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View Full Version : Dungeons Are Hard.....maybe Too Hard?



Bluelink6
10-31-2009, 06:20 AM
Well, we all know how hard a Dungeon can be in Ocarina of Time or Majora's mask- but are they maybe too hard? Like, hard, but too hard, hard enough to put you off playing? Especially if you are playing the dungeon first time, or without a walkthrough. Have you ever suffered from that? when you just get so frustrated with a dungeon that seems unbeatable, that you quit playing?

Link Master
10-31-2009, 08:09 AM
On these games it never happened to me I think this is because I have played Zelda since I was three and this was the first one I played. I did not beat it on the N64 but seven years later I started again and beat it.

O.K then maybe I should say this I am not to good at Majora's Mask when I was younger I played it a little and game back seven years later and now I can not make it past the first dungeon The Woodfall Temple.

Kazumi
10-31-2009, 11:53 AM
Well. I didn't find the dungeons of OoT to hard when I first played through the game. It was really just a matter of collecting keys and finding locked doors. Now, I found the dungeons in Majora's Mask, much harder.

Really. There was not one dungeon in this game that was not difficult. MM truly is the last hard 3D Zelda game. So far. And it isn't even the time limit which makes them hard, they are just so complex and well designed. Especially for an N64 game. I especially had trouble with Snow Head Temple. Which to this day still remains the hardest temple in MM for me. So yeah. I was really impressed with them.

The only time I've ever felt like not playing the game was during Snow Head Temple. It was very frustrating. Especially trying to find all of the Stray Fairies. But of course it was not as difficult as the 2D games. Especially Adventures of Link. Though I still beat that game.

UsayEldaZay
10-31-2009, 11:56 AM
Yes it has happened. I just got so frustrated with the Spirit Temple in OOT that I stopped playing a while ago. Its been like 6 months since I played OOT. However, I find MM much more difficult.

NorthApple
10-31-2009, 11:58 AM
Actually, if something is so stupidly hard, it generally makes me more determined to not let it beat me xDD

I don't think there are any in OoT like that... maybe the water temple if you really couldn't find the last key... but in MM definitely. I've seen it myself- my dad just couldn't get past Snowhead dungeon, and he gave up on it. Heh, I picked up where he left off, but on my first time playing through MM, I used a (rather crappy) guidebook: there was no way I'd get through without getting stupidly stuck xD But I wouldn't say they're too hard, no.

Although when I was younger, I had this happen in OoA, but I'm already past what I found hard xDD And the... 6th? dungeon in TLoZ, with all the flaming like-likes >:C Also, the two rooms of darknuts before the recorder seemed impossible, but I found a stratergy eventually!

Axle the Beast
10-31-2009, 02:47 PM
I don't find any of them hard anymore. In OoT at least. But I did have a lot of trouble when I first played them.

But I wouldn't say they were too hard. I never quit a dungeon while playing, although I did quit for a while when I was trying to beat Phantom Ganon in the Forest Temple.

I can see how the dungeons and bosses could be extremely hard for some people though.

Majora's Mask was in a lot of ways a sort of "expansion pack" of OoT. I mean, the story was very different, as was many gameplay aspects, but they were definitely trying to expand on OoT. So I think the difficulty in that (which was admittedly pretty damn hard) was appropriate because at times, I felt OoT could be a bit too easy.

Shadsie
10-31-2009, 02:52 PM
Well. I didn't find the dungeons of OoT to hard when I first played through the game. It was really just a matter of collecting keys and finding locked doors. Now, I found the dungeons in Majora's Mask, much harder.

Really. There was not one dungeon in this game that was not difficult. MM truly is the last hard 3D Zelda game. So far. And it isn't even the time limit which makes them hard, they are just so complex and well designed. Especially for an N64 game. I especially had trouble with Snow Head Temple. Which to this day still remains the hardest temple in MM for me. So yeah. I was really impressed with them.

The only time I've ever felt like not playing the game was during Snow Head Temple. It was very frustrating. Especially trying to find all of the Stray Fairies. But of course it was not as difficult as the 2D games. Especially Adventures of Link. Though I still beat that game.

I almost quit at the Snowhead Temple, too. I had to take days to clear my head and ask an online friend for what to do, if I recall.

ironknuckle1
10-31-2009, 03:48 PM
I found that the stone tower is always hard because thier is the one room where you must keep shining light on mirrors until you shine the block and those enemies kep hitting me or I have to kill them and run out of time.

