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View Full Version : Did Being on Two Systems Hurt This Game?



Midna666
08-29-2009, 03:03 AM
As we all know Twilight Princess was originally meant to be a game only for the GameCube.

But the games release date kept getting pushed back.
It eventually got pushed back to the point that Nintendo was getting ready to release there next system.

Nintendo then decided to make both a Wii verson, and a GameCube verson.

I actually believe that this decision hurt the game.
I think at this point that Nintendo toned down the game's difficulty.

So what does everyone else think?
Do you think that releasing the game for both the Wii and GameCube hurt it, or do you think that it helped the game?

Zarom
08-29-2009, 05:10 AM
I don't think it hurt the game, but I don't think it help the game either. I think it didn't change much things about the game itself. They just transfered it on the Wii and that's all.

Durion
08-29-2009, 07:58 AM
I don't see how producing it on two different consoles could tone down the difficulty, Many other games have been produced over several consoles and the only thing it did was boost sales.

This also allowed for people who don't/didn't have the Wii or Gamecube to get the game on their current console (unless they didn't have either at all but that isn't important).

I think it helped the game, It helped it get more sales and popularity. This is a good thing for Nintendo and Twilight Princess.

ShellShocker
08-29-2009, 08:02 AM
I don't think it hurt the quality of the game at all. It was nice knowing that the game was on two consoles, so people with just the GameCube could get the GameCube one and vise versa for the Nintendo Wii.

Putting it only on the Nintendo Wii could've sold heaps of Nintendo Wiis, but overall, selling it on two consoles seemed to work well. It's all about the money, kids. :xd:

Ver-go-a-go-go
08-29-2009, 11:05 AM
Difficulty of the game itself can't be counted as a factor. WW is still the easiest of the 3D titles, and I don't think a jump in difficulty was going to happen in TP after what had been established in WW. So no, I don't think having it on two systems hurt it at all. In fact, as far as the sale for the game itself, not Wiis, it helped. There are many Game Cube owners that didn't have to save up 300 dollars for it. Just buy it on the Game Cube. I'm sure this encouraged more sales. The only problem I see with it is that it wasn't a true Zelda Wii game. Which is why I look forward to the Wii title for than ST. I really want a top notch Wii game.

TVTMaster
08-29-2009, 12:50 PM
Since the Wii only makes $6 apiece on console sales, they tend to make up the difference with games. Releasing TP as a Wii exclusive would likely have been detrimental to overall sales- many people I know play the GC only, and a bunch more have both.

MrMosley
08-29-2009, 02:38 PM
Having this game on two systems did not hurt it at all. If anything (and I say that because I don't know the exact numbers), it helped it. Wii launched with a Zelda title. How epic is that? Of course, since the Wii was and still is so wildly popular, a Zelda launch title is gonna sell like crazy, and it did.

The Gamecube version (which I had reserved at Gamestop originally, the switched it to Wii version), would have sold only a little more if it had just came out on GC. And that would be because the Zelda Fans would not have it to play on their Wii. In the end, the Gamecube was going out, and TP was gonna be its last big hurrah. No one cared enough about the GC anymore to buy TP for it. Releasing it on Wii was the smartest thing to do.

Caleb, Of Asui
08-29-2009, 04:23 PM
Porting it to the Wii definitely didn't hurt it at all. I seriously doubt they'd tone down the difficulty just because it's on Wii. I'm sure it did boost sales, as with any game released on multiple consoles. If it had only been on one or the other, some people would not have bought it because they don't own that console.

It not only helped it in sales, however. The Wii version gave us a nice taste of what Zelda will look like on the Wii in the future, and it was a whole lot of fun to play. There have been so few Nintendo games for Wii (looking at their traditional series'), it would have seemed very desolate without Twilight Princess. I probably wouldn't have had a Wii for another year if Twilight Princess hadn't been on it, and I'm sure something similar applies to a lot of people, so that would mean that the Wii version boosted sales of the Wii itself.

Master Kokiri 9
08-31-2009, 06:33 PM
I don't think it hurt the game, but I don't think it help the game either. I think it didn't change much things about the game itself. They just transfered it on the Wii and that's all.

