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View Full Version : Twilight Princess Has the Most Amazing Overworld of Any Zelda Game



Megamannt125
11-11-2009, 02:06 PM
You can't truly enjoy this game until you walk around all of Hyrule Field on foot, it's wonderful, behind this games overall easy dungeons, enemies, and bosses, there is beauty, this game's overworld is a true work of gaming art. The canyons, the forests, the mountains, even the grass and small ponds, it all makes up a very majestic virtual land, you can truly experience Hyrule. Just walking around and looking over at Hyrule castle in the distance as the sun rises, i'm glad I gave this game another chance. Not only is the gorgeous landscape beautifal, but so is the music, whether it's day or night, you get a feeling of exploration, adventure, and beauty as you traverse the majestic land of Hyrule.
If Zelda Wii's overworld is anything like TP's I will be happy.
A Zelda game with ALTTP's difficulty, TP's overworld, MM's sidequests, WW's sense of exploration, and finally OOT's great story, that would be the true meaning of a Zelda game.

NorthApple
11-11-2009, 02:13 PM
It is beautiful and sometimes breathtaking... but I have to disagree with you- it can also be really annoying. Like, why is there so much stuff in the distance I can't get to? It is fun to explore because it's so big... but true exploration for me would be able to look everywhere. Hills and trees in the background that serve no purpose bug me... and tp is full of them :c

Also it's.... really empty. I mean, sure there's caves and bridges and stuff... but where are all the other travellers? Surely not every npc in the game is content to sit in their little village/town. I know I'd want to see what's out there. And it seemed kind of dull and dusty to me after a while...

So it's a mixed bag I guess... I prefer things like the LttP, or the MM overworlds- they had stuff going on at least... not just vast stretches of area that don't really need to be there :c Although finding all the little passage ways and alternative routes was amazing at first, I have to say~

Sorry to pick at flaws and post something so negative, I'll add to it later :)

Axle the Beast
11-11-2009, 03:53 PM
The overworld in Twilight Princess was very impressive in size and appearance. However... I can't really say it's the best.

For me, it was too realistic. It was practically a real-life wilderness, not a fantasy landscape. Or at least that's how it felt to me. Then again, that's kind of how it's been for Zelda with it's overworlds, but for once I'd like to see something more fantastic.

I also miss the old days of LoZ and ALttP where the overworld was not just a hub of sorts. It was an open area you could randomly explore. Yes, TP did improve upon this issue from games like OoT and MM, but it still wasn't the amazing, sometimes maze-like expanse of terrain in the old games. Basically, I think we need a wilderness for the overworld, not a field. The field is too generic and diminishes the exploration factor.

But those are just my thoughts. I'd say TP probably had the best overworld of any of the 3D Zeldas. I just don't think any of the 3D overworlds measure up to ye old 2D ones, and I'd like to see those classic elements return. :)

Zarom
11-11-2009, 04:24 PM
I agree that TP's overworld map is huge and amzing, but like NorthApple said, it's really empty. Most of the times, you just get on Epona and travel fast enough to don't waste time traveling by foot. And when you get the ability to warp whenever you want with Midna, most people use warp all the time to avoid boring traveling. :tired:

However, I admit that it's a very nice overworld, but like Hyrule Field in OOT, there's almost nothing to do in it. I prefer a smaller overworld like MM that has lots of things everywhere and plenty of monsters. In TP, there is not much enemies, except some birds and Bokoblins and a few more. And MM's overworld is much more diversified. There is a swamp area, a mountain, a beach and a rocky one. It's just full of things to do, and each time you explore, you discover new stuff you didn't know before. MM's overworld is definitely the best. :D As for WW, well, it was so unique, and that's why it's great in its way. :)

I agree with Axle on the fact that the overworlds should be more fantastic. Overall, I think TP was a too much realistic game for a Zelda. I prefer more awesomeness. ;)

In all, TP's overworld is amazing, but a little boring. :)

Megamannt125
11-11-2009, 04:59 PM
I agree that TP's overworld map is huge and amzing, but like NorthApple said, it's really empty. Most of the times, you just get on Epona and travel fast enough to don't waste time traveling by foot. And when you get the ability to warp whenever you want with Midna, most people use warp all the time to avoid boring traveling. :tired:

