Remember when The Wind Waker was first revealed? The backlash of the new art style was brutal. After the epic sensation of Ocarina of Time and the dark direction of Majora’s Mask, some fans weren’t ready for a cel-shaded Zelda game. Although most people now appreciate Nintendo’s choice, one has to wonder what the hell Nintendo was thinking when they thought of The Wind Waker.
In a recent Iwata Asks, the team behind The Wind Waker HD elaborated on the creation of Celda. Take a look at what they had to say!
Iwata: The looks improved, as expected. At Nintendo Space World the year before, in 2000 when we announced the Nintendo GameCube, we showed a demo video of an evolved form of Link from The Legend of Zelda: Ocarina of Time, so a lot of people were expecting something along those lines.
Aonuma: Yes. But it was difficult for us to imagine ourselves easily coming up with new ideas and expanding on that world if we had chosen that path. Of course, while a game is more than its visuals, it was going to be made mostly by the same people, and the ideas we had within the same team has its limits.
More after the jump!