View Full Version : What Would You Change?
Twilight Prince
09-12-2009, 09:31 PM
If you had the power to change something in Twilight Princess, what would you change? Or if you liked it, and would not change it what would you add?
I loved TP so I would not change anything, however, I would add more side quests to the game, then you have something to do besides just the main story. But what about you?
Dragon565333
09-12-2009, 11:44 PM
Wow that is Hard! >.< I loved that game so I would add Like you said More Side quests... And maybe adding more things to obtain (like Clawshot and Spinner)
Zarom
09-13-2009, 12:56 AM
I would really want more side quests. Also more use of items like the Ball and Chain, Dominion Rod and Spinner outside of the dungeons. I would have also liked to see magic, and having more difficult ennemies and bosses. It was too easy.
Kitsu
09-13-2009, 01:11 AM
Mainly, I would want to reduce the linearity of the game and add more options and allow more ways in which a temple or dungeon can be completed.
I'd also change Hyrule Field, that is, making it more 'open' (more like a vast expanse of land, like a prairie in some parts, and more hilly and mountainous in others).
Lastly, I would increase the difficulty of the dungeons and bosses, and also make it so that a boss's defeat wasn't restricted to one method, this adding to the increased difficulty, that is, making the player figure out a plethora of methods to weaken and ultimately slay the boss. Likewise, this would take away from the linearity, which would be my goal in changing things.
basement24
09-13-2009, 11:21 AM
I really did enjoy the game, but I think there could have been a bit more use of the dungeon items like the Dominion Rod and especially the Spinner. They were great items, but more places to use them would have been great.
The additional non-dungeon places to use them (or rather non-dungeon in terms of not the dungeon they were found in) seemed tacked on. It almost would have been better to leave the item in the dungeon and not keep it as a part of your inventory instead.
Other than that, I was really satisfied with the game. I know people say it was easy, but conversely everyone complains that the harder Zelda titles are too hard. So maybe they could find some kind of middle ground, but then I know there would still be complaining it wasn't harder / easier. :P
Durion
09-13-2009, 12:27 PM
Firstly, I would change the use of the Ball and Chain, Spinner and Dominion Rod. I would change it so that each item got to see more use outside of their respective Temples, There were a few exceptions for where each one got used but thats it (Like getting Heart Pieces or moving the statues to get the letters).
Next I would change Zant, Not because I didn't like Zant, Its because I think it would be interesting to see what the game would have turned out like if Zant was his own person and was his own source of power. Although I would have still wanted to see him going insane when he realised there was nothing he could to do to stop Link. I think that if the game would be remade like this it may make this game's plot even more interesting.
The third thing I would change is the Temples, Although I like them as they are I think that what I would change could make the game even better. I would like to make it so there is more backtracking and alternative routes in each Temple (And each of their bosses). Every temple with the exception of the Arbiter's Ground and the Water Temple were all pretty much a straight forward path (except although a few temples had main rooms they were still straight forward). I would also like to see each temple longer....they didn't seem to last that long compared to Temples from OoT.
Following on from the last one I would change the Bosses, They was only one way to beat these making them easy, I would like there to be a bit of a mix in there. MM is a good example as there are 2-3 way of beating each boss in that game, In TP each boss was just finding out the bosses weakest spot and using the same technique to hit it (except for mid way when a few bosses changed their own strategy).
Finally is the hardness of this game, I felt that it was a little bt too easy. A few parts did challenge me but these areas where rare and only happened in the later Temples...outside of the Temple's there was actually nothing to give me a challenge. So, I would make this harder but not so hard that everyone complained about it being to hard.
Werewolfy
09-13-2009, 08:39 PM
Okay, to start out, I'd like to say that TP was a very good game. I know lots of people like to complain about it being too much alike OoT, but it really was its own game at the same time. Despite its being a good game, it does have its flaws, as does every game.
First thing I would probably change concerns the Spinner. It was an awesome item, as I'm sure many would agree. It had one flaw, though: it wasn't used enough. Okay, so you used it in Arbiter's Grounds, and you even used it to get a few heart pieces. But it wasn't used beyond that. There are items, such as the Bow and Arrow, which are used in multiple dungeons, since they're all-around items. The Spinner could be much the same, if Nintendo allowed. It was a very good item idea, but it didn't get enough use.
Another thing I have a concern about is the Slingshot. It felt very tacked-on to me. You used it very little before the first dungeon, and then it became useless. Just another item to eat a slot in your inventory. Worthless!
The Magic Armor is another thing that needs to be fixed. I liked it. I mean, it could be used to get rid of money so you could get that chest in that dungeon that would otherwise be forgotten about. It was useful in situations in which you had tough enemies to face (such as floor 49 in the Cave of Ordeals). Yet, it had one flaw: it was treated like an armor upgrade rather than an item. This means you had to equip it like armor, which involves hitting the Start button, going over to it, and hitting the A button. Same thing to dequip. Now, if it were treated like an item, it would be a matter of assigning at a button (Y or X) and hitting that to equip/dequip it. A lot easier, don't you think?