However, I admit that it's a very nice overworld, but like Hyrule Field in OOT, there's almost nothing to do in it. I prefer a smaller overworld like MM that has lots of things everywhere and plenty of monsters. In TP, there is not much enemies, except some birds and Bokoblins and a few more. And MM's overworld is much more diversified. There is a swamp area, a mountain, a beach and a rocky one. It's just full of things to do, and each time you explore, you discover new stuff you didn't know before. MM's overworld is definitely the best. :D As for WW, well, it was so unique, and that's why it's great in its way. :)

I agree with Axle on the fact that the overworlds should be more fantastic. Overall, I think TP was a too much realistic game for a Zelda. I prefer more awesomeness. ;)

In all, TP's overworld is amazing, but a little boring. :)I do agree that it is empty, i'm just saying Nintendo did a good job on making it looks good and big, i'd like it better if there were some people around, maybe a few houses, some sidequest related things, and more enemies.

Ver-go-a-go-go
11-11-2009, 05:50 PM
Yes, it's definitely the most impressive out of the Zelda series.

We act like past 3D installments have been chok full of things to do in the overworld, which is a complete lie. OoT's was just that, a field. Nothing to do there. MM boasted more impressive visuals, with a desert and snowy mountain built into it's overworld. But still, there was hardly anything to access, other than a couple of hidden holes in the grass. I laugh when I think of WW's "over world". Pfft, thousands of miles of ocean is boring, and the water was ALWAYS the same exact color. I GOT SICK OF BLUE WATER! And really, nothing to do in between islands either. Yeah, find a hidden raft, get aboard it, kill the enemy, get the Joy Pendent and the 10 rupees. Yay. Lotsa fun right dere.... TP doesn't buck the nothing-to-do trend either. However, it is the most massive, and IT'S NOT ALL ****ING BLUE. The visuals are far more attractive, including the canyons, prairies, springs, and rocky terrain.

In short, none of the 3D titles can outdo the activities that the 2D games had in their overworld. But you would be a fool to say TP hasn't boasted the largest, and most impressive looking of the 3D titles.

Kazumi
11-11-2009, 05:59 PM
I strongly disagree with you. Whilst some parts can be quite pretty, pushing the Gamecube to it's limits, it's over all a not so great overworld. First of all, it's very empty. And not in a bleak empty majestic way that we saw in the original trailers for the game. It just has nothing in it. And it doesn't even look very natural. It looks like the overworld is some sort of platforming world. It's just made up of a few sections. And some villages. With all of this space I would have expected something more. More towns. Some just scattered around. With side quests. More just explorable forests. Or rivers. Just little things that could be dotted around Hyrule Field to make it feel more like a real Medieval/Renaissance atmosphere. It was overall very underwhelming.

Majora's Mask is an overworld done right. But.. It's a little on the small side.. If you were to combine the TP and MM overworlds properly.. Then who knows. But the thing that was really excellent about the MM overworld, was exactly what TP was missing. It felt full. It was populated with people, forests, mountains, water, and the right amount of enemies. If they could just string the two together then.. I would be so happy.

So. All in all, TP's overworld was NOT the Most Amazing Overworld of Any Zelda Game. At all. Not to say that it wasn't good, I just think they could have done better.

Shadsie
11-11-2009, 06:04 PM
Personally, I do not mind a Hyrule that's on the "realistic" end at all, because I find nature (actual real nature) to be very magical without a need to be embellished upon too much. I prefer a realistic forest to say...something surreal. And I rather liked the grit and the dust of places like Kakariko village in TP. It made me feel like a part of the game because the landscapes reminded me of stuff I've been in out in real-world land. So, yes, I love TP's overworld.

With that in mind, also keep in mind that TP is my favorite LoZ title... so don't take what I say next as insult to the game, just a bit of mild criticsm.

