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blackice_cc
06-18-2008, 06:41 PM
I have to say, I think the dash attack (MC) was kind of useless, but in TP I think they all came in handy.
What's your opinion on this?

BlueLink57
06-18-2008, 06:49 PM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.

linkman8
06-19-2008, 09:32 AM
Agreed with BlueLink, I did not like the Peril Beam, because it was just worthless in its purest essence. By the time you get to use it when you get one heart left, there's pretty much no chance of surviving anyway.

Chrono
06-19-2008, 05:56 PM
how come it only has to be TP or TMC?

blackice_cc
06-19-2008, 06:17 PM
Those are the only ones I've played that have multiple sword techniques, but you can post about techniques from other games: thats fine with me.

Chrono
06-19-2008, 09:48 PM
I would say the Hurricane Spin Attack from TWW. When i first got this game, I was hoping the special technique after getting all those damn knights crests would be the beamblade attack. Instead you get the hurricane spin, which was kinda cool at first, but I soon realized how pointless it was. Not only did it take forever to gain energy for it, but once the move was completed it delayed Link and made him very vulnerable to attacks.

Mehplep
06-20-2008, 02:56 AM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...

But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.

And best is downward thrust. No-one can disagree.

Y2K3
06-20-2008, 09:56 AM
I never bothered to get all the Sword Techniques in TP, so I don't know all of them, but my least favorite is the Shield Attack (or whatever it's called). It just seems that no matter what I do, I can never get that one to work.

blackice_cc
06-20-2008, 12:29 PM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...

But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.

And best is downward thrust. No-one can disagree.

Uhh, the down thrust is the one in MC with the roc's cape. Jump strike is the one in TP where you charge up your sword and do a special jump attack that does area damage.

Mehplep
06-21-2008, 08:30 AM
Uhh, the down thrust is the one in MC with the roc's cape. Jump strike is the one in TP where you charge up your sword and do a special jump attack that does area damage.

Ah, then I really got it wrong with the names. Sorry, haven't played MC in awhile. The downward thrust that I meant was best is the one in AoL of course.

Twili123prince
07-19-2008, 04:04 PM
I'm gonna have to say dash attack too....But it was helpful sometimes,So in that case ill say the down thrust i can never hit enemies with it.

MajoraKing12
07-19-2008, 08:21 PM
i don't think there was one. but i don't have one.

El Bagu
07-20-2008, 03:38 PM
Agreed with Avenged, Hurricane Spin was a bit dissapointing. They surely fixed it for Minish Cap though, Great Spin Attack is a really good technique. But as for most things in MC, they made it easier to find...

But the most least would be... Jump strike, i think it was called. The MC one with Roc's Cape and sword. It looks cool, and damage probably alot, but I simply never used it. Roll strike was also pretty useless, but you could at least easily take out enemies hiding under things with it. So I'll go with jump stirke.

And best is downward thrust. No-one can disagree.

I can not say what tecnniuqe I do not like. Kind of like all kinds. Of course I love the down thrust!! But it is not much superior to the rest :) Am I wrong?

(Actually the downtrust in MC was kind of meaningless!!)

Keaton
07-21-2008, 07:28 AM
I keep forgetting they exist. It's hard to hate something that doesn't exist. Not impossible, just hard.

Leix
08-19-2008, 07:14 PM
...but once the move was completed it delayed Link and made him very vulnerable to attacks.

Noooot if you crashed yourself into something on time. Go as long as you can and then whack yourself into a wall, you'll be fine.

Id say the automatic jump attack (you know, enemy's gonna attack, hit a when it flashes)from WW when you're fighting Orca. It came in handy when you're fighting armored beasts, but Orca has a tendancy to hit you back. The roll around back was just dandy though.

Hylian Hobbit
09-06-2008, 04:04 PM
Noooot if you crashed yourself into something on time. Go as long as you can and then whack yourself into a wall, you'll be fine.

Id say the automatic jump attack (you know, enemy's gonna attack, hit a when it flashes)from WW when you're fighting Orca. It came in handy when you're fighting armored beasts, but Orca has a tendancy to hit you back. The roll around back was just dandy though.

Yeah, it's pretty much pointless to use on Orca. You only get one hit out of it and it can leave you open. But it's very effective against Darknuts. (If that's what those things are)

In itself, I think the shield attack wasn't very usefull. You need it to do the helm splitter, but it doesn't do much other than that.

Kybyrian
09-25-2008, 04:39 PM
The Dash Attack in MC for sure.

Didn't come in handy much. >_>

TP's were awesome, and helpful. =D

Chris
11-23-2008, 11:06 AM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.

Same for me, I never used it and I found it stupid and not needed. It just was put there for people who die alot in the game. It is easier to have full hearts than it is to have 1.

Onilink89
11-23-2008, 11:52 AM
I hated the peril beam in MC, an exact duplicate of the beamblade, And you have to have 1 heart or less. As for TP, I thought it was the jump strike (the charged version of jump attack) because it takes too long to charge and its only good when there are multiple enemies very close to each other.

actually, the peril beam has saved me something. i really liked the idea.
and the dash attack was pretty handy, especialy when fighting darknuts.

anyway mine would be:
TMC: Down Thrust, i barely used it and i don't know why the hell they put this in the game. so yeah it gives damage to your surroundings. well so does the spin attack...

i have no complaintments with the sword skills in TP.