My next complaint has to do with the hidden technique, the Great Spin. You charged it and unleashed a powerful spin attack. Cool, right? Wrong! You had to build power, and then be at full health, to boot! Not only does this mean you'll almost never use it (come on, when was the last time you were full health in the middle of a dungeon?), but it's a pain to execute, as well. If it didn't have that full health requirement, it wouldn't be nearly as bad. Or if it still had that requirement, but expanded on all your sword attacks. Either way works for me.
Now we move on to the Helm Splitter. To do this move, you had to first Shield Bash, and then hit the A button (I do believe, it has been awhile though). How about, instead, we get rid of the Shield Bashing part? Instead, maybe we hit A, then B in mid-air. It would be a lot less of a hassle to use, right?
Another thing lots of people have noticed about TP, is the lack of strategy involved in the boss fights. They are all simply too easy! I died maybe once at Zant my first play-through, and once or twice at Ganondorf (the fight as a whole) my first playthrough. Pathetic! They're the final two bosses and I didn't even break a sweat deafeating them! Gohma (or whatever the Temple of Time's boss is) was easily the easiest boss of them all for me. Again, no skill was required at all. You simply find the working strategy, and apply it until the boss is dead. Nothing at all to it. This also ties into the enemies.
The enemies in TP weren't hard at all, except for the Dark Nuts. They, unlike others, required thought and skill to beat. They actually hit you once or twice, and it hurt. In other words, they were awesome. The other monsters, however, were poor. Their AI is incredibly stupid and needs work, as does their placement. Maybe have them ambush you out of nowhere? Maybe place them in an area that will benefit them, but not you? Come on, Nintendo! Where's the challenge?
Both of the above two things could be fixed with Difficulty Levels. With this, we could have hard-core gamers, new gamers, and regular gamers all be happy.
Another big complaint I have is Zant. He was a terrible character at the end! Nintendo did a good job making him out to be an evil, powerful guy who needed to be stopped, until the end, when he was just revealed to be a whiny, pathetic, over-dependent brat. I was hugely disappointed with his turn-out. I really do believe he had a lot of potential, and Nintendo ruined it!
EDIT: The post below mine has reminded me of some other things:
Personally, I liked Wolf Link. It might be that I'm biased, since I love wolves, but it seemed to work for me. For one, the senses was something new and unique that added something to the game, in my opinion. I liked how the scents were implemented, how you could dig for rupees and such, and even that you could see otherwise invisible creatures. However, the wolf also had its flaws. For one, his attacks lurched you forward, bringing the possibility of leaping right over the edge. Another thing is Midna's cheap attack. It was a one-hit KO to the Twili monsters, which goes back to what I said about enemy difficulty. Now, I don't think it was a bad attack, just that it was overpowered. If, instead, you had to weaken the enemies first, and then go in for the kill, it would have been a lot less cheap.
Another thing that I (and others) have come up with is the possibility of Werewolf Link, as opposed to Wolf Link. He would be a lot cooler, it would make more sense that people and Gorons be afraid of him, and his attacks wouldn't send him forward. The senses would still be in the game, he could actually use items like this, and it would fit more with the theme TP had.
The Double-Clawshot was a major disappointment for me. I went through the City in the Sky, thinking it was a cool dungeon, bound to have a cool new item that I just couldn't wait to see, and I find another Clawshot! Granted, this opened up new possibilites the normal Clawshot didn't, but I just can't help but think that someone else (such as Barnes, maybe even Fyer) could have made that for me. Yes, I'll give that it's cool, but certainly not cool enough to have its own dungeon, when another item could have been there.
Zeruda
09-13-2009, 10:01 PM
I would completely rid the game of Wolf Link. *bricked*
I know somebody is going to "Baaaw" at me about it, but personally, I think it'd be a lot more interesting to have to use your items to make your way around the different levels instead of being a wolf, and I also think Epona needed more screen time. For having such interesting items like the Spinner, Double Claw Shot, and Ball & Chain, there just wasn't enough need for them in the game, and that was unfortunate. I think the entire transformation was a bit silly, and I think the game could have had felt a lot more Zelda-esque had their been more need for the items you obtained.
Smitie
09-15-2009, 03:23 AM
TP is a very good game, but still I think the following changes could have been better.
First of all, I would keep wolf-link, but make the levels you have to use him more challenging. Now it is just sniff on an item and follow the scent, no real threats, no puzzles, just walking and avoiding enemies.
Then I would make the bosses a bit more difficult to kill. Some bosses are already challenging (Stallord, Argorok), but others are way too easy.
Last but not least I would kick ganondorf out of the game. Zant should have been the main evil character and he really was until ganondorf appeared. Zant should also take over hyrule castle instead of keeping zelda there as a 'sort of' ruler'.
