Tag: customization

After Tri Force Heroes was presented at E3, IGN sat down for an interview with the game’s director, Hiromasa Shikata. One important piece of information that Shikata shared with IGN was the fact that Amiibo will be not be supported in the 3DS co-op Zelda game. Shikata explained, “…this game isn’t a natural fit for [Amiibo]… because we’re focused on giving players the ability to choose different outfits to impact their experience within the game.” He added, “There’s no reason…

Zone Watts over at The Zone Game has published an article about customization in the world of Zelda. It is rather obvious that while Nintendo wishes to immerse players in each new iteration of Hyrule, they don’t seem to like changing their main character. Link is sort of overdue for customization, considering how much Nintendo talks about making their fans feel like they themselves are a part of the game. Zone discusses this problem, and addresses how we should be…

Zelda games could use some RPG elements. Some might argue that Zelda games already have RPG elements; Skyward Sword showcased an increased focus on character customization, and Zelda games have traditionally been confused for RPGs. However, in Zelda games, the focus has always been on adventure. Proper implementation of RPG elements would supplement the adventure elements and wouldn’t undermine them. Since the developers of Zelda games have traditionally been good at incorporating new elements, this change can be significant or…

The Zelda franchise is famously premised on exploration. The original Legend of Zelda offered a world one could literally get lost in. Different mechanics — ranging from action to puzzle-solving — affected the way the player explored the world, but there could be little question that the whole purpose of the game was to discover. Zelda games have always struck an interesting balance. Like Nintendo’s other major adventure franchise, Metroid, Zelda games offer the player items which both advance the…