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  1. Aranea

    What is your unpopular Zelda opinion?

    Well they're very selective about what they ignore so it certainly seems that way to me.
  2. Aranea

    What is your unpopular Zelda opinion?

    Nintendo cares deeply about continuity, and breaks in continuity are intentional artistic decisions made to facilitate a "mythic" aesthetic. There's too many piece of strong continuity in minor NPCs and incidental environmental details between BotW and TotK for the more glaring apparent...
  3. Aranea

    Favorite/Least Favorite Dungeons

    The Tower of Spirits from ST will probably always be my favorite dungeon. Some of the best puzzles in 2D Zelda, and I loved going through the tower with Zelda by my side. It also did a great job of contributing to ST's fantastic sense of narrative momentum since every set of floors completed...
  4. Aranea

    Aonuma: OoT was restricting, the BotW format will continue

    It's honestly baffling to me that this catch-all solution is still in the game as powerful as it is, to the point you basically don't need to do a single puzzle in the final dungeon. There's plenty of examples of the game accounting for very wild and creative player ideas, but one of the most...
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