View Full Version : What I Don't Like About TP
Raven
08-21-2009, 06:15 PM
Don't get me wrong this is one of the best games in the series (#2nd or 3rd best Zelda for sure!) but there is one thing that bugs me till this very day.
Even from my first run through of the game i was disappointed with the concept of collecting pieces of light for your vessel of light to restore the spirit of lights essence to that area. WHAT A MOUTH FULL!!
I mean there are just too many things about this plot development that take away from the overall game play of TP!
First You search through the entire area for these bugs leaving little of the next village/field/town unturned, this decreases the overall exploration of the area when you become human again. Also as a wolf your not doing a lot other than running around.
This process happens three times in the game and covers a lot of territory, every time I play this game anew I begin to see why it is so awesome. discovering that with each play it becomes more enjoyable just like OoT and MM.
But when half of the game gets shown to you via shadow bugs that are annoying and pointless that show up on your map it takes away i think from the game itself. By this I mean that the light spirit shows all the locations on your map and you just run towards them and kill them. If the locations weren't shown everything would be fine. you would have too spend more time hunting each one down (although that would be pretty tough). :(
If I could have changed any part of this game I would have, it would be the vessel of light quests, and this is what i would change it too.
Instead of the twilight covering all of Hyrule Link could go too Kakariko Village, Hyrule Town, and Some of Faron woods. The rest of the three provinces would be covered. Also Instead of transforming right away Link would stay human for a time. Here he would talk to the people in these locations and through trading sequences and interacting the twilight would overtake the area finally. At which time Link would transform and then collect the pieces of light.
This would have allowed for a slower progression in the storyline as well as more unique events instead of the same old bug thingy every time.
thoughts?
Zeanith
08-21-2009, 06:27 PM
I completely agree, Rae.
I remember being so very frustrated each time I found a new spirit. I hated searching for those stupid Tears of Light.
The first time was interesting. 3 Times later, I've grown a very bitter hero. :lol:
I don't agree actually.
The bug quests is one of the things I liked about the game. It gave me sort of a.....go through of each area, and I could see each area and explore it, before I actually have to do anything important. Kinda like, how you can explore every area in every zelda game, but if you every wonder, how would this place look if it was completely the opposite, dark, scary, every monster different. It didn't really take that much time either. Go to a spot, kill them. Go to another spot, kill them. It wasn't really that hard.
Dragon565333
08-25-2009, 01:52 AM
I agree to! they that is such a waste of my gametime just to kill bugs to get light! that is BS!!!
Akiranon
08-25-2009, 11:30 AM
I don't agree actually.
The bug quests is one of the things I liked about the game. It gave me sort of a.....go through of each area, and I could see each area and explore it, before I actually have to do anything important. Kinda like, how you can explore every area in every zelda game, but if you every wonder, how would this place look if it was completely the opposite, dark, scary, every monster different. It didn't really take that much time either. Go to a spot, kill them. Go to another spot, kill them. It wasn't really that hard.
I agree, the bug quests didn't feel like a chore to me... the first time I did them. I always liked the wolf parts simply because of the Twilight world. Man, it would've been awesome if the Twilight clouded areas actually looked different instead of being just a filter (it really was a filter and a buch of alternate enemies).
That's why the whole Twilight idea feels wasted to me. They didn't use it effectively.
Rheks
08-25-2009, 05:35 PM
I disagree too, I like collecting the bugs, it was actually the fun "quest" in the game.
TP lacked actual fun in it, I love side quests and this game didn't have many.
I didn't care that it releaved some of the map, no biggie.
Durion
08-26-2009, 04:21 AM
I also don't agree, I didn't really care that it revealed any areas of the map....nothing big, Infact, I prefered discovering the map in this way. Having to collect the bugs meant you actually did something, Also finding the Bug in the Lanayru province would have been to hard (the one where you had to jump along the ledges along the wall).
The only thing that annoys me about collecting the bugs is after a few save files it starts to get a bit boring.
Zeruda
08-26-2009, 11:09 AM
I have to agree. Everytime I came to a new location in need of Light, I just knew I'd have to do the dreaded tears quest. I understand that they were trying to flesh out Wolf Link's usefulness, but it got pretty repetitive. The first time was alright, but it eventually became the same thing over and over. The only thing that changed was the location.
The Twilight was an interesting concept, so it's a bit disheartening that it was wasted on such a minor and repetitive task. Yes, you got to know the maps through this task, but I think exploring them in a different way would have been better. Running around and killing bugs? Bo-ring. Fighting mini bosses or something would have been much more interesting.
