The only reason why I’d want to get rid of the touch controls in a PH remake is because it would be a pain to get them to work on a modern console. At that point you might as well redesign the entire game while keeping the core concepts.
I think I’ve said this before, but I’d want a potential remake to double down on the Temple of the Ocean King, not try to “fix” it. It’s already one of the best gimmicks in the entire series, it just needs a little more.
There’s a point in the game, a little after the halfway point, where the game tells you “hey, if you want a challenge, we’ll you get the next map quadrant a little early. It’s not going to be easy though.”
They weren’t kidding either, it’s not easy. You don’t have any of the items that let you take shortcuts, you don’t even have the extra time you’d get from killing the next dungeon boss. My first few times trying it I failed, and my first time actually accomplishing it I ran out of time and was only able to finish it while my health slowly ticked down and I drained my potions. I did it though, and my reward was that I got to skip the next visit.
The Temple of the Ocean King takes the tedium of repeated visits and turns it into motivation to get better and challenge yourself, sorta like Majora’s Mask’s 3 day cycle motivating you to plan your day out better by making you wait longer if you don’t. The biggest thing that I’d want out of a remake is the opportunity to do that even more.
I think I’ve said this before, but I’d want a potential remake to double down on the Temple of the Ocean King, not try to “fix” it. It’s already one of the best gimmicks in the entire series, it just needs a little more.
There’s a point in the game, a little after the halfway point, where the game tells you “hey, if you want a challenge, we’ll you get the next map quadrant a little early. It’s not going to be easy though.”
They weren’t kidding either, it’s not easy. You don’t have any of the items that let you take shortcuts, you don’t even have the extra time you’d get from killing the next dungeon boss. My first few times trying it I failed, and my first time actually accomplishing it I ran out of time and was only able to finish it while my health slowly ticked down and I drained my potions. I did it though, and my reward was that I got to skip the next visit.
The Temple of the Ocean King takes the tedium of repeated visits and turns it into motivation to get better and challenge yourself, sorta like Majora’s Mask’s 3 day cycle motivating you to plan your day out better by making you wait longer if you don’t. The biggest thing that I’d want out of a remake is the opportunity to do that even more.