Master Kokiri 9
10-31-2009, 03:51 PM
I used to run into the scenario of not being able to get past a point several times in several games outside and inside Zelda but that was when I was younger, less experienced, and admittedly a crappy gamer compared to what I am today. But yeah I did run into that scenario sometimes. But I didn't give up playing completely but I just restarted the game and played up to that point. Like with WW I spent like 5 years trying to get through the first time in the Forsaken Fortress.

Y2K3
11-01-2009, 12:05 PM
I found that the stone tower is always hard because thier is the one room where you must keep shining light on mirrors until you shine the block and those enemies kep hitting me or I have to kill them and run out of time. This is the only dungeon where I feel like this. This particular room annoys me to no end, and I think I stopped playing the game for at least half a year now all because of this room.
I honestly don't know how I did it my first time through, because now, it's pretty much impossible for me to do. :tired:

Aki Graham
11-01-2009, 03:34 PM
I find that when I did that, the Stone Mask helps a lot. The Stione Tower Temple was extreme fun for me, especially without the guide. I hate it when I'm doing a dungeon, and my game freezes or I mess up or something. For, after that, I put off playing the game for about a month.

Dungeon killer
11-01-2009, 04:02 PM
The hardest Dungeons for me were:

~Oot

Shadow Temple
It was very confusing and you always had to pull out the len's of truth, mostly because of all the redeads, and the big maze room with all the blades that fall form the ceiling, I had the most trouble there because I thought you had to the hover boots when you jumped from platform to platform.:lol::huh:

Water Temple
This temple gave me the hardest time, it got really annoying to always switch from iron boots to kokiri boots and then switch again and again. The puzzles were very hard and Dark Link gave me a long case of craziness. I wish that you had the transformation mikau mask here it would make alot easier here. But overall this temple was a waste of time to me I wish they would have made it easier.:tired::tired:

~Mm

Great Bay Temple
This is the only temple in Mm that gave me any trouble. The water current was exteremly annoying and the dexi hands gave me alot of trouble also, I hated the consant running out of magic hazard that was my most hated aspect of the temple and there was only a couple of chu chu's that carried magic jar's and i didn't like going back to the same room for magic power.:tired::tired:

Anyway I like this thread I finally got to express my feelings about those temples thanks!;):clap::nerd:

dumb180
11-01-2009, 05:55 PM
On my first playthrough of Ocarina of Time, I got stuck in the Fire Temple for weeks. There's a jump Link has to make, and I didn't think he could do it without falling into the lava. I was so frustrated on what to do next that I went and bought a strategy guide over the matter. Other than that one point, I didn't have too many issues with the difficulty.

Haven't finished Majora's Mask yet, but I'm playing through it right now.. for the fifteenth time. Just finished the Great Bay Temple.. which was pretty challenging. The puzzles were easy enough, but that Gekko... man that Gekko thoroughly defeated me several times. For the first time since Alttp, I found myself running off to buy potions and gather fairies. Then I found out how to beat him and it wasn't too bad really. The Gyorg got me once too. :D

I'd say OoT is a tad too easy, and MM is spot on in terms of dungeon difficulty (now if it didn't have all those sidequests!).

Emicon
11-01-2009, 07:54 PM
When I first played OoT, the Forest Temple had me stymied. At the time, both my mom and I were playing through the game at the same time and she was a little ahead of me. She had incorrectly told me that the Floormasters (the hands that will grab you and choke you) could only be beaten by Din's Fire. Well, I had forgotten to pick it up as a child and couldn't go back until I beat the temple. Naturally, I tried to bypass this dungeon and continued on to beat the Fire and the Water temples before returning. I was stuck for weeks because I thought I couldn't beat this thing. Finally, I just said "Ah, screw it." and went in and killed it with the sword. Mom was amazed and said "Wow, I didn't know you could do that."

Gee, thanks mom. :P

Josh
11-01-2009, 08:10 PM
The only temple or dungeon that has ever given me any trouble ever, is the Water Temple. Every time I played through it, I always had the scenario of being one key too short. After playing through it a heck of a lot of times and breaking a few controllers, I finally gave it to one of my friends and he got me the last one in a matter of a few minutes. That kinda sucked for me. :\

Aki Graham
11-01-2009, 08:17 PM
Speaking from my 'never beaten OoT all the way' point of view, I'm going to have to say that the Stone Tower Temple is probably harder. I have always missed the one key in the hole in the wall with all the Armos's. I mights just play OoT on my old file where I am in the Ice Cavern, JUST to see how hard the Water Temple really is. Is Dark Link hard, too?