I agree dude it didn't hurt tp but it didn't help tp. They just mirrored the versions a little. Thats all.

Waker of winds
08-31-2009, 08:50 PM
I played the GC version first.
I thought that the GC version was easier. Or maybe it was that way
because I played the GC version too much?

Well, anyway. I was so confused when I played the Wii version!:S

Hope this did not happened to anyone else.

I think it was a good move to say good-bye to the CG with such a good game. But it was something unexpected, because it never happened in other games.

basement24
09-01-2009, 05:28 PM
I don't think it hurt either. It may have been a bit odd to release a major 1st party title as one of a system's final games, but it could only have helped get it to more people as the Wii was not easily available at the beginning to play it on.

If anything, I would have originally thought it being released on the GC would hurt the sales of the Wii because people had the option to play it on a system the already owned as opposed to being forced to buy a new system to play it. Of course, we all know NOW that Wii really didn't need any help from TP to get people buying, but before it's release, it seemed odd to be offering people a chance to save money to play it.

Twilight Prince
09-12-2009, 01:05 AM
In my mind it would help it. Because some people only own the GC, and some such as myself only own the Wii, and then you have to people that have both, and want to have it for the GC, and Wii, I think that this helped Twilight Princess by pushing to more then just one system. And giving people a better chance to get it on the system they want it.

knowlee
09-14-2009, 12:39 PM
Honestly I agree with most people here who said that TP wasn't hurt by being on two game systems. I see it as a smart move by Nintendo when they put it on two different systems. For one thing it gave more people the option of what version of the game to get. If was only released on just the Gamecube or just the Wii, it would be a mess considering that in order to get that game the person would have to have that exact game system to play it. With it being on two systems, people didn't really have to worry so much about getting a game system along with TP at the same time.

Another thing I believed it helped with was how the games were so different control-wise. Some people probably weren't very sure about the new controls that the Wii gave players to work with. With the Gamecube version, those players that didn't want to jump headfirst into the Wii control mechanisms could play that game and stay comfortable with the way they've been playing Zelda for years (or for beginners playing for the first time). The Wii version gave players who wanted something different a new way to play Zelda other than just pressing various buttons. It also gives players a way to figure out what the next Zelda game is going to be like control-wise.

Nepolink
09-15-2009, 06:42 AM
I agree also with the people who said it didn't hurt. In the first case why should it hurt? Twilight Princess was a launch game because they released Twilight Princess on the same day as the Nintendo Wii. Which means people had to buy a Wii first to play Twilight Princess. And i also think it's a little bit because the controls. But i was really exited about the new controls on the Wii. I bought a Wii with Twilight Princess for the new controls, and i really liked it. Anyway i thought Twilight Princess would be released on the Game Cube first, they said the Wii version is mirrored.

But releasing it in 2 systems was not stupid. People who can't pay for a Nintedo Wii could buy the GameCube version. I also think it's about the money.

Brandikins
09-15-2009, 09:30 AM
I have the wii version and it's a pain to play. I don't know why they don't let you plugin a normal controller for it. Seriously, the wii version control's suck.

Axle the Beast
09-27-2009, 07:58 PM
Depends on what you mean. I think it helped the sales. But if you're referring to the game itself (which I think you are), then...

Yes, I believe it hurt the game.

Not the fact that it was pushed back. In fact, I think it needed to be pushed back more. The game was rushed; it needed more time. I also have a personal issue with the Wii version in that it mirrored the game. It seems silly and pointless to me, and I don't like it that it's a change from how the game was intended. It's one of the prime reasons I got the GC version.

The time they had to take preparing the game for both systems to me is time they could have spent on improving the game. But there's another aspect. With how long they took to release it, it would have probably hurt sales to release it on only one. With the timing of the release, they kind of had to do both consoles. But I think that in order to perfect the game more, they probably should have waited longer and made it a Wii exclusive.

So, I think it helped the sales, but hurt the game itself.