Vash03
08-26-2009, 12:04 PM
I'm kinda partial on the subject, I hated doing the quest, I just didn't care for it at all. But on the other hand, I did like that it would basically give me a tour of that area. Also.. I liked blowing up that building.. I even knew the very first time what was gonna happen, but I didn't care.. I was like.. FIRE!!!
Shadsie
08-26-2009, 02:07 PM
In some ways, I liked the bug-quests... it was nice to hunt around the area, be a wolf, hunt...
However, after a while, it got tedious. I had more fun fighting Shadow Beasts in the Twilight than finding buggies.
I saw an image on Wiki that showed the original concept for Twilight as being different - being a monochrome world expressing spiritual emptiness. Now that I think about it, that would have been really cool - perhaps a more interesting filter than the one we got.
Zeruda
08-26-2009, 05:06 PM
In some ways, I liked the bug-quests... it was nice to hunt around the area, be a wolf, hunt...
However, after a while, it got tedious. I had more fun fighting Shadow Beasts in the Twilight than finding buggies.
I saw an image on Wiki that showed the original concept for Twilight as being different - being a monochrome world expressing spiritual emptiness. Now that I think about it, that would have been really cool - perhaps a more interesting filter than the one we got.
I agree with you on this matter. The monotone world was much more appealing to me, and held a lot more symbolism. However, I doubt Midna would have been able to express the Twilight Realm's beauty if it were monotone. Still, I prefer the black/white scheme.
Raven
08-26-2009, 06:25 PM
awesome, i would like to see that pic.
i'll admit there are some valid up sides to the twilight quests. :)
Zeruda
08-26-2009, 06:30 PM
awesome, i would like to see that pic.
i'll admit there are some valid up sides to the twilight quests. :)
UNO (http://cubemedia.ign.com/cube/image/article/614/614571/the-legend-of-zelda-gcn-20050516024601044.jpg) | DOS (http://cubemedia.ign.com/cube/image/article/614/614571/the-legend-of-zelda-gcn-20050516024558732.jpg) | TRES (http://gallery.zeldalegends.net/categories/E3_Zelda_2004/Screenshots/E32005/analysis10b.jpg)
Google Twilight Realm Grayscale, and you're sure to find a bunch more.
Waker of winds
08-26-2009, 07:58 PM
Ohh, I'd liked to see that black&white Twilight Realm. Actually, what I don't like is the orange color that covers the world. I know a twilight has to look like that, I like it, but it hurts my eyes. I'm very sensitive to strong colors and lights.
I also didn't like Link's facial expressions, they were like...exaggerated.
Link finds a green rupee and he looks like he has found a silver one.
"Omg I found a green rupee!!!"
Vincent
08-26-2009, 10:13 PM
Still, I prefer the black/white scheme.
Same here. I prefer everything that they showed us in the beta stages over what we got. I firmly believe that if they had kept the game the way it was in the first and second trailers, that it would have been a much MUCH better game. The game that I fell in love with was the game in those trailers; not the one that's sitting in my GameCube.
youtube.c om/watch?v=OOW7BpvW9Rk
youtube.c om/watch?v=x4rsSmF2GM0
Raven
08-26-2009, 11:43 PM
UNO (http://cubemedia.ign.com/cube/image/article/614/614571/the-legend-of-zelda-gcn-20050516024601044.jpg) | DOS (http://cubemedia.ign.com/cube/image/article/614/614571/the-legend-of-zelda-gcn-20050516024558732.jpg) | TRES (http://gallery.zeldalegends.net/categories/E3_Zelda_2004/Screenshots/E32005/analysis10b.jpg)
Google Twilight Realm Grayscale, and you're sure to find a bunch more.
Ohh Yeah!! wow i remember seeing these pictures way back. thanks Zeruda!
it's a shame how much they changed the game before releasing it, I mean somewhere out there are concept files that were never used in the game example the TR.
Axle the Beast
08-27-2009, 12:24 AM
I do somewhat agree with you, Raven. The Shadow Insect quests were, in my opinion, one of the game's weakest portions.
But I think the biggest issue with it was how three massive Shadow Insect "hunts" were thrown in early in the game. In fact, I'd say the goal of finding and killing the Shadow Insects dominates roughly the first half of the game.
I think it would have been better if they toned down these areas of the game, but included more of them. It just seemed weird to me that the early parts of the game seemed to focus on this, and then after the third dungeon you never do it again.
ShellShocker
08-27-2009, 05:23 AM
Yeah, I agree. It was quite annoying finding all the bugs. And I know my friend who owns the game shares the same pain. It was really bothersome. I was turned off whenever I found a spirit, because it was too boring searching for the bugs.