MrMosley
11-01-2009, 08:26 PM
Difficulty of dungeons, especially in newer-type Zelda games (at least 3D and on), is something that I can't see myself complaining about all that much. Dungeons in Zelda games 1993 and prior were all but easy (for the most part). LoZ was so confusing that players could get to the end, forget an item, have to backtrack. You could go and play the dungeons in different orders. Simply, it was all mixed up, and that made it pretty difficult. Others, like AoL, were just freakin hard.

Since OoT, the dungeons have been aggravating at points, but nothing too bad. I never had much of a problem in OoT or MM, other than the water-based dungeons for those respective games, and a few times on Stone Tower Temple in MM. I enjoy a challenge, especially in a Zelda game. OoT wasn't really all that difficult compared to most others, and MM was only difficult because I believe the developers intended players to have played OoT prior. I can only compare it to Sonic 3 and Sonic and Knuckles. The levels in Sonic and Knuckles were notably, a bit more difficult than those in Sonic 3. That was because those two games were meant to be one, so the levels in S&K were originally a continuation from those in S3. OoT and MM weren't made in this manner, but I believe that they were somewhat intended to be played as such.

When it comes to games like Phantom Hourglass or Minish Cap, the difficulty was simply a joke compared to previous titles. WW was pretty easy as well, but it had a lot to do and some difficult points, and was just all around a very good Zelda game, that it didn't need overly difficult dungeons to stand out. Twilight Princess was also pretty simple 90% of the time, unless you got stuck on some random puzzle you had to do outside of a dungeon (like me) for about 4 hours.

Aki Graham
11-01-2009, 08:50 PM
Yes, Wind Waker and Phantom Hourglass were, ahem, FRICKIN EASY, but I think Phantom Hourglass had some real difficulty mixed into it. For instance, the dungeons are just big rooms that are made up of traps, which is pretty insane. Majora's Mask is thought by some to be the hardest 3rd dimensional game in Zelda. 4 temples wasn't a hard idea, but I think the bosses were the things that made the temples hard. OoT was just... pathetic in terms of dungeon difficulty. Starting right now, I could probably finish the Dodongo's Cavern before 10:00 EST. And, while we are speaking about it, LoZ and AoL were near impossible for me, especially because of the order of dungeons. 2nd dimensional Zelda games in general, though, were plenty easy for me. But I think that, because the N64 games weren't in a Birds eye view, that it was harder. The limited vision would have contributed to that.

SuperSilly
11-04-2009, 06:32 PM
I wouldn't say that OoT was difficult at all. I died a few times, sure. However I never really got to a point in the game where I said to myself, "I can't take it any more!" and put the game down. The only part I remember being stuck on for a while was finding the last carpenter in the Gerudo Fortress. I found him eventually, though it took awhile.

As for MM, while this game is more difficult than OoT, it still wasn't able to aggravate me to the point where I stopped playing. Though I do remember coming very close to quiting at two points in MM:

At the giant column puzzle in the Snowhead Temple, and during the alien sidequest at Romani Ranch. In the end, the answer to the Snowhead puzzle came to me after goron-punching the column out of frustration. And for the alien sidequest I just tried again and again... On the last try I didn't use Epona, apparently this helped me a great deal.

Judai
11-04-2009, 06:34 PM
Mm... I hate the Water Temple, but I know where all the keys are now so it's not a pain.

The only one I think I may have given up were both Water Temples in both games.

Kybyrian
11-04-2009, 08:06 PM
Of course in most situations a dungeon will be hard when you first play it, but that doesn't make it too hard. You get better if you do a second playthrough of the game, and all of the dungeons are made to have puzzles to where you have to think about things a little bit. If the dungeons were too easy then it wouldn't be fun at all. I think that for the most part all of the dungeons were placed right where they should be as far as difficulty was concerned. Anybody can find the first playthrough of the Water Temple or Great Bay Temple challenging at first it's just the question of whether you want to put up with the fact that you're playing it for the first time and without help it isn't necessarily going to be all that easy.

Waker of winds
11-04-2009, 08:10 PM
Ummm, for me, the hardest Temples were the 2D ones, in the older games.

3D Temples were also hard, But solving 2D puzzles is not my thing. I always get stuck.

Nowadays I solve the OoT Temple puzzles without thinking, but I've been stuck in OoA's 6th Temple for days:(.

Flagpole
11-05-2009, 03:54 PM
OOT dungeons aren't that hard, and i wouldn't complain about them, who doesn't want a challenge after beating the spiritual stones thing?

