Tag: difficulty

We have already had a great deal of information regarding the upcoming A Link Between Worlds, and yet it appears that there are still new aspects of the game being revealed all the time. In an interview with German website Gameswelt, series producer Eiji Aonuma revealed more info about the 3DS game which is sure to please those who enjoy seeking challenges in games. Hit the jump to find out more.

Last week, despite saying that The Minish Cap has some of my favorite dungeons of the series, I said that Deepwood Shrine was a bit of an underwhelming first dungeon during my review. So, is the Cave of Flames the same way? No, definitely not. While the Cave of Flames is located at the end of the obnoxious Mt. Crenel climb — in my opinion a truly frustrating part of the game — the dungeon itself, set within a human…

While I’m sure everyone can agree that Zelda falls into the Action-Adventure genre, I can’t help but notice that the “action” part has felt somewhat lackluster as of late; particularly in the 3D titles. Though Skyward Sword took steps in the right direction, fighting enemies was still not even close to the challenge it had been in older games. I know there have been quite a few complaints these days about the combat in Zelda being too easy, but let’s…

The new year has arrived, and what better to celebrate than with some old fashioned trivia of a classic Zelda game. The Game Station brings to us an interactive YouTube trivia game of the beloved Ocarina of Time with three levels of difficulty. Though you may think you’re a seasoned adventurer, some of the questions may stump you. Overall a great, short trivia. Hit the jump to start!

One thing the Zelda series has become over the last 26 years is less difficult, especially with fighting enemies. Some fans would consider the easier enemies a terrible thing to have befallen the Zelda series, and there’s no doubt Alex at GenGAME is one of those people. Whilst taking a look at Skyward Sword’s enemy hoard at the end of the game, the GenGAME article evaluates the Zelda franchise’s overall difficulty, and calls for more challenging adventures in the future. Hit…

An interview has been posted up over at Entertainment Weekly that features Shigeru Miyamoto. It has him talking about Skyward Sword, mainly some differences between the prototype and the finished designs difficulty levels, the 25th anniversary of Zelda and Mario, and other Nintendo stuff. Here’s a good tidbit of the interview: ENTERTAINMENT WEEKLY: I just completed Skyward Sword, which really makes good use of the Motion Plus controller. Can you talk a little bit about how existence of Motion Control…

In a recent interview with Game Informer, Eiji Aonuma gave us some background on his personal history with the Zelda series. In particular he talked about the original Legend of Zelda and had this to say. I’ve never actually finished it… I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the…

When I was at the supermarket yesterday I browsed the magazine section and I picked up the Fall 2011 GamePro special. This isn’t one of the magazines I subscribe to regularly, but I always check to see if there are any Zelda goodies inside. They had their review of Ocarina of Time 3D and one of the Cons that they listed was that the player had to go through the entire main quest and beat it before unlocking the Master…

I finished playing The Legend of Zelda: Ocarina of Time 3D Master Quest a couple weeks ago and I thought that I could share with you my thoughts on the difficulty. As I’m sure you know, there are several factors to the Master Quest that increase the difficulty level. The main thing being that the dungeons have more monsters and different puzzles. I owned the Gamecube version of Ocarina of Time Master Quest, so I was pretty familiar with these….

If you’ve been tracking Skyward Sword, you may remember the appearance that Nintendo of America President Reggie Fils-Aime made on the Late Night Show with Jimmy Fallon. During this brief session, we got a chance to see Jimmy duke it out with the mini-boss of the very first dungeon, Stalfos. Stalfos appears as a giant skeleton – as always – and wields two giant swords to attack and defend with. To much of my own surprise, Jimmy Fallon was able…