View Full Version : Times You Thought "Hmm..."
Bluelink6
12-06-2009, 05:16 AM
When you played a Zelda game, were there ever any times you ever stopped and thought "Hmm.....they could have done that better.." In any Zelda game? (They is Nintendo, of course)
For intance, when playing phantom hourglass, I found my self often thinkink about the bar tone on characters, like link's hat. The tone was made up of very obvious bars, no smooth shading or tone at all.
I thought they could have done that better-toon, but smooth toned. Like Super Mario 64 DS, that was toonish, and that had quite good tone. I think If Nintendo had done that kind of tone on Phantom Hourglass, I think, the game would definetly have looked better.
So what about you, did you ever think something could have been done better?
Generally the bosses in the 3D games, Most are to easy imho. I'm replaying MM now and because i haven't played it in years, it takes a while to beat the bosses which is nice.
Sparky
12-06-2009, 06:53 AM
Generally the bosses in the 3D games, Most are to easy imho. I'm replaying MM now and because i haven't played it in years, it takes a while to beat the bosses which is nice.
Am I the only person in the world that hates this complaint in regard to bosses?
In my opinion, as long as a boss is fun, perplexing and somewhat epic, i'm happy no matter the difficulty.
I'd rather that over a cheap shot, mass damage, near impossible to beat boss that's more of a chore than a fun challenge....
Am I the only person in the world that hates this complaint in regard to bosses?
In my opinion, as long as a boss is fun, perplexing and somewhat epic, i'm happy no matter the difficulty.
I'd rather that over a cheap shot, mass damage, near impossible to beat boss that's more of a chore than a fun challenge....
Yeah, but i mentioned (in a way) That the first time is always fun, because you don't know anything about it, you have to work things out for yourself, like i said in majora's mask. But generally, once you've played it more than once, you just seem to beat them in a few shots. But that can't be helped.
spirittracks
12-06-2009, 08:57 AM
I thought they could make Phantom hourglass a lottttttttt harder it was as easy as $h!t:):)
Dirty Link
12-06-2009, 09:14 AM
the mini boss in jabu jabu's belly. Unless im that dense and im missing something. The whole fight is chasing him around a spikey island thing and throwing a boomerang at him. Every time i do it, i think, there has to be a better way to get this done. Its so tedious
rnddim
12-06-2009, 12:36 PM
I think (almost) everyone who's played through OoT will agree:
The Iron Boots in the Water Temple could definitely have been done better (they knew, of course; every single game afterwards uses the Iron Boots as an item for the C buttons/X, Y, and Z/what have you).
Apple
12-06-2009, 01:51 PM
I think (almost) everyone who's played through OoT will agree:
The Iron Boots in the Water Temple could definitely have been done better (they knew, of course; every single game afterwards uses the Iron Boots as an item for the C buttons/X, Y, and Z/what have you).
Definitely this, along with the bosses. Some of them are just way too easy and has terribly easy-to-figure-out-how-to-beat-me strategies.
Master Kokiri 9
12-06-2009, 02:25 PM
When you played a Zelda game, were there ever any times you ever stopped and thought "Hmm.....they could have done that better.." In any Zelda game? (They is Nintendo, of course)
For intance, when playing phantom hourglass, I found my self often thinkink about the bar tone on characters, like link's hat. The tone was made up of very obvious bars, no smooth shading or tone at all.
I thought they could have done that better-toon, but smooth toned. Like Super Mario 64 DS, that was toonish, and that had quite good tone. I think If Nintendo had done that kind of tone on Phantom Hourglass, I think, the game would definetly have looked better.
So what about you, did you ever think something could have been done better?
Well I too believe that they could've done the graphics in Phantom Hourglass much better but I didn't mind it too much. In fact in some ways they were better than that of Wind Waker but I digress.
Also it isn't always Nintendo that makes Zelda. Capcom made Minish Cap and the Oracles.
Moving on I haven't thought much about how they could've done things better but a lot of the time when playing Ocarina of Time I think 'Why did Nintendo have to make Navi so annoying?!'.