I have to say that TP's overworld could be improved upon. While I feel like it's the best of the 3D worlds, my favorite overworld is the one in Adventure of Link. Sure, it was 8bit, and I don't want to see a return to that in visual style at all, but themewise - the overworld there was wonderful. AoL had a HUGE overworld with many different landscapes and enemy scenarios. Most of all, perhaps, AoL had lots of TOWNS. Every other Zelda title feels like I'm exploring a skeleton-world... not a lot of population centers. I suppose the places that cannot be explored/places that are not important to the game must have people in them, but... why can't such elements be brought in? Even if it's just cosmetic, it could be nice.

Hyrule feels too much like it's not populous enough to be a kingdom (or at least a kingdom as grand as it's supposed to be). You get two or three population center in most games. AoL had town after town after town, as in "Wow! Hyrule has people in it!" and then the games after that don't have that. With the technology getting better and better and the Legend becoming richer, I think Nintendo can stand to make more cities and towns scattered around. I still want lots and lots of nature, of course, it's just, it would be nice to be a citizen of a kingdom rather than the citzen of a skeleton-crew kingdom.

TP had lots of eye-candy, so why not in the form of more people an in-use archtecture? Hopefully, the new Wii game will take a lesson from AoL in that regard.

Master Kokiri 9
11-11-2009, 06:12 PM
Agreed. TP has the most epic overworld ever. It is massive with plenty to do from getting golden bugs, to collecting heart pieces, to killing enemies, to riding epona, to getting rupees.

Although what I don't get is how people think that there are better ones.

I can see how ocean can get boring but there's still a ton to do. In fact there's just way too much to do. But it's so tedious to sail all over. That's why I love the Ballad of Gales so much.

However I don't get how there is a lot to do in Termina Field. Go to places not in the overworld, kill enemies, get a few heart containers here and there, and discover meaningless areas. Barely anything at all to do in Termina Field.

I agree that OoT had by far the most lacking overworld as all you can do in there is kill enemies, discover meaningless places, and travel. Nothing at all.

Midna666
11-12-2009, 01:19 AM
I agree that Twilight Princess's Overworld was amazing. It was big and had caves to explore, and enemies to fight.
I never understood why people said that it was boring and lifeless. I found OOT's Overworld to be boring and lifeless. It was enclosed and was just a way to get where you needed to be.

Zeruda
11-12-2009, 06:56 PM
@OP: Are you kidding me?

Personally, I found TP's overworld incredibly disappointing. It looked huge, but it was empty. Hardly a shrubbery in sight. It's a vast area of nothingness. The caves were too similar. There just wasn't that much to explore. Know what's funny? The desert was more fun to explore than Hyrule Field. Yeah.

There was a lot of potential, I think, but they just didn't go anywhere with it. There was ample space to throw in some more grottos, some more streams, more secrets, etc. Hyrule Castle Town was all hustle and bustle but nowhere to go. The overworld, in my opinion, wasn't very great. OoT's was better by far. And look at Termina- it was so tiny, but there was so much! How did TP's overworld end up with so little? They slacked.

Like I said, TP's overworld only looks big, but you can't explore as much as you'd like. Oh well, trial and error, I suppose. I really blame it on the game being rushed for Wii's launch. I'm sure the next Wii Zelda's overworld will be incredible.

dumb180
11-12-2009, 09:50 PM
I think it's fairly impressive, in some respects. The way they seemingly tried to reincorporate some specific areas into the field was cool. You could spend hours speculating on that sort of thing. There were also a good bit of caves, holes, and things like that. And also: Areas you couldn't access, which add some mystery to the landscape.

I guess I do believe its overworld is more impressive than the rest of the 3d Zeldas (that i've played). It's pretty similar to OoT and has better graphics. There wasn't much of an overworld to MM. Haven't played WW, so I can't really comment on that.