Something i have to agree with is the fact that MM dugeons have a different style, though they aren't that hard: I beated Woodfall Temple in 2 days without using a guide (Also, my stupid self played the Song of time and restarted time).

Kell
11-14-2009, 09:02 AM
I use to have serious trouble with the 2D top-down Zeldas, but now I've got the hang of them. All the 3D games are rather easy in my opinion.

zeldaoot4ever
12-16-2009, 03:24 PM
Most of them arent so hard and some of them are closer to too easy like the Spirit Temple (I think it is too easy, becaus it just gather many things u have already done in other Dungeons). In OoT I had more diffculties only in the Forest and in the Shadow, but they arent hard. Hard, really hard, only the Great Bay Temple of MM.

MiloulovesZelda
12-19-2009, 08:24 AM
I don't think OOT temples are too hard, I played through it with only using once a walktrought (water temple, missing keys) but MM was pretty hard i guess especialy with the time limit I just didn't know how to beat the last temple because of timelimit!

Hero0fTimeLink
12-19-2009, 10:46 AM
I actully thought Ocarina of Time and Majora's Mask temples were rather easy(besides great bay temple in MM). Sure the first few times i played OoT water temple was annoying but it wasn't hard just confusing.

Pocket Asian
12-19-2009, 08:44 PM
The dungeons in Twilgiht Princess were the only frustrating ones for me. Its was my first Zelda game so I didn't know how puzzles in dungeons were to be solved. After I got the hang of it, it was easy. Ocarina of Time was easy for me. The only one I found hard was the Water Temple only because of Dark Link. Other than that, they were all easy.

Moving on to Majora's Mask, even though I still need to beat the Stone Tower Temple, I think its fair to say that the Great Bay Temple was the hardest one. It wasn't hard, but very annoying. Especially Gekko because the game glitched up on me. Gekko got me trapped in his giant bubble and when I was supposed to be launched out, I stayed floating in the air. I could still do things, but if I tried, and I did, to swing my sword, Link would do a jump attack, and I would be there forever because Link would never hit the ground.

CZG
12-20-2009, 11:42 AM
None of the dungeons is really hard. Zelda is a good game with no weird stuff happening without any explanation. You always get clues, you have a map and a compass usually, you don't make light in a room by hitting the wall with a hammer or something weird...

The first two games were quite hard, but after these it was just a breeze.

How can people have troubles with the time limit in Majora's Mask?
You just need to get the hang of it. Know when to save.

Slow down time by playing the song of time backwards, play until you have the song to enter the new dungeon, save, start from day one (with slowed down time) and warp to the dungeon right away. This leaves you with more than enough time to beat the dungeon and drop off the fairies. Save, beat the boss and then have another three days to do sidquests like upgrading your sword and such...

Did you ever need more than two hours to beat the puzzles of a dungeon? No, you didn't.
The game's amazing atmosphere made you freak out. The moon is falling, the third days music speeds up...
Play this game, it's good.

Bloot
12-20-2009, 08:50 PM
Well, we all know how hard a Dungeon can be in Ocarina of Time or Majora's mask- but are they maybe too hard? Like, hard, but too hard, hard enough to put you off playing? Especially if you are playing the dungeon first time, or without a walkthrough. Have you ever suffered from that? when you just get so frustrated with a dungeon that seems unbeatable, that you quit playing?

Ahhhh, I have been here before too. I first got OOT when I was eight or nine and it took me, like, five years to beat (I was about thirteen or so). Buut, not because it was too hard! More so because I had a wide attention span and got bored easily. Not that it was boring either! You get my drift. Anyway, OOT seemed really hard to me at first, but I would just check my progress with a walkthrough and find that I was missing some key essential in completing the dungeon. I think that the key to Zelda's difficulty is that you spend so much time over-thinking that you miss something really easy. Anyway, a lot of dungeons put me off playing but I ended up going back to them in the end. So, if this is your problem my advice is to just hang in there. When I was playing Zelda walkthroughs weren't as easy to access as they are now, so you shouldn't have too much trouble beating them.

Flagpole
12-20-2009, 10:51 PM
Yeah, I'm posting here again :D
I can't believe I made such a short post.
Anyways, back to the topic...

OOT isn't that easy, and most of the dungeons and temples confused me. I remember not giving up, but being super annoyed in two stupid things at the Dodongo's Cavern and Jabu Jabu's Belly.

