Tag: Continuity

Welcome back to the Voidcast! After an extended break, the first episode of 2015 is delving into the world of sequels, time, and continuity. The Zelda series is no stranger to time travel and connections between games. But while many games have used characters, locations and other such elements as subtle ways of referencing previous series entries, rarely to games deliberately and directly connect to the plots and events of past adventures. How might a future Zelda title connect to…

Does anybody here like to be on the lookout for plot holes? Do you sift through facts about your chosen media to find continuity errors? If so then this article from Nintendo World Report is probably perfect for you. Author Justin Berube laid down his thoughts on how A Link Between Worlds fits into the Zelda timeline and analyzed the introductory story and other areas of the game for problems with its placement. He bothered to put a lot of…

Let’s talk about stories. To those of you familiar with my article work on this site, you will know that I have a deep passion for storytelling, and specifically, story structure. I’ve written about the monomyth — or, as it is more commonly called, the “Hero’s Journey” — and how this literary phenomenon is reflected within the Zelda series. I’ve talked at length about Joseph Campbell’s theories and their pertinence to both the series and video gaming at large. It…

Hey guys! New video discussion. This isn’t really supposed to be about me making a point this time, although I guess I still try to do that at the end. This video is simply some thoughts on a topic I’ve been thinking about a lot lately… which is the idea of Zelda games as totally standalone experiences not meant to connect to the other games in the series. You can watch the video here or view the video embed after…