Even so, it wasn't really all that great. Traveling gets flat out boring at times. Like others have said, a few more towns here and there would make all the difference.

elliotstriforce
11-12-2009, 10:01 PM
You can't truly enjoy this game until you walk around all of Hyrule Field on foot, it's wonderful, behind this games overall easy dungeons, enemies, and bosses, there is beauty, this game's overworld is a true work of gaming art. The canyons, the forests, the mountains, even the grass and small ponds, it all makes up a very majestic virtual land, you can truly experience Hyrule. Just walking around and looking over at Hyrule castle in the distance as the sun rises, i'm glad I gave this game another chance. Not only is the gorgeous landscape beautifal, but so is the music, whether it's day or night, you get a feeling of exploration, adventure, and beauty as you traverse the majestic land of Hyrule.
If Zelda Wii's overworld is anything like TP's I will be happy.
A Zelda game with ALTTP's difficulty, TP's overworld, MM's sidequests, WW's sense of exploration, and finally OOT's great story, that would be the true meaning of a Zelda game.

yes very much. twilight princess has the best overworld and overall graphics. not only is the overworld beautiful but so are the dungeons. diababa's boss room is the most beautiful place in the entire game if you ask me.

lonely_moon
11-13-2009, 03:14 AM
I have to agree. I have not really played any of the 2D Zelda games, but I am aware of the diversity of the land in them, which the 3D games tended to lack. The worst in this regard is The Wind Waker. It's ocean. And not much else. And the islands were all tiny. Not very interesting at all. Ocarina of Time wasn't as bad, but the overworld was just as empty. It was just a circle of grass that connected all the major areas. Majora's Mask was a definite step in the right direction. It had a ton of things in the overworld that you could amuse yourself with. But the time limit also limited your ability to enjoy it.

Twilight Princess, while definitely not perfect, had a really interesting overworld. Oddly enough, one of my complaints about it is that there are too many enemies! I just like to wander around and take in the sights without being interrupted by a flaming arrow. But that's just me. Other than that, I really really liked TP's overworld. There was a lot more to do and see than any of the others.

zeldatwilight
11-14-2009, 03:40 PM
I loved just being able to stand anywhere in Hyrule Field, and being able to see anything you wanted to. Like standing in the field and seeing Death Mountain, and the Faron Woods. It's just plain beautiful. The best place to get the most amazing view is someplace very high, such as the tower in Lake Hylia. It was definitely the best over world in any game.

Rvby
11-14-2009, 06:11 PM
This is probably one of the most expansive games in zelda history. Sure it doesn't have people all around and all that but it is very expansive!

Axle the Beast
11-16-2009, 02:22 AM
You know, now that I'm thinking about it... I think my biggest issue with the overworld in TP is that it's so big, and there's nothing to do. In LoZ, ALttP, etc., there was a lot to do. In TP, there's just nothing. :(

You ride around, find a couple hearts and beat some enemies. It's also very empty...

Triforce_16
11-16-2009, 09:13 PM
The Overworld in TP is amazing. I agree, it is a little bit 'empty', lacking in interaction, things to do... But, riding Epona & choosing where you want to go, it's an amazing feeling. You get a sense of 'adventure' when you first ride out onto the Field, & the music kicks in, you feel as if something exciting is going to happen. As for the visuals, it's truly amazing. Seeing those two bridges for the first time really amazed me, & the size of the whole Overworld. It's immense. If it's this good in TP, i can't wait to see the Overworld in the next Zelda Wii game.

Waker of winds
11-17-2009, 07:28 PM
Yes, the TP overworld was big, but also very empty.

It had this kind of isolation feeling. The place was beautiful, well designed and there were a lot of heart containers to find, but the fact that you need towalk a lot of minutes to get somewhere without Epona makes me think that the size wasn't such a good thing after all...

Kitsu
11-17-2009, 08:22 PM
Aside from its size and layout, Twilight Princess's over-world was rather dull and boring.

The over-world in Twilight Princess was rather empty and barren - hardly what I would call 'the most amazing over-world', of any of the games. In fact, it was one of my least favourite. I much prefer Ocarina of Time's or even the original Legend of Zelda's over-world compared to Twilight Princess.

One of my complaints besides just how boring it is, is that a lot of it was endless pits right in the middle of where you're headed. Of course the terrain can't be endless, but I would have liked roaming across huge plains, instead of coming to a massive ravine (although I did not mind in places like Death Mountain).

Whilst traversing the over-world, the only thing(s) you encounter, are enemies (as in previous titles), I would have expected with the huge size of Twilight Princess's map for there to be more to do, like, people to talk to, maybe even a house, town, etc. Ocarina of Time had a ranch in the middle of the field, I would have liked something such as that in Twilight Princess.