Also when playing Phantom Hourglass I always thought 'Why did they have to make it so easy?! It's so hard to die even when you try! Plus the sailing! Oh how I loathe the sailing in this game! And then the Temple of the Ocean King! It's so freaking annoying! And then at the end it's so dang easy!'.
In Twilight Princess I think 'Why do they have to make this so easy?' but in my opinion everything else that's good about it makes up for the difficulty.
In Wind Waker I always think 'Why do they have to make the camera so awkward?'.
Those are just a few that I can currently think of.
Bluelink6
12-07-2009, 10:56 AM
Navi. Why didn't I think of Navi, that little pest? Or tingle? Tingle, I found really annoying, He seemed to reintroduce himslef every time you met him. They could have worked that better.
rnddim
12-08-2009, 12:40 AM
Moving on I haven't thought much about how they could've done things better but a lot of the time when playing Ocarina of Time I think 'Why did Nintendo have to make Navi so annoying?!'.
HEY HEY HEY LINK LISTEN HEY LISTEN LINK HEY HEY HEY WATCH OUT LISTEN HEY HEY WATCH OUT LINK HEY HEY LISTEN HEY WATCH OUT LINK WATCH OUT LISTEN HEY LINK (sorry, couldn't resist :D)
Ah, forgot about freaking Temple of the Ocean King. I heard there's something like Temple of the Ocean King in Spirit Tracks, but there's no time limit (no hourglass) and no solving the same floor over and over and over and over again.
What else is there... oh! I hate in Minish Cap where the fairy restores a whopping FOUR HEARTS. YES. ONLY FOUR HEARTS. In Phantom's Hourglass, the "fairy" (purple potion) only heals EIGHT HEARTS (or six, I can't remember exactly)! I think, of these two handheld Legend of Zelda games I've played, they do a really poor job of fairies and bottles on the handhelds.
Dirty Link
12-08-2009, 01:16 AM
why doesnt shiek need a goron tunic when she meets you outside the fire temple?
Zarom
12-08-2009, 04:48 PM
why doesnt shiek need a goron tunic when she meets you outside the fire temple?
Because Sheik is Zelda and she has magical powers. She also has the Triforce of Wisdom, which could grant her resistance to heat and cold. ;)
Waker of winds
12-10-2009, 09:02 PM
I've been thinking so in TP and WW. Those two were full of great ideas, but...
Oh, well. That's the only slight bad thing about those games. They are great, no matter what. But think, how greater they could had been if the good ideas on them were used to the fullest?
Ver-go-a-go-go
12-10-2009, 11:13 PM
I've been thinking so in TP and WW. Those two were full of great ideas, but...
Oh, well. That's the only slight bad thing about those games. They are great, no matter what. But think, how greater they could had been if the good ideas on them were used to the fullest?
I think WW could've been much more enjoyable in sailing had been cut down. It was just so freaking tedious having to wait so long to get from place to place (A beef I still have with PH and ST). Also, the islands needed to be much bigger. Windfall was the only island I thought did an okay job, but I would've liked about three more "Windfall" islands that were about twice as large at the least.
For TP, the items could've been used better. The Horse Whistle would have been very handy had you got it earlier on, and the Dominion Rod and Ball and Chain were awesome items that didn't get used much. I do have high hopes for Zelda Wii fixing this though.
Dirty Link
12-10-2009, 11:31 PM
Because Sheik is Zelda and she has magical powers. She also has the Triforce of Wisdom, which could grant her resistance to heat and cold. ;)
ohh worddd true triforce of wisdom would probably protect her. But that basically confirms that the triforce of courage is the worst one. The other triforces actually come with powers. Link is just not afraid to do things but zelda and ganondorf actually have magical powers
MohakVaati
12-11-2009, 07:04 PM
Am I the only guy that doesn't actually hate Navi. I mean she might have been a little annoying, but she was more helpful than, say, Midna. Plus she said "Listen" in a funny way.
Coriolis Effect
12-11-2009, 08:06 PM
What the heck is Agatha?? (other than an annoyance and for the wallet) She annoys me soo freakin` bad!