Nepolink
09-15-2009, 06:29 AM
I really liked the idea from Wolf Link, i enjoyed to use him but the problem was he has so much easy quests. The only role he has was to find the Shadow Insects en return the province into light again. Well he has some roles in the Temples of Twilight Princess too, not enough in my opinion, only to search for poe's and the Death Sword in the Arbiters Grounds. I really wanted to use him often, the way we have to use him was really disappointing. I love wolves in general, i didn't like the Shadow Insects quest with him. That was also him most important role into the game. He needed more love.
Second one are the special items like the Dominion Rod, Spinner and the Ball and Chain. They have to me my favorite item in all the Zelda games ever, finally i see another idea than the standard Bow and Arrow, Bombs, Hookshot etc. The problem was they were hardly used. You only needed it into the Temple were it's placed. Also i wanted to see a more challenging area's with the Spinner, like the ''Spikey Barrel'' thing in the Arbiters Grounds. The Bal and Chain was only for breaking the Ice blocks or another frozen thing. I found out you have to use all this specials items in the last Temple or know as the Hyrule Castle to Ganondorf. I wish we could use this items more.
Hearth Pieces is the thirt, they were just so easy to find. I had a hard time finding the Hearth Pieces in the other Zelda games, but in TP it was just a giga easy quest. The secret places were just easy to find. They really need difficult places or more challeging stuff. The way we have to find them in TP was nothing against what i did in Ocarina of Time.
I agree also with the people about Zant, he was just used by Ganondorf to return. I wanted to see him as bloodthirsty Vampire something who's got him own Power source. My first thougts was that Zant was a new Major enemy, he turned out as a weak crazy bastard used by Ganondorf. I really loved Zant, and i still love him after his crazy doing in The Twilight Real. It's only a unfortune he didn't have his own power.
Overall i really love Twilight Princess, much better than Ocarina of Time but a game can never be a perfect game, like the difficulty of this game was off. But we can hope for a better challenge in the new Zelda game in 2010, and i hope Wolf Link will return with a better role. Also i would be nice if the game had different Swords, Boots, Shields and Tunic's in OoT. Well, they had but not the same idea as OoT.
One last thing are the bosses, i would also make them a little bit more challeging. The Goron Darbius was the biggest challenge for me and the bosses like Argorok was a piece of cake. Zant was the funnest battle. The game was very long overall, i spend 35 hours beating it, but to easy.
One funny thing, even my mother told me this game was easy, and she is overall really bad in games.
ironknuckle1
09-15-2009, 07:14 AM
I would add an optional Dungeon with an optional item that you can get such as the lens of truth because i was hoping that was in this game.
Werewolfy
09-15-2009, 06:43 PM
I would add an optional Dungeon with an optional item that you can get such as the lens of truth because i was hoping that was in this game.
The Lens of Truth, huh? The thing about adding something like that into this game, is that Wolf Link's senses kinda took the place of this item. It would be pointless, gameplay-wise, and would actually only feel tacked-on. I'd be willing to bet that you, and many others, would actually complain about its presence.
The other thing about this is that it would make the game even more like OoT. People already complain about its being so similar to that game, why would we want to add another OoT element?
I, personally, thought TP's own items were unique, underused, and didn't need much more to them. The notable exceptions to this would be the Slingshot and Double Clawshot. The Slingshot was just plain useless. The Double Clawshot seemed to me like it was there for lack of a better idea. We could have easily had a second Clawshot made and given to us by another character (such as Barnes or Fyer maybe), and that would have opened up the possibility of a new item in the City in the Sky dungeon.
Cobalt
09-22-2009, 07:34 PM
I always wanted to elaborate on Telma's Bar, and the group of people that met there. This secret society type group were always interesting, yet you only see them when you need to go somewhere. I think the story would have been helped if they had had a bigger role. Once initiating Link, they each set out to do something, instead of only one of them being gone. That way, you'd have to go looking for each individual member with only vague hints as to where they were.
I would change/make,
The everyday enemies stronger.
The bosses harder and widen the range of attacks and tactics needed to destroy him/her.
Make Hyrule more vast and lively.
Add magic.
Make the twilight realms monsters twice as strong as regular ones.
Mmmm I guess that's all I got.
dumb180
11-15-2009, 04:41 PM
-I'd remove Ooccoo's, or at least change them into a species that has mastered getting out of pots.
-Maybe a little more wolf stuff. Just little things, like more animals to talk to.
-Link would get the horse caller much, much earlier.
-If the enemies were little tougher, that would be pretty great too.
Axle the Beast
11-15-2009, 09:17 PM
First and foremost I would add difficulty. The game was way too easy and needed to be a lot harder. Especially I would beef up the bosses, giving them more health, new attacks, better AI, make them more aggressive, etc. Wouldn't need to change their overall strategy too much, but I might modify a little.