It seems the Shadow Insect quest was rushed into the game, like Axle the Beast said. This also turned me off. It would've been better if they were more spread out. The only good thing about finding the Shadow Insects was burning the house down in Kakariko Village, that was hilarious.
I hope a quest like this doesn't return, unless it is more spread out and interesting than it was in Twilight Princess. I also would've like to seen more interesting locations, too. Like maybe one of those bird creatures near Hyrule Castle had a Shadow Insect attached to it, and you had to attack it at the right time. That would be pretty interesting. Some of the insects were just wasted when they were put in random and boring places.
Last edited by Swiftblade; Today at 12:20 PM.. Reason: I'm going to kill you Mases. TURN THAT DAMN YOUTUBE MOD OFF!
:lol:
Nepolink
08-27-2009, 08:23 AM
I have to agree with the Shadow insects, in the beginning it was fun to do but when i see it the second time it was like; ''Oh again?'' The only insect i liked was the last one. The Big Shadow Insect was a better challenge against the small things. Like said above why aren't they spread all over Hyrule in every province, was a bit harder to do. I have to say TP was one of the easiest Zelda game, the story was only really long. I spend a 30+ hours gaming on it.
The pieces of Hearth are also easy to find. On a normal Zelda game like OOT and MM, even WW or MC it was a hard quests to find all the pieces of hearths, in TP they had so much easy places.
The poe quests was nice, they where spread over the world. I remember i didn't ever find the last one, then i see it on the top of a mountain on the way to Snowpeak.
I hope they have harder challenges in the new Zelda. Better have a specifi quests only one time, not 3 times like in TP. The only difficult Temple was the Snowpeak for me, and City in The Sky was a maze, but most parts are just easy.
Steve
08-27-2009, 11:20 AM
Same here. I prefer everything that they showed us in the beta stages over what we got. I firmly believe that if they had kept the game the way it was in the first and second trailers, that it would have been a much MUCH better game. The game that I fell in love with was the game in those trailers; not the one that's sitting in my GameCube.
youtube.c om/watch?v=OOW7BpvW9Rk
youtube.c om/watch?v=x4rsSmF2GM0
I absolutely agree Twilight Princess was a game full of broken promises, and it's why I hope they either stick to what they're doing with Zelda Wii, or just not show us their beta ideas. This has happened before, after seeing alot of Ocarina of Time's beta, especially Castle Town, it makes me feel it was missing something now. Anyway as for Twilight Princess, it was an average game and nothing really special for me, but as most people have said, I was no fan of the Shadow Insects myself.
Durion
08-27-2009, 11:31 AM
Same here. I prefer everything that they showed us in the beta stages over what we got. I firmly believe that if they had kept the game the way it was in the first and second trailers, that it would have been a much MUCH better game. The game that I fell in love with was the game in those trailers; not the one that's sitting in my GameCube.
youtube.c om/watch?v=OOW7BpvW9Rk
youtube.c om/watch?v=x4rsSmF2GM0
Yes, I agree, Those trailers look a lot better in most places than the Twilight Princess I have....infact everything was better other than what I think was an early version of a Shadow Beast which I didn't like.
I think that if this game was produced pretty much like that the game would be much more popular.
Raven
08-27-2009, 02:58 PM
just remembered, the first light spirit awards u with the heroes tunic after the first twilight is lifted... now if all of them gave u something that sweet i wouldn't be so upset.
Chrono
08-27-2009, 07:56 PM
Let's see...
The lame sidequests...
The lack of character emotions(yes they tried, but failed imo)...
Easy bosses (some epic battles, but far too easy still)...
Zant...
The music (none of really felt familiar at all, at least not until the very end <.<)...
Wolf Link.
HaruHaru
10-07-2009, 09:02 PM
The Only thing I didn't enjoy about TP would probably be the Arbiters Grounds. I spent SOO much time there (I was a n00b) because I thought it was confusing.:hmm: I specifically remember the Part where you have to get the Spinner as being the most confusing to me. I don't know why.:thinking:
ZeldaGirl1
10-07-2009, 10:44 PM
The only things i didn't like about TP was:
* That i passed it in under 3 days
* Finding skulltullas are much harder than finding poes
* ITS TOO EASY
* Bosses look epic, but battle, epic fail.
Link428
10-07-2009, 11:33 PM
The bosses were to easy for my likeing but it was still a cool game to me
Alex_Da_Great
10-08-2009, 03:49 AM
The bugs seemed annoying at first, but then I got used to them but I hate it how you can't leave it for later, you have to do it now. And also I hate how you have to do it 3 times. I think that is too much.