Once you give her a stupid bug she squeals and tells you a poem. Everytime I have to give her a bug and hear a poem I yell "What the heck! I haven`t the time for your stupid poems! Ganondorf is taking over the world! I am a teenager/young adult!(link is anyway) I honestly don`t care about your stupid bug fest!! Then my mom walks in wondering what the heck of a game she got me for Christmas two years ago..
4VaatiTurtle
12-12-2009, 12:40 AM
Legend Of Zelda: Link's Awakening. The whole game sucked :P. Well, just too easy.
Zarom
12-12-2009, 12:48 AM
ohh worddd true triforce of wisdom would probably protect her. But that basically confirms that the triforce of courage is the worst one. The other triforces actually come with powers. Link is just not afraid to do things but zelda and ganondorf actually have magical powers
No, the Triforce of Courage is not the worst one, because not only does it give Link courage, it gives him resistance to magic attacks, beams or just more protection in general. And you're forgetting that Link too has magical powers. (Magic Meter ;))
Dirty Link
12-12-2009, 02:40 AM
No, the Triforce of Courage is not the worst one, because not only does it give Link courage, it gives him resistance to magic attacks, beams or just more protection in general. And you're forgetting that Link too has magical powers. (Magic Meter ;))
soo truee i guess it just annoyed me that ganondorf and zelda were able to stay in human form in twilight realm but link was not.
Bluelink6
12-12-2009, 07:46 AM
Ocean king's temple....*shudders*.
That place was awful. I remember having to go through it over and over again. The only fun was stabbing phantoms in the back and standing there watching them as they vturned round, sort of, and dropped dead. :/
I Think there's too much travelling done in the DS Zelda games- it makes them irritating. I think nintendo could definetly have done that better.
4VaatiTurtle
12-13-2009, 12:00 PM
I was actually playing Twilight Princess trying to beat it for my 7th time. And I noticed right when I got out of Goron Mines they showed a perspective of Link from the front. And the the details on his face were just horrible! I just thought they could have made his face better in that (very epic) scene!
What was wrong with the iron boots?
Yeah, you didn't sink unless you put them on, even though you were carrying them around.... so what?
He has a magical packpack anyway. Nobody ever made a big problem of Link carrying all the stuff he does....
In LoZ he has a bloody raft as well as a ladder and other things in his pockets!
But, didn't you guys realize how cool they sound and that it made the best dungeon ever done (yes, the OoT waterdungeon)?
*Link puts on his iron boots and walks away....*
blackice_cc
12-18-2009, 03:13 PM
Not being able to use your sword while riding Epona in OoT/MM always annoyed me. I'm certainly glad they changed that in TP.
In TP, I was really annoyed that I didn't get a better reward for catching that darn Hylian Loach than Link's picture on the wall.
In ALttP, there should have been more variance between the Cane of Byrna and the Magic Cape, and neither of them should have been so useless.
Also, the islands needed to be much bigger. Windfall was the only island I thought did an okay job, but I would've liked about three more "Windfall" islands that were about twice as large at the least.
For TP, the items could've been used better. The Horse Whistle would have been very handy had you got it earlier on, and the Dominion Rod and Ball and Chain were awesome items that didn't get used much. I do have high hopes for Zelda Wii fixing this though.
I'd definitely agree with both of those statements. WW's (and PH's) islands were way too small. I really enjoyed discovering new ones, but it didn't last long when there was only one puzzle or boring mini-game there. Or, even worse, just a Triforce Chart (which was something that really bothered me about the Ghost Ship in WW; it seemed like there could have been so much more to it).
And yes, I think we all agree that the Spinner/Dominion Rod/Ball and Chain items had a lot more potential that wasn't fully exploited.
What was wrong with the iron boots?
Yeah, you didn't sink unless you put them on, even though you were carrying them around.... so what?
He has a magical packpack anyway. Nobody ever made a big problem of Link carrying all the stuff he does....
In LoZ he has a bloody raft as well as a ladder and other things in his pockets!