Add more to Hyrule Castle to make it larger and more like a gauntlet of tough foes.
Spice up the overworld and add more random wandering and sidequests.
Finally, I would add more usage of the various items. More reasons to use items after you got them, both in the dungeons and for sidequests. Items like the Gale Boomerang, Spinner, Ball & Chain, Dominion Rod, and Double Hookshot. They were great items that needed more use. I would also add more dark areas, especially in dungeons, and make them much darker, so you really have to use the lantern more. I would also probably add more Lantern Caves. They were sort of like mini-dungeons, and they were awesome! ^^
Nayru's Love
11-21-2009, 08:06 AM
I would change a few things:
- Make it clearer on where to go between temples for newer users.
- Make a Veteran mode
Petman1325
11-21-2009, 07:26 PM
I'd add a few things.
For starters, I'd add the magic meter and take out the usage of rupees by the Magic Armor.
I would also like to make the dungeons harder, as well as their boss fights. The dungeons weren't that long, but they should've been a bit longer and have been harder.
I would also make it so that way the whole deal with the trapped by the plot thing isn't that significant (unable to escape Twilight, etc.).
knowlee
11-21-2009, 09:52 PM
Hmm...although TP is one of my favorite Zelda games, I did see some flaws in it and it is those flaws that I would change.
For one, I'd make there be more magic-capable items in the game. Magic is essential to the Zelda world and I would've liked it if TP had some items that used it. Secondly, I'd make the game a bit more harder. I mean yes, I did have trouble on some bosses and dungeons, but most of the time, they weren't that hard. I'd beef up the bosses and dungeons and make them a lot harder that they were originally. And thirdly, I would make the items that you get in the dungeons more useful when you are out of the dungeon. You would be able to use them a lot more other than just the ways the game already has it set as.
Shadsie
11-25-2009, 02:05 PM
I just re-started a game just for the heck of it, took myself from the beginning through the Forest Temple...
Diababa is pitifully easy to kill. Sure, it's the first boss of the game and the first bosses are always a light touch because you aren't so strong yet, but ... too easy, way too easy. In fact, I don't think the real action of the game picks up until after the Forest Temple.
So, I echo the sentiment of "harder bosses."
But I'm also lobbing a brick at Zeruda for her comment on Wolf Link. Wolf Link is a large part of the reason why I enjoy the game so much. Therefore, I echo the sentiment that there really should have been more "wolf-things" such as more animals to speak with, more puzzles and clues to find involving Hyrule's wildlife.
More places/things to use the Ball and Chain on. That thing was awesome.
More realistic magnatism in the Goron Mines. I *loved* walking around on the walls and cielings with the Iron Boots, but... oh, come on, if that were in any way realistic, Link's hat would fall off or at least flop downward and his shield and sword would get drawn up. You know what might be cool? If he got to keep the wooden sword and was forced to use the wooden sword and shield within certain parts of the temple becuase the magantism is too high for him to keep the more powerful metal stuff out of Hammerspace/his pouch/Midna's storage/wherever the heck he keeps stuff he's not using. Of course, wooden implments bring up the obvious problem of fire/lava, but that could be an added danger - Don't fall into the lava or get your gear near open flame or you'll lose it. Not all rooms in the Goron Mines would be unfriendly to metal, but having a few high-mag rooms and a need for using the wooden gear while walking on the cieling would be interesting.
Axle the Beast
11-26-2009, 11:49 PM
I just re-started a game just for the heck of it, took myself from the beginning through the Forest Temple...
Diababa is pitifully easy to kill. Sure, it's the first boss of the game and the first bosses are always a light touch because you aren't so strong yet, but ... too easy, way too easy. In fact, I don't think the real action of the game picks up until after the Forest Temple.
So, I echo the sentiment of "harder bosses."
Yeah, Diababa was embarrassingly easy, really. I actually thought Fyrus was a bit worse, but that's just me. I do agree that the game didn't really pick up any real difficulty until after the Forest Temple, but at the same time, those early portions of the game were in some ways my favorites. The Forest Temple was pretty challenging and interesting for the first dungeon in a Zelda game. Minus Diababa, of course. Besides him, it actually surpassed any other Zelda game when it comes to the first dungeon... for me at least. I've always thought the Forest Temple was incredibly well-designed considering what it is, and because of that I tend to think it's the best dungeon in the game, if not my personal favorite.
But I'm also lobbing a brick at Zeruda for her comment on Wolf Link. Wolf Link is a large part of the reason why I enjoy the game so much. Therefore, I echo the sentiment that there really should have been more "wolf-things" such as more animals to speak with, more puzzles and clues to find involving Hyrule's wildlife.
I don't think Wolf Link should've been removed either. I do tend to have a little more fun playing in human form, but Wolf Link was still a nice addition and I didn't mind one bit switching to him every once and a while.