Seethe
10-04-2009, 02:06 PM
I think that it hurt the Wii more than it hurt the game. The fact that Zelda fans wouldn't have to go out and buy a Wii to play Twilight Princess probably hurt sales a little far the Console. As far as hurting the game. I don't think so. It probably helped the game a bit because fans who did not yet own a Wii could have purchased the game for the GameCube.

If it hurt anything, it was the controls. The full use of the Wii and the Wii remote could have drastically changed the gameplay of TP. That's why I enjoy thinking about what the next Zelda title for the Wii will be like. After seeing the simplified controls of PH and the upcoming ST, are they going to do something similar with the Wii? That is what interests me.

elliotstriforce
10-04-2009, 05:40 PM
it could've hurt the game because the controlls are hard to get used to when your used to holding one controller and not moving around so much especially in battle

Shnappy
10-04-2009, 06:50 PM
It didn't hurt anything. Rather, I think it helped. It generally increased the sales of the game. Although, if someone had just beaten the game on the Wii, it might be hard for them to adjust to the Gamecube, because since Link is right handed in the Wii version the whole game is flipped. I enjoy Gamecube Controls more than Wii controls in the case of a Zelda game, even though I've only played TP on the Wii. Though, a lot of people are not like me, and would like the Wii better, and might not have bought TP if it hadn't been ported to the Wii. I think there's probably only a select few people that would make a difference between buying the game or not buying it because of console, but hey, there are some people like it, so it probably sold more than it would if it was just on the Gamecube.

elliotstriforce
10-04-2009, 06:57 PM
ya i personally like the wii version way more than the camecube version but its hard to adjust to the controlls

Alex_Da_Great
10-05-2009, 05:38 AM
It didn't hurt the game at all. If anything, it helped it. The Zelda team knew that Wii would be much bigger than Gamecube so they decided to release it on the wii, too. Other than that, it didn't affect it in anyway.

Link Master
10-31-2009, 08:25 AM
I do not think it hurt the game because it was still pretty hard. Also I think it alowed more people to play it.

Roxas20
10-31-2009, 12:23 PM
Yeah, it let the people who didn't have Wii yet, get their chance to play it. And it also gave people who HAVE/HAD the Wii the chance to swing their swords around and stab the tv instead of throwing the Wii Remote at it (or do as my little sister, and strike the ceiling)...

I have this game on GC, and I don't think it takes away from the other.

Dungeon killer
10-31-2009, 06:29 PM
I didn't hurt anybody by it being on two systems they prolbaby made it that way so poeple who couldn't afford a Wii could play it on the console they already have.:nerd::thinking:

Nintendo_Master
10-31-2009, 06:33 PM
No. Those who wanted to experience the game as it was truly meant to be played (without the Wiimote) enjoyed GC version, while those who wanted a new Zelda experience got the Wii version. It helped the game, if anything.

Baysiderulez
11-03-2009, 02:11 AM
I pre-ordered this game, about a year and a half to two years before it actually came out (due to the postponing). Ordered it for game cube and about a 6 months before the final release date, I got a call from EB asking me if I wanted to switch my order from GC version to Wii Version, as it was now official it was coming out for two systems.

In my mind it did hurt Twilight Princess. The game was designed and intended to be played on the game cube. The controls were set up to be the new norm that OoT had set in place for us with the Action button, and sword, with c-button/stick options. It was really the new standard for item use since the 2-d games.

The Wii version, was a let down. And I found the the whole wii experience to be frustrating as the controls were not very precise or easy to initiate. And at that point of playing I was no longer a newb to the wii, either. The controls were just lousy, which took away from the playing experience. The only euphoria a Zelda user would get from the wii version was the idea of using their brand new console to play it on.

If anything TP helped sales of the Wii go up, because the promised new experience was there. Having the game out for two consoles really only compromised the game.

May the wii motion+ help strengthen the controls of future Zelda games, and give us a new Zelda experience with precision.

Seanileus
01-29-2010, 01:13 PM
Hopefully hurt the Wii version.

Doesn't matter though, the game still sucked anyway.
It was just better on the Gamecube, that's all.