Dodongo's Cavern, I didn't know how to light the two skeleton eyes... then my little sister helped me telling me to go over the skeleton XD
Jabu Jabu's Belly, I didn't know where to go after beating all the 'tail' monsters... used a guide to know where to go XD
As for the temples, like someone said before, I didn't know Link (at the 'fire-wall-that-chsaes.you' room) could do a jump.

Now, for MM, I can't really say much...
I only beated Woodfall Temple, and today I got the Fire Arrows at the SnowHead one.
Something very challenging about MM temples are their complex design, that way, you are confused most of the time.
Also, the design is something that differences OOT's temples and MM's temples: at OOT, you can remember what to do if you don't play the game for months, at MM, you can't (at least me).


Even with the time limit and confusing design, I'll never give up on MM's temples... Especially now that I don't long have the fear to play MM (before, I never played because maybe I would ahve to go somewhere without waking up an Owl or the light could go off).

Death
12-27-2009, 07:47 AM
Not really, especially after you've gone through it once. You've just got to have your wits about you and be persistent.
Plus, The rewarding feeling after completing a difficult dungeon more than makes up for any frustrations.

Bigelover88
01-31-2010, 09:59 AM
The Dungeons may look hard in the beginning but when you look at your Dungeon map and compass it's a lot easier to navigate. And like said before by others, after completing the game the first time it's so much easier.

miku
02-01-2010, 10:49 PM
I just spent the last few days playing OoT and I am appalled at the first post of this thread.

OoT dungeons = mind numbingly easy

athenian200
02-02-2010, 04:56 AM
I disagree about the 2D games being harder. I've played through them, and I'm pretty sure they're actually easier because you don't have as many directions and camera angles to worry about.


Anyway, most of them aren't TOO hard, but here are a few that came close:

OOT:

Water Temple
Shadow Temple

MM:

Great Bay Temple

PH:

Temple of the Ocean King

Ikana
02-02-2010, 04:12 PM
OoT dungeons are not that hard.But MM dungeons are much harder than Oot.I don't think that there that bad.

Hiroshi Mishima
02-05-2010, 05:25 PM
This is kind of hard for me to accurately judge on. I've been playing the Zelda games since they first came out on the NES, so some of my memories are foggy on specifics. For instance, I can tell you that after attempting Zelda II several times as a child I decided the game was absolute rubbish and never played it again... until I got it on the Collectors Edition disc for the Gamecube and became interested in playing those four games again. Especially Zelda 1 and 2 because for me it'd been many long years since I last played them, particularilly Zelda 2 which I hadn't played in a good 15+ years. I discovered that while the game had a lot of issues and was brutally hard for a Zelda game, it was still fun. Funner on an emulator with some good codes, but fun none-the-less and I enjoy playing it now.

On the flip side, we have Ocarina of Time and Majora's Mask. Now these games... I love them, and I always will love them, but replaying them is something I consider a real non-issue most of the time. I played through Ocarina until I got to the final area, Gannondorf's Castle or whatever it was called. Then something happened and my save got deleted (the N64 was a.. troubled system), so I probably said "Screw it" and put it aside to play other games or focus on school, etc. If I had to say anything, I'd say Shadow Temple was obnoxious, but not too hard. Likewise I'd say that the Water Temple was overly confusing, but not really hard. Go over to Majora's Mask.. we got a whole new ball of wax here. I can't recall much about my first few attempts to play it (I couldn't afford it so I had to rent it several times during the N64's life, before getting it used years later), but I definitely recall my frustration with the Great Bay Temple. It was overly complicated and the fairies were obnoxious to get in a few rooms.

But I'll be frank, I really, really wanted to absolutely love Majora's Mask as a game... but I couldn't back then. I think I came close to hating it almost as much as I hated Adventures of Link. I thought of all the redundantly stupid minigames, many of which are damn near impossible for a lot of people. I thought of having to constantly redo things because I had to go back in time. I thought of all the grief that the Goron and Beaver races put me through... and I never did get to the Stone Tower, because I never had it long enough at the time to get to that point, and rentals, hah, losers always delete every damn save that isn't their own, so I'd always have to start over. You can only take that so long before it gets to you. But the only thing I really hated was the gameplay. I loved the storyling, music, characters, etc.

Flash forward to now and I'm playing Majora's Mask again for the first time since the N64 days of 2000 or so. I'm loving it for the most part, but I still think this was Nintendo's all-time "we hate the gamers" moment for minigame crap. I know WHY they needed them all, but they didn't have to make them so gods-damned hard. I wanted to seriously injure someone after attempting a couple of these, such as anything involving arrows or racing, which isn't helped when the characters act snooty towards you. I can't even begin to forget my grief upon learning I accidentally reset time just before my Gilded Sword was finished..