Alas, I felt they didn't really put enough time or work into the Wolf Link portions of the game (this tends to be the source of most of my issues with the game, actually: not enough time or work). The Twilight areas were pretty interesting, but there were only three and then that feature of the game was removed entirely. Then you had the ability to turn into Wolf Link at will, but all the depth to it seemed to be gone. There were no new additions.
I would have liked it if, as you said, there were more puzzles and elements of the game tied to the wolf mechanics. I also would have liked it if there were some way of gaining new abilities for the wolf. Nothing you got in the entire game, save for Hearth Containers, transferred over to the wolf, and you gained no wolf-unique powers throughout the entire game. I would have liked it much better if they had upgrades for Wolf Link to give you new abilities or traits to use, perhaps sort of in the style of the Hidden Skills... that could work. Making these changes would have added much more depth to Wolf Link, and made him match up a little more with the traditional flow of the game.
More realistic magnatism in the Goron Mines. I *loved* walking around on the walls and cielings with the Iron Boots, but... oh, come on, if that were in any way realistic, Link's hat would fall off or at least flop downward and his shield and sword would get drawn up. You know what might be cool? If he got to keep the wooden sword and was forced to use the wooden sword and shield within certain parts of the temple becuase the magantism is too high for him to keep the more powerful metal stuff out of Hammerspace/his pouch/Midna's storage/wherever the heck he keeps stuff he's not using. Of course, wooden implments bring up the obvious problem of fire/lava, but that could be an added danger - Don't fall into the lava or get your gear near open flame or you'll lose it. Not all rooms in the Goron Mines would be unfriendly to metal, but having a few high-mag rooms and a need for using the wooden gear while walking on the cieling would be interesting.
That's an exceptionally cool and interesting idea. I like it a lot!
It also reminds me of one thing I've been seriously missing as of late: equipment switching, like how it was done in Ocarina of Time. I loved having all kinds of equipment (tunics/armors, swords, shields, boots) that had different traits that you would constantly switch between to adapt to different situations. I would really like to see a return of this, and I think it could have seriously improved Twilight Princess, especially considering the awesomeness of the Zora Armor, and the presence of the Hidden Skills.
nicktheslayer
12-01-2009, 11:06 AM
I would add a built-in Master Quest mode, which would be hard.
REALLY HARD.
Mainly because the game was so easy... :\
Halo siera 117
12-01-2009, 06:45 PM
I'd add a few things.
For starters, I'd add the magic meter and take out the usage of rupees by the Magic Armor.
I would also like to make the dungeons harder, as well as their boss fights. The dungeons weren't that long, but they should've been a bit longer and have been harder.
I would also make it so that way the whole deal with the trapped by the plot thing isn't that significant (unable to escape Twilight, etc.).
I think that Petman hit the nail on the head, I also think that Zant should have played a bigger roll the rest of the game after you beat him, like helped Ganon in one of the Ganondorf fights (as there was plenty).
Shadsie
12-01-2009, 08:45 PM
I was playing TP the other day and commenting to my guy about this. I'd *love* to play a Master Quest version of Twilight Princess. They'd probably have to create a whole new disc for it, though, because of the very fancy TP graphics. They take up a lot of memory/power, I imagine. (Urg, this was a response to nicktheslayer. I hit "reply with quote" on this thing and it didn't work! I miss the old board).
I thought of another thing I'd change. It's a small thing. I remember a friend of mine on AIM complaining about the Wolf Howling - you just use it at certain points to summon the Golden Wolf, and then you don't use it. Thinking on that, yeah, I would have liked there to be some mechanism to howl at any time, much like how Link in OoT and MM has his ocarina all the time. You have your special songs, but you really don't need to use them all the time - however, you have the option of just playing for the heck of it. Sometimes, I'd play the Song of Storms or Saria's Song without need just for the heck of it, just for fun. It would have been nice to have Wolf Link running across Hyrule howing the Song of Healing or the Ballad of Twilight at the moon randomly! It's sad that the howling was a set thing and not a ready, random option.
Rensch
12-09-2009, 03:54 PM
The striking similarity to Ocarina of Time. I still think Ocarina of Time is better because Twilight Princess does little to innovate the series.
Linksmyfavorite
12-10-2009, 03:39 AM
I would change a couple of things:
1. If you want info on a bad guy, Midna won't tell you whenever you lock-on to a bad guy like what Navi did.
2. There isn't a magic meter, some people may HATE it but I like it.
3. To be able to hold more items in the Gamecube version.
4. A shield button; some people may find the lock-on+shield button convenient, but I'm used to the Wind Waker, Ocarina of Time, Majora's Mask style of gameplay.
Dirty Link
12-10-2009, 08:44 AM
i would def get rid of wolf link. To me its actually comical that they try to sell a serious game and the main character turns into a wolf. Also it was dreadfully boring. Along with getting rid of the wolf, i would get rid of catching the light bugs. It was very tedious and to be honest i thought it was stupid. The game did have some really cool items though. The spinner was a great addition, i just wish it had more use out of its temple. And lastly i would give Midna a smaller part. She just annoyed me, i felt she was way to involved in the story and her personality annoyed me as well.