There were parts I did like. I enjoyed leaving Faron woods, and exiting into a large plain with trees hanging over the exit and such. However, once one got out into the field, there weren't many trees actually on the field, most were on island-like formations.

Another thing that I did care for, that I think made it feel more like a real field, were the low bridges here-and-there.

But, there wasn't much to do in the fields. Most of it felt like wasted space.

Another thing I would have enjoyed, that I partially alluded to earlier, would a really large plain, one that wasn't sectioned off by walls and ravines and the like. I would have liked to be able to look across the field, and have it seem endless.
I suppose this may have interfered with the organisation of the provinces, but it still could have worked.

Onilink89
11-17-2009, 08:30 PM
yeah the overworld of TP is quite large and i really liked the style and graphics.
But that being said, it was quite empty. not much overworld enemies and not much things worth to explore. They could have easly fixed that, that way it would be much more enjoyable.

In terms of exploring the overworld, i will go for TWW.
In terms of overworld enemies, i will go for Alttp.

Link Master
11-20-2009, 08:43 PM
I think the Hyrule field looks magical and the field is colossal, the music is good to but is a little loud. To me this was the best Hyrule field in the Zelda series. The field also had many locations to go to.

The.PostMan-
11-27-2009, 11:04 PM
in some ways i would have to agree with Axle the Beast on how it should be more "fantasticle" but Nintendo tryed somthing new with the real life landscape and i apreciate that but MM was simalar but places like the fairys fountain had the fantastic elemet to it. I do think that in places like the desert and hyrule feild it was to open and bare, add some people i know they were going for "the land is dangerous" feel to it but if the postman can do it a random traveler can.TP by far has the best graphics to it i think as far as techinical ethstics go it is the best.
i overall like the look of TP just if i could change some stuff it would be the -bareness of it -populaton -and for places like the fairys fountian it would have been ok to make it more magical. Also i was quit disapointed with the twilight world look just random peices of twilight that make no sence to dark and blurry the wolf sences were a good idea just poorly exucuted.

2107
~yes yes i was link one year for halloween~

TVTMaster
11-29-2009, 05:28 PM
TP's overworld, as the first one I encountered, was the first one I really fell in love with. Bias aside, TP's overworld boasted many more hidden grottos and secrets than any of the previous games, despite its massive size making them seem more infrequent. Remember the cave on the cliffside near the Bridge of Eldin, where you had to jump down off a towering cliff into lava and equip the Iron Boots in midair to navigate an abandoned mine area? Or the cave hidden above the land bridges at Lake Hylia, where you had to bring lantern oil deeper and deeper while crossing wooden planks? By contrast, OoT, MM, and WW typically only had holes in the ground (or submarines) with X enemies and X treasures- barely a secret minidungeon to be found. Not only did TP have more secrets, but they were more detailed and compelling.

The main problem with TP's overworld was that it was really pretty empty aside from things hidden in cliffsides or invisible wolf grottos. While vast stretches of grassland can work in some areas, making them compose all of Hyrule Field is a mistake. Imagine if Faron's Hyrule Field had a network of small streams running into the pond in the center, or if Eldin's Hyrule Field had more than just some stone walls that couldn't be interacted with? Just a few things added, like perhaps a larger list of Golden Bugs, or more streams, or swaths of tall grass that hid randomized minor enemies, or quick-and-easy-to-program interactive events in the more open areas- the main flaw wasn't that it was empty, but that there wasn't anything to do right in the middle of the field. Everything was hidden and off to the sides, leaving us with a stunning but empty-looking overworld.

What really blows my mind is why anyone in the world is saying that OoT's was better. I mean, OoT's overworld was a CIRCLE. Just a big, totally empty field that revolved around Lon Lon Ranch and branched off into linear paths to Gerudo Valley, Lake Hylia, Zora's Domain, Death Mountain, Kokiri Forest, and Hyrule Castle. There was absolutely nothing of interest in OoT's Hyrule Field, and with the exception of, if I remember correctly, a lava-filled cavern on Death Mountain and this one path to a Skulltula in the main field, there was really nothing much else to find. OoT's was easily one of the most empty and boring overworlds of the lot, and Wind Waker exists, so that's saying something. TP had its flaws, but the overworld in OoT is just really bland- at least TP had, like actual enemies and multiple areas.