But I digress, I think I've wandered off topic just a wee bit. Back then, yeah, I guess you could say I found Majora's Mask WAY too hard and Ocarina not so much hard, but obnoxious. Still good games, but just not the ones I like replaying very often.

Starchain1
02-21-2010, 06:18 PM
I think that most of the temples are set just perfect becuase it has to go easy to hard

Colton
02-23-2010, 09:45 PM
I think they're were hard but easy at the same time. I think I just honestly made it a tougher time for me. Even if I had a walkthough I woudn't be as patient as I should be and sooner or later it would cost me. Water temple was the hardest, but the shadow temple was the most annoying.

Colton
02-23-2010, 09:47 PM
I thought that the dungeons were hard, but I made them even harder by messing up. I would grow impatient for a lever or something and it would end up costing me in the long run. But if you just be patient or use a walk through you can always finish it.

bellum
02-23-2010, 11:23 PM
No temple or dungeon in Ocarina of Time really gave me any trouble, not even the first time I played it. I think the temple that gave me the worst trouble would be the Forest Temple, which probably sound very stupid. I repeatedly got lost in the Forest Temple, because I didn't know what to do. Eventually, I finally got it all right, and completed the boos, Phantom Ganon, which I also had a lot of trouble on. Phantom Ganon was horror to me. I couldn't beat him at all for some reason.

yann
02-24-2010, 10:28 AM
Please say you are joking... The Zelda dungeons are far too easy at the current moment, if anything they need to make them harder or maybe mroe quizzical. I seriously would become far too bored if they became easier.

Bluelink6
02-24-2010, 10:57 AM
Yeah, and you're talkiing about Recent ones...Yes? Or Did I misinterpret your post?
I found the water temple strangely easy...I tryed about 4 or 5 times, but never did much, and then returned again and did it in one. Shadow Temple however....ugh, i hated that one.

yann
02-24-2010, 12:41 PM
Yeah, and you're talkiing about Recent ones...Yes? Or Did I misinterpret your post?
I found the water temple strangely easy...I tryed about 4 or 5 times, but never did much, and then returned again and did it in one. Shadow Temple however....ugh, i hated that one.

No, I don't think you did misinterpret my post at all. The hardest dungeon in OoT is probably the Ice Cavern, purely because you have to keep coming back for more blue fire, and it doesn't even count as a proper dungeon, more like a demi-dungeon.

I don't know whether you notice, but alot of the time Zelda games use not exactly the same but similar puzzles in each of the games dungeons. I seriously play through Zelda games with little difficulty in most of the dungeons. But, OoT is really quite easy.

Tom
02-24-2010, 12:43 PM
I didn't find the dungeons (from OoT) that hard. And I've seen some of you saying the Water Temple was almost impossible to go through. I'm not saying it wasn't hard, but it only confused me a lot. I guess if I was older I'd have managed to go quickly through it, for it was my 17 year old friend that helped me out (I was 8/9 years old).

And yes, I did quit playing at the Water Temple for like 3 years. I didn't use walthroughs on OoT, and I was little... Everything was sorta hard to me.
Ocarina of Time has really good dungeons, and I don't think they're easy at all. Stop calling it a bad game, seriously. What has it done to you guys? lol.

Master Link
02-24-2010, 08:24 PM
Sure these dungeons are difficult, but I feel that these are the right difficulty level. Many people say that the Water Temple is almost impossible without a walkthrough, and it is confusing. But if you pay attention during the cutscenes, to see the room under the floating block, and keep a mental record of where you have been and what is there you will be fine.

I love the difficulty level of Ocarina of Time, but I have never had a chance to play Majora's Mask. They took thinking and intuition; things that I think today's games, mainly Phantom Hourglass, lack consistently. I hope that in the new Zelda Wii they try to up the difficulty levels.

Stick to your veteran fans Nintendo and make the little kids think for once!

Seanileus
02-25-2010, 04:42 AM
Zelda games are not that hard.
Except maybe the first two.

Olaf Forkbeard
03-10-2010, 09:11 PM
The hardest dungeons ive found in a 3d zelda game were the MasterQuest edition of OOT. I'm sad to say i have yet to beat the spirit temple. Not even a guide can get me through it. I must be reading something wrong... MM was fairly difficult, but doable, and OOT I've done so much I can't see it as hard anymore.