Shadsie
12-10-2009, 04:22 PM
A game "not being serious" because the main character turns into a wolf? You've got to be kidding me... My favorite book is a s tory where a unicorn turns into a young woman... (and it's serious and full of philosophy, too). Another of my favorite books/series and associated anime deals with a fantasy world in which Kirin (legendary holy creatures) have human forms they take at will and features "half-beasts" who can take on human forms - in a deadly serious world with politics and blood... Animal connection and shapeshifting are favorite themes of mine in fantasy and, trust me, are themes used in some *very* serious literary works. So, I personally fail to see how "main character becomes a large, dangerous predator as an involuntary, then voluntary transformation" as taking away the "seriousness" of the game. At all.
I guess Wolf Link just doesn't appeal to those who do not like an animal connection as much as I do. I understand how people didn't like his controls and inablity to use items, but I personally fail to see how he makes the game "less serious." Large, predatory animals feel pretty serious and badass to me.
Link turned into a *pink bunny* in A Link to the Past. A *useless* and very comical buck-toothed pink bunny - until you got the Moon Pearl. That was one of Zelda's most WTF moments for me. Considering that he was a bunny in one of the beloved classic games, a wolf for me feels *far* more serious.
I've already pretty much said the things I'd personally change - just wanted to add my two cents again for an aspect of the game I actually really liked.
Dirty Link
12-10-2009, 04:48 PM
im not trying to like discourage people from thinking the wolf was cool. If you liked it thats awesome for you im jealous because then you probably enjoyed the game a lot more then i did. But to me it does seem a little less serious that he turns into a wolf. Yea the rabbit was definitly less serious lol. It just seemed like such a radical idea to me, to turn him into a wolf, that i dont know it just took away some realism to it. Maybe im bias because im not a fan of change in most series to the main character, and im a huge fan of the current gameplay of link and his sword and other items. I didnt mean to offend you if i did, that definitly not my intentions but i stand by what i said.
Shadsie
12-10-2009, 06:12 PM
Not at all. I just found it weird that someone would think of a fantasy-genre game/story as "less serious" *just* because of an animal/transformation element, as a lot of fantasy fiction deals with the same themes and does so in a serious tone. Maybe it's just what I read, I don't know. I've also written a fantasy novel of my own with a fairly serious/general tone that features a werewolf as a secondary character. *Shrug.* For someone to label a game as "non-serious" because of that one specific element just struck me as... well... odd.
If it were a straight-out realistic/takes place in our world kind of game, *maybe,* but Zelda has always been firmly in the "fantasy" genre.
No offense taken, just thought your answer was a little strange. To each their own.
Dirty Link
12-16-2009, 12:16 AM
lol well if it was smaller i probably wouldnt have cared as much but the wolf was a huge part of the game especially in beginning. I just could never grasp how it was a cool idea to do this it just seemed a lot less epic. W/e like i said im more jealous then annoyed of people who like it because i want to like the game. One thing that has to change also is the level of difficulty, the bosses couldnt have been easier if they just laid there w/a hit me sign. Also i think ganondorf was a terrible twist. Hes getting old. He does the same stuff and always fails. Either scrap him or innovate him but hes getting hard to take serious at this point. Zant was better off by himself
Axle the Beast
12-17-2009, 11:47 AM
The striking similarity to Ocarina of Time. I still think Ocarina of Time is better because Twilight Princess does little to innovate the series.
?
Twilight Princess is very, very similar to Ocarina of Time, I'll agree with you there. But I thought TP brought forth a lot of good ideas. It never made huge innovations in the gameplay, but I think most of us would like to keep the old system anyway. They added the wolf for gameplay variety, and that they added a lot of innovation and polish to the little things.
As far as the big picture goes, you're right, it's not very innovative. But I also thought that TP's strength was the little things, the little new ideas and refinements here and there. I tend to feel that's where it shines. But that's just me, I suppose.
I still agree with you that OoT is an overall better game, though. ;)
Ikana
12-17-2009, 11:54 AM
Ocarina of Time was better.I just wished TP had more side quest in it.
MiloulovesZelda
12-19-2009, 08:18 AM
I think the bosses and temples should be harder. I want the fire costume back, I missed it! Magic meter would also be nice to see back and more sidequest I guess. Although it was a long game which took like minimal 40 hours? I think there were to less sidequest...
linktothefuture
12-20-2009, 10:06 PM
there should have been less rubees after the first few dungeons, optional classic controler use, magic.
I know I will get flamed for this, but these are just my two cents. These are not what most people want and I already know that.
