg, had he ever been out of it before, and how did the islanders know how to wake him up?
March 8th, 2012 by Ally
Sometimes, it can seem like Link is invulnerable. Depending on the capabilities of the enemies that he faces, he doesn’t usually show any sign of injury until he’s down to his last couple hearts. He can fall off cliffs, be beaten by clubs, or even stung by bees, but the only thing to indicate that he’s hurt is his heart count and sometimes a grunt or two. From all the abuse that Link takes, how does his equipment stay in perfect working order? As annoying as it could be, it actually made sense that the shield had to be repaired after undergoing so much wear and tear in Skyward Sword. Awkward Zombie created a perfectly logical comic that answers a few questions on this topic. If you’re interested, take a look at the comic after the jump.