Hanyou
11-30-2009, 05:03 PM
Maybe I'm in the minority here, but I think The Wind Waker's overworld is by far the best. No matter how many times I play that game, I'm still caught off guard every once in awhile by something new. It's really quite a magical experience to sail the vast, open sea and run aground on hidden islands. And the nice thing is, while the game's linear, your exploration doesn't feel that limited.

Second is Ocarina of Time. Much of it is empty, but (since you know TWW's is my favorite, I can say this) emptiness in itself isn't bad. Once again, exploration is rewarded; snag Epona early in the game and you can wander Gerudo Fortress before completing the Forest Temple. It's this level of freedom that gives Ocarina its charm; and in every area you enter, you always feel there's something new to discover.You're not limited or held back. Third, Majora's Mask has an incredible overworld that may be objectively better than Ocarina's: it's more tightly-packed, there's more to do, and it's kind of hard to be bored while exploring it. The problem is that I like some semblance of realism and randomness in my map layouts and MM sacrifices that for utility. It's still a great overworld.

Then we come to Twilight Princess.

The field itself is quite nice. There are a lot of good ideas in its construction; having separate sections gave the developers some freedom to offer new gameplay challenges and whatnot. Unfortunately, much of the field is a lost opportunity. Forget about being empty for a moment; there's very little to do. This is actually a problem shared by The Minish Cap; confined as you are to narrow passages and isolated villages at any one point in the game, you may explore for a half hour, only to find you've done everything there is to do. There may be a statue here or there you can move later on, but in large part, traversing the field looking for that is just going to end up being a nuisance. This stands in stark contrast to, for example, The Wind Waker, where every new island you sailed to might offer at least some reward, and there were 49 islands, treasure chests galore, etc. And that's another thing: with money being so easy to come by and so useless in TP (unless you're willing to do the agonizing quest for a bigger wallet), a few rupees is hardly a reward. Yet that's exactly what we're usually given.

Still, the field's not bad in itself, it's just utilized poorly due in part to the game's structure, the meager rewards, and the uninteresting environments. The rest of the overworld (towns, mountains, forests, etc.) is where the real problems start to set in. TP has a Wild West theme. It's really strange and out of place. What we're left with is villages like Kakariko which do little to stir the imagination. Compare Kakariko in Ocarina of Time, or Clock Town in MM, or Windfall Island in TWW, to Kakariko in TP. Where the former were filled with vibrant, rich characters, tons of nooks and crannies, and visual designs which encouraged exploration, the latter was filled with dust, sarcastic, uninteresting characters, and few quests of much merit after the beginning of the game.

Towns in TP were small, had little to do, and barely served a function after they had their one spot in the story. You could run down the list and TP would pale in comparison to its 3D counterparts. And while there were some genuinely nice areas (Zora's Fountain and the forest in Ordon), other potentially nice areas (The Lost Woods) were ruined with confined approaches that in many ways inhibited genuine exploration. This is a problem partly shared by Majora's Mask, but MM had a fix; beat a dungeon and the area opened up. TP didn't offer anything like that. Unfortunately, its world, lacking a sense of history, proper direction (art or otherwise), interesting towns, or an engaging atmosphere, was dead in the water.

There's another fair comparison to make, by the way. Okami was released around the same time, and its overworld rivals (probably beats) all the 3D overworlds of Zelda games. While it does limit what you can do at any point in time, the limits are hardly worth complaining about, because it still offers so much. It balances openness with utility, looks natural, and offers a decent amount of enemy encounters without limiting freedom. Amazingly, every town is nearly as vibrant, populated, and worth exploring as Windfall Island (my favorite town in any Zelda game). Had TP offered an overworld remotely like this, it may also have rivaled the other 3D Zelda games in scope. If it opted for emptiness instead, it could at least have evoked the atmosphere of Shadow of the Colossus. What we got was a dusty, empty, nearly unpopulated, canyon-ridden overworld. None of these elements would necessarily be bad on their own, but coupled with the gameplay decisions made in Twilight Princess, they sort of destroyed the whole experience.