First of all, I do agree with the majority of posts here. Some of the most unique items to ever be in a Zelda game were also the most underused items as well. The dominion rod, the spinner, even the ball and chain needed a lot more screen time. I personally WISHED so badly that I would stumble into some secret rollercoaster-type course designed just for the spinner anywhere in the game but alas, I never found one, save for the small one in the dungeon in which you found it. I even went back to the dungeon at one point just so I could use the spinner in that one place, because it is a very fun item! It really is! The same goes for the dominion rod: it is fun, but the thing is you don't use it enough, and it would be nice if they gave it more screen time imo. I personally wished the ball and chain to not be USED more often but make it less heavy and so unwieldy so that I could use it in an actual battle if I ever wished, because It's just awesome smashing an enemy with a ball and chain but when it's just so difficult to use it really does take the fun out of it.
I also wanted the combat system in Windwaker as well. I loved the fact that you actually could have different combos besides the "stab stab stab STAB" combo or the "front slash - front slash - front slash - FRONT SLASH" combo that honestly could get repetitive for me after a while. Still, I love Zelda, I loved OoT and MM even though that's the extent of their combos it was still fun, but that was then and this is now. I'm not asking for Zelda May Cry here (I don't want 75 hit combos, don't get me wrong), but in WW, for example, the combo system was dependent on how you tilted the control stick. Even though that is a very lazy way to make different combos it was something. It was different. I don't remember if TP had different combos but if it did, then they weren't as cool to use as WW, which disappointed me. It shouldn't be hard designing different combos for different control stick inputs; just maybe one or two more combos, that's all, for some variety. I would also like to change the helm splitter too. One person said make it so you press A then B in midair and personally, I think that would be perfect, seeing as the neutral A is already a lunge. All in all, add new attacks as you progress and make the combat system just a bit less shallow.
Another thing I always secretly wished for ever since WW (They really did a lot of things right with that game imo) was secret dungeons. It'd be nice to have some mini dungeons after you beat or even before you beat the main ones in the story to go through and have fun with in your spare time. The secret dungeons don't have to be amazing or special, but I'd like it if they took some time and putting some kind of a boss in them would also make me happy. I personally want secret dungeons with secret bosses and secret items you could get. Knowing Zelda team, they'll probably just put in Piece of Hearts in the secret dungeons but... I dunno, a bottle, some kind of new item, anything would work for me besides the usual Piece of Heart.
Some things that really disappointed me with TP were the lack of screen time for Epona and the boring Wolf Quests. When I got Epona in the game it was so... not dramatic. In fact, I barely needed her, since I could very easily transform into Wolf Link and run or warp to wherever I needed to go to. Even though Wolf Link is not as fast as Epona, you still get the point. If you put Epona in the next Zelda game, try not to have Wolf Link making her obsolete, or at least make us do something as crazy as in OoT to save Epona.
The Wolf quests.. Ehh, I'm not going to lie. When I played them for the first time, I did not say to myself "God this is boring" but when I think about it, I can see that they really did slow the game down for me, as well as other people. Give Wolf Link more attacks. I mean, you had over 4 YEARS to work on this game! It shouldn't be that hard to think of something for Wolf Link. Midna being able to attack is a step in the right direction, but giving her a one hit KO attack is plain lazy. You can use wolf claws, you can have chases with Wolf Link, etc. It's okay if you can't make one on one combat funner, make Wolf Link do different objectives instead for fun.
I also would personally love a return of the parry attacks from WW, but again, that's just me.
Another thing that I (and others) have come up with is the possibility of Werewolf Link, as opposed to Wolf Link. He would be a lot cooler, it would make more sense that people and Gorons be afraid of him, and his attacks wouldn't send him forward. The senses would still be in the game, he could actually use items like this, and it would fit more with the theme TP had.
Uh... Wolf Link was already pushing it pretty badly, and turning him into Werewolf Link might be taking it too far. I don't see how he would be cooler, that's just a matter of opinion, though his attacks would be nicer and easier to use. I may be biased after seeing SEGA recently failing at turning their blue hedgehog into a werewolf and failing badly, but I don't see how Wolf Link would be cooler in any way.
Though, despite all of what I said, playing the Sun's Song and turning the day into night just to have Link transform into Wolf Link would be very awesome!
ThatOneGriffin
03-07-2010, 04:12 PM
Let's kick the difficulty up a bit and make Zant the main villain. Side-quests would be nice too.
athenian200
03-08-2010, 01:21 PM
The characters and the storyline.
I absolutely hate seeing Link get bossed around by Ilia near the beginning... it makes him seem so pathetic. I prefer Link to be more of a loner. Maybe just have Link distract Ilia while he jumps onto Epona's back (after that wink from the Mayor), and then the Mayor or Rusl tosses him the sword as he rides out of the village. Ilia would be standing there fuming going "Oh, YOU...!" That would have been SO much cooler and funnier to watch. She would have forgiven him by the time she regained her memory, anyway.