There's nothing wrong with him somehow carrying the boots around and not sinking; the problem is having to go to the collection screen every single time you wanted to switch boots (which you had to do a lot in the Water Temple).
* CLONK - CLONK - CLONK - ... (stops and turns around) *
You don't swap that much if you have a goal. If you walk around aimlessly, I suppose it could get annoying.
I never noticed this flaw before. You swap items in Links Awakening way more.
I never got tired of switching the boots or the tunics in OoT, really. If you thought that was annoying already, don't play Majora's Mask or Link's Awakening or The Minish Cap ..... All the Zelda games have this 'flaw' haven't you noticed?
They did do a good job on the trading system in MM, where you press start during conversation and get out the item you need. In OoT for example, it was kinda difficult to exactly be in the right place. I knew I had to show the letter to the guard at the death mountain trail, but Link just held the darn thing above his head, while (navi) saying it doesn't work over there...
One of the few minor mistakes that they have fixed by themselves. I had one other thing a while ago, but it slipped my mind...
* (Swaps boots and walks away) Tap - tap - tap - tap... *
LozzyKate
02-15-2010, 05:50 PM
I think that the texture of the land should look a little more realistic in a lot of the areas of the game.
Random Person
02-17-2010, 06:24 PM
There were a couple.
In OoT when I beat the field runner to the lost woods and nothing happened, I felt jipped beyond belief. They could have done that better.
In MM when I tried to get the heart on the moon and I ran out of bombchus, I was stuck. They could have done that better.
In MC when I finished the game but could never fuse my stone with the king after Vaati take over. They could have done that better.
Everything on Link's adventure! I hate that game and still can't beat it. They could have done that better.
I'm sure there's more but I'm done for now.
JosephII
02-19-2010, 08:03 PM
There were a couple.
Everything on Link's adventure! I hate that game and still can't beat it. They could have done that better.
I'm sure there's more but I'm done for now.
I have recently fallen in love with Adventure of Link. What did you dislike about it? I dislike how there are not really any checkpoints. But that is about all.
Random Person
02-20-2010, 05:16 PM
The fact of the matter is, the game doesn't give you enough idea of what's going on. The story is pretty vague and the clues on what to do are extremely vague.
The checkpoint thing you mentioned is bad.
If you want to save, you have to lose all your lives. That really erks me since I hate losing on purpose.
And I have trouble excepting level up games, when the opponent is extremely more powerful then you.
Maybe its just the fact that I can't beat it but that game is REALLY annoying to me.
Checkpoints????? Do Zelda games have those? Once you got the hammer, you can use the shortcut for that. I thought that that was good enough...
You can save by using the second controller... I thought it was the 'select' button.
The lack of story? It was 20 years ago man! Games were not like that yet.
About the textures or looks:
I'm happy with both Toon Link and TP stuff, although I prefer the first one. But there is one thing the could have done better, or at least I think... AoL overworld.
They should have made the tiles on the edges of areas like forest, a bit tranparant on the edges. I didn't mind the squares to walk on, but the looked really square, even back then. The should have made the whole land desert and then put roads and forests on it. A bit more like Final Fantasy or other games with an overworld.
I liked AoL a lot, even if it was nothing like LoZ..
--------------------- Things I'd change ------------
The only thing I would change, are missable things. I don't want to start over because I missed a Kinstone or a spider or something, I just want to get everything eventually, on my first playthough.
...
And maybe some things like two houses and three characters to place them into, so you have to choose. Why not have an extra house in town later on? This was from the Minish Cap. Or the running man from OoT, what's so great about something you cannot win? I never understood that. I want to win!
octorok74
02-22-2010, 08:15 PM
The one time I thought this was in TP with the cuccos. While I missed having cuccos chase me and try to pick out my eyes, I thought they could have done two things with them. One is that they could have made them look more like chickens, because the ones from OOT did a better job of looking like chickens. Two, if you are going to allow the player to become the chicken, then base a mini-game or challenge around that bit. Other then this I never questioned if stuff could be better.
The7thLokomo
02-22-2010, 08:35 PM
MM could have been longer and have no time limit but all Zelda games are tricky so
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