That is why it's my least favorite overworld of all the Zelda games, even if there are some areas that are promising.

Rensch
12-09-2009, 03:50 PM
Twilight Princess really has the overworld it should have been all along but didn't due to technical impossibilities. It makes the ones in Ocarina of Time and Majora's Mask look like nothing.

I like the ocean in Wind Waker too. It's just so vast. However, there is too much sailing involved. The amount of pointless water could have been reduced a bit. It's still epic, though, but hard to compare to a land-based overworld.

Mandi
12-16-2009, 04:24 PM
I would agree that Twilight Princess's overworld was truly fantastic graphics. I mean, yeah, it was a tad empty, but overall realistic qualities and landscape was awesome. :P

Gon-Gorooon
12-16-2009, 04:49 PM
Well, if you compare the Twilight Princess overworld with those of Windwaker, Phantom Hourglass, and Spirit Tracks...

athenian200
03-08-2010, 12:01 PM
Do you mean graphically? In that case, I would agree. One of my favorite things to do in the game was wander around Hyrule Field on foot to look at the graphics of the overworld... unfortunately, I always felt rather silly doing it, since you start the game with Epona and usually warp around later in the game.

Sometimes I'd just sit and try to imagine what OoT could have been with an overworld that big... what else they could have hidden in there back then. So much was probably cut due to the 64DD not being popular, and part of me will always wonder what OoT would have been if it had been released as a 64DD title with all the expansions available.

The main thing I dislike about the overworld is that there's nothing to fill the space in the center. OoT had Lon Lon Ranch and some strange canyons, and MM had Clock Town along with several areas of grass guarded by ChuChus to hide the space (not to mention that the field had different features depending on which area it was closest to!). But TP's field is very plain, and has few hidden secrets. Perhaps it's just that I was able to just skip over it for most of the game with Epona and warping, unlike in OoT where I had to spend a lot of time on foot there.

That said, one of my favorite overworlds on the Wii would be the one in Final Fantasy: Crystal Chronicals: The Crystal Bearers. It beats most recent Zelda overworlds, IMO.

Aultimaespada
03-08-2010, 12:36 PM
I think that TP suffers from what all 3D zelda games suffer, and it is, as some people had already mentioned, is the empiness.
We all have to admit that there's almost anything to do in the fields, they are most times just a place that connects one area to another.
I would like (or even need) to see an overworld full of secrets and places to explore, an overworld where we could explore for hours and always find new secrets (but, of course, not leaving the main quest behind, after all, all this exploration should be opitional).

One thing that I would like to see is brand new locations, with different weathers and people, but have not a connection to the main quest (because in the 3D zelda games we have the impression that every place we can go is somewhere that we need to go to complete the main story), a totally optional place. It would be very interesting.

I think that TP's field was nice, but nowadays, it's just not enough. Nintendo has the tecnology and criativity to make an overworld totally new and interesting, somewhere where there's always something happening, full of secrets, and which is not just a place to conect the game's various locations, but a place that's one of the game's charms, I want a wide grand marvelous world, Nintendo! Another thing I would like to see is a wider variety of locations, and not just grass, trees and lakes (I'm just talking about the main field).

Just to finish, I would like to say to people who have never played an old 2D Zelda like AlttP, that they should. If you play it and see how big and full of secrets their worlds is, I bet they would like to see the same as me in future Zeldas.

PrincessZelda
03-08-2010, 05:09 PM
I thought the overworld was absolutely beautiful. It was really thought out well and if you look at the overall map of Hyrule Field it is shaped kind of like a wolf's head, I don't know if it's just me that sees that but I think they did that on purpose as a small little detail.

yann
03-09-2010, 06:28 AM
I beg to differ.
It is a beautifully, huge Overworld with many exciting landscape views.
But it's boring.
For being such a big Overworld, you would ahve thought that they could ahve packed it with things to do, or more enemies. As it is, the world was very sparce with only small sections of the mainstream game taking place on Hyrule Field.

LozzyKate
03-09-2010, 07:21 PM
You are one hundred percent true! TP overworld was one of the prettiest and awesome overworlds I had seen from Zelda.