Another thing I'd like is to have a section in the game where Midna actually betrays you. Her character development is too stagnant as it is, progressing from superior straight towards loyal for no apparent reason. She's calculating enough to betray you, yet she doesn't... which seems like a waste of depth. I propose an idea where you find the Master Sword in the Temple of Time instead of the Dominion Rod (which could be hidden elsewhere), and in that room... you face off against Midna instead of the standard Darknut mini-boss (who, as a shadow creature, turns into Dark Link for the battle). Then, maybe she comes back around, or maybe she's an enemy from then on.
I don't care for the faceless Light Spirits, either. I would want the Light Spirits to not manifest at first... but then after you got all the tears of light, you'd realize that... the Monkey who led you through the fog (or the possessed one) was the Light Spirit of Faron. The Lanayru one could be the Zora Queen who died, or Prince Ralis (depending on whether we're using dead or living people). The Eldin one could be that Goron elder you have to free from the form of Fyrus or something. Are you seeing what I mean?
The final change that I think needs to be made... is to get rid of all those wandering people you can't talk to in Hyrule Castle Town. They should either add dialogue to those people, or take them out, make the town smaller, and add a few extra towns to the game.
JosephII
03-08-2010, 01:39 PM
If I could change one thing about the game it would be the story. The last 2/3's of the game seemed pretty watered down story wise. Especially when it comes to Zant and Ganondorf. I wish they would have developed Zant into a better enemy than he ended up. I wouldn't have minded if Ganondorf was not the main enemy.
bellum
03-13-2010, 02:59 AM
I would probably change the difficulty level of all the bosses in the game. Especially Zant. He felt to me to be very simple and easy. I'd probably also make the enemies harder and the Shadow Messengers a little more difficult.
Meego
03-13-2010, 03:07 AM
Well, I might change the time for which you are in wolf form at the begining. It is quite a long time really, and all I wanted then was to be normal Link again, but that isn't a big issue...
LozzyKate
03-14-2010, 08:49 PM
To be honest, I hated how the beginning of the game ran. I really think that getting to the main point took forever to get to. The dungeons were another big thing I would change. I hated how they were short, easy, and not filled with much. The bosses needed a huge tuning up on difficulty. It took me one minute to beat almost every single boss. The areas needed to be so much more. There were blank sections with nothing going on or there weren't enough enemies. The enemies were another thing. I really disliked how simple they were. All you had to do was hit them two times and BAM! they were dead. This game was fantastic overall, but a few tune-ups would have made it a lot better.
I would have made the overworld a little more vast.
BUT, at the same time introducing so much more to do in there.
Hyrule Field was severely lacking in entertainment in TP.
Axle the Beast
04-21-2010, 01:16 AM
If I could change one thing about the game it would be the story. The last 2/3's of the game seemed pretty watered down story wise. Especially when it comes to Zant and Ganondorf. I wish they would have developed Zant into a better enemy than he ended up. I wouldn't have minded if Ganondorf was not the main enemy.
Yeah, I kind of agree, especially about Zant and Ganondorf. I tend to like the story, but I felt there was something... off... about everything involving Ganondorf. The climax was epic, but unusual. Like it didn't fit. In general I don't think Ganondorf should have even been in the game. The story should have only had Zant as the villain, IMO.
I would probably change the difficulty level of all the bosses in the game. Especially Zant. He felt to me to be very simple and easy. I'd probably also make the enemies harder and the Shadow Messengers a little more difficult.
The boss difficulty was a major issue for me too. It's ironic because I had the same difficulty problems with WW, but the thing about TP is that the enemies in general were more difficult than the ones in WW, whereas WW had harder bosses than TP. :xd:
Master Kokiri 9
04-21-2010, 04:01 PM
I for one would add more stuff than change things in TP.
1) The enemies would now have more health and gang up on you, run away when hurt, and use items like potions and whatnot
2) The puzzles would all be about the same difficulty as those in MM
3) The bosses would all be smarter and stronger, as well as having different defeat methods
4) More optional items are added, such as Super Bombs, Crossbow, Magic Canes, and Magic Rods
5) The Slingshot would be necessary to use for specific puzzles
6) Necessary overworld items would be added
7) Magic Meter would be added
8) Elemental Arrows would be added and would be necessary for puzzles and boss fights
9) More sidequests would be added
10) A real musical instrument would be added
11) Many different types of armor with different traits would be added
12) Ganondorf would not appear at all
13) Zant would be the main antagonist
PureLocke
04-21-2010, 06:15 PM
Personally I liked Midna's slow change from angry and self serving to slightly more noble and calmed down once she gets her normal form back. As for werewolf Link I wholly support the idea, I talked it over with a friend a while ago, if Ganondorf can turn into Ganon I'd like to become a werewolf and go hand to hand with him(OoT Ganon anyway). Also some better uses of your items, like the spinner etc. but a cool thing would be the ability to bank shots around corners with the slingshot.
Powered by vBulletin® Version 4.1.9 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.