Majora's Cat
10-05-2010, 10:30 PM
I am reviving the oldest World of Zelda thread in the history of the site. Hooray. Anyway, I really must say that the most useless technique in any Zelda game is the Mortal Draw, and for good reason. Let me tell you why:

The mortal draw had to be set up first before it can be used. Most people play around with the mechanic just for the heck of it - that's what I always did. Plus, whenever an enemy charged you while you were standing still, what was your reaction? Of course. Draw your sword. Most neglect the fact that the Mortal Draw technique is there. Sure, it can prove useful at times. The only problem is that if you sheathe your sword immediately after, you'll be wasting valuable time while Link plays with his flashy sword. I only have more complaints. The Mortal Draw cannot be used over and over, continuously, I should say. You would only use it once - sheathing your sword and then performing the attack again leaves you defenseless and makes you look stupid all the while. I'd rather just fight these enemies with other techniques. Plus, the Mortal Draw only works against relatively weak enemies. What do you think the Mortal Draw would do against a Darknut? It is useful - but only at certain times. Mostly it's just a flashy move that you would not really use in a combat situation, especially if there are hordes of enemies advancing on you.

David
10-05-2010, 11:02 PM
I am reviving the oldest World of Zelda thread in the history of the site. Hooray. Anyway, I really must say that the most useless technique in any Zelda game is the Mortal Draw, and for good reason. Let me tell you why:

Dude, I was totally going to revive this thread earlier this afternoon, but I decided not to. Anyway, my least favorite would be the shield attack and then mortal draw. On the wii version, using the stupid shield attack was a pain. The game kept thinking I wanted to do a spin attack. I did not. And I hate how you have to put the sword away to use the mortal draw. I feel so vulnerable.

Dabombster
10-07-2010, 11:46 PM
It's definitely about the uselessness of the Downward Thrust in The Minish Cap. I never actually used this aside from messing around. Peril beam wasn't too bad since you could use it to kill enemies from afar until one dropped a heart, so I found it had some use. None in TP seemed terrible to me. I don't know how you people can be complaining about the dash attack in TMC, I absolutely loved it and had quite a bit of fun with it.

ancazur
10-08-2010, 05:55 AM
haha I used the shield bash all the time. Who needs a sword? :P

This is basic, but I kind of hate the forward thrust. I never use it, especially in TP. Even in beginning, when you're showing off to the village kids, I never quite get the hang of it.

kindlyone
10-08-2010, 06:11 AM
Great spin attack from TP cause you needed full live to use it and the only time its good is when your surronded and if your surronded your getting attacked

The_man
10-08-2010, 06:35 AM
I hate to pick one cause i remember how excited i was a long time ago when i played through the 2nd zelda and you could stab upwards and downwards while jumping, but yes the peril beam by far

Master
10-09-2010, 04:57 PM
I Actually didn't like the "Mortal Draw" in Twilight Princess , I found it useless , since i am those type of players who likes to finish everything and everybody quikly....:devil:

FirevsIce
10-09-2010, 05:19 PM
The downward thrust in the minish cap. For me it was hard to pull off because whenever I used Roc's Cape I'd hold down the button like a millisecond too long. And where was I expected to use it anyways? I mean it's not like I can get in mid-air jump perfectly without using the cape feature and use my sword at the highest peak hit a enemy when when I could use the hurricane spin.

ToonLink100
10-13-2010, 05:09 PM
Mine would probably be the peril beam in MC. That sucked because you had to have one heart left.

PhantomTriforce
10-17-2010, 03:25 PM
From MC, it would be the one where you jump with roc's cape then strike your sword into the ground. Never used it.
From TP, it would be the Great Spin Attack, as you couldn't use it much as you needed to have full hearts.

Alar
10-17-2010, 03:45 PM
I agree with PhantomTriforce because the great spin is pretty much is useless if you don't have full hearts especially in the cave of ordeals where you hardly ever have full hearts. My favourite is probably the back slice because it is just cool and so stylish.

Goro-Link
10-17-2010, 03:51 PM
Great spin from TP. don't see a difference from normal. and as the final skill, kind of a letdown.

Makar
10-22-2010, 05:31 PM
The shield bash from TP, I could never EVER get it to work, Yet my friend could every time.

Alar
10-22-2010, 05:37 PM
The shield bash from TP, I could never EVER get it to work, Yet my friend could every time.
If its the move you use with a nunchuk, i got it to work every time i've never had a problem with with it. Maybe you aren't thrusting it forward and maybe your just moving it off to the side, performing the spin attack.Well either way i presume all that will be sorted for Skyward Sword, so no worries there

thelastsheikah
10-22-2010, 11:04 PM
I think the forward thrust from TP was pretty useless. It was kinda slow for such a simple move and it only hit the enemy directly in front of you and left you open to others around you. I never really found a good use for it.

Tony
11-02-2010, 06:10 PM
My least favorite sword technique was the Peril Beam, by the time you got to use it 2 seconds later you're dead or healed.