Tag: Artstyles

As technology advances, the expectations placed on video game consoles are becoming higher. Gamers expect features such as impressive gameplay mechanics, smooth controls, and an expansive, immersive world. One of the most common things that the public is clamoring for is for games to have clear, realistic visuals. The artstyles in the Zelda games are detailed, but they are definitely less realistic and more stylistic. I, however, think that this is a good thing.

Art styles are a pretty big deal among Zelda fans, but, while I have touched on the subject before in various articles and videos, I’ve never really dedicated an entire article to the topic. Until now that is. I’ve made no secret in the past of my general disappointment with Twilight Princess — I don’t hate the game by any means, but it did disappoint me when compared to most other Zelda games — and one of the biggest reasons…

A little bit of irony occurred to me recently. In the Zelda fan community, the visual or art style of a Zelda game can be a really big topic. It wasn’t at all prior to The Wind Waker, of course; while Zelda games did still differ in style, I think most of those styles were fairly similar and any major changes were, by most, simply chalked up to technological advancements. Ocarina of Time pulled out a heavily anime-inspired look, but…