The_Crow_
10-08-2009, 05:46 AM
It may not have been the most challenging game in the series but for me it was the most enjoyable, it was a new twist to a familiar setting.
More of a nitpick than a complaint but I think I hardly died at all in game especially in comparision to ALttP (enemies could attack you diagonally but your movement was stuck to up,down,left ,right)!
Dungeons were quiet fun I found, in particular the temple of time.
Bugs didnt have me jumping with excitement or anything but I felt it was tolerable.
Seethe
10-08-2009, 06:01 PM
It would have been nice to see something different from each Spirit, along with a different boss from each quest as well. Then it would have been more enjoyable.
PwaPwa
10-08-2009, 06:16 PM
What I hate about TP is those re-deads. They are epic and strong...
SuperSilly
10-08-2009, 07:53 PM
I thought bug hunting was entertaining, interesting enough to not become tedious and with enough gameplay to balence out wolf link better in the beginning.
I can see how some people might find bug collecting tedious or annoying, however I thought it wasn't too bad. There were several moments that made me laugh, like blowing up that building in Kakariko Village. I alos felt it was spread out enough throughout the beginning, after all there was a dungeon inbetween each bug hunt. It was a good enough inbetween dungeon filler.
The bug-hunting also gave Wolf Link something to do. And while I can't help feel that they could have given the player something better to do in wolf form, I think this was fine, but I wish they had spent more time developing stuff to do as a wolf in the beginning, the second half simply felt more complete.
All in all, I didn't hate looking for bugs, but I didn't love it either. I agree in feeling that it was rushed, and I think it could have been implemented better but I didn't really have a problem with it.
Seethe
10-08-2009, 08:10 PM
What I hate about TP is those re-deads. They are epic and strong...
They were not too difficult at all. When all else fails - use bombs! Wolf Form is also another alternative if you do not have bombs. Though, I understand if you personally think that the monster was tedious!
I thought bug hunting was entertaining, interesting enough to not become tedious and with enough gameplay to balence out wolf link better in the beginning.
I can see how some people might find bug collecting tedious or annoying, however I thought it wasn't too bad. There were several moments that made me laugh, like blowing up that building in Kakariko Village. I alos felt it was spread out enough throughout the beginning, after all there was a dungeon inbetween each bug hunt. It was a good enough inbetween dungeon filler.
The bug-hunting also gave Wolf Link something to do. And while I can't help feel that they could have given the player something better to do in wolf form, I think this was fine, but I wish they had spent more time developing stuff to do as a wolf in the beginning, the second half simply felt more complete.
All in all, I didn't hate looking for bugs, but I didn't love it either. I agree in feeling that it was rushed, and I think it could have been implemented better but I didn't really have a problem with it.
The bug hunting was actually a great idea. But It was great the first time. Something similar, yet different at the same time, would have really made Wolf Link more enjoyable.
I also see a lot of people saying things along the lines of "It gives Wolf Link something to do." I personally thing that Wolf Link has plenty of traits that come in handy during the game. The ability to get to places that Link himself may not be able to. Following scents. Wolf Link is even incorporated into the Balloon Game! One thing that did annoy me though was the invisible rats. The ones that only Wolf Link could sense. Very tedious!
SuperSilly
10-08-2009, 08:36 PM
I also see a lot of people saying things along the lines of "It gives Wolf Link something to do." I personally thing that Wolf Link has plenty of traits that come in handy during the game. The ability to get to places that Link himself may not be able to. Following scents. Wolf Link is even incorporated into the Balloon Game! One thing that did annoy me though was the invisible rats. The ones that only Wolf Link could sense. Very tedious!
But most of those were only accessable during the second half of the game, when you can change freely from one form to another. In the first half you can use scents and dig, but the bug hunting was what gave Wolf link something to do in the first half.
I agree with you that there was plenty to do as a wolf, my point was mainly aimed toward the first half of the game lacking things for Wolf Link to do. If you take bug hunting away then there isn't that much for Wolf Link in the first half of the game.
Zarom
10-12-2009, 01:54 AM
I agree that the Dark Insects hunts were a weak part in the game. It was a little too long and most of the time, boring. Maybe if the hunts would have been more spread around the game rather than all in the beginning, would have make it less annoying. :(
And to explore the map in Wolf Link first was an EXTREMELY bad idea. >:(
vatti
03-12-2010, 09:41 PM
I do actually think it was fun for the first and second times, but the last two I got angry... very angry...
bellum
03-13-2010, 02:52 AM
The bug quests really didn't bother me all that much. I just didn't like all of the items you had to collect to get the game 100%. Seems like too much work to me.
Meego
03-13-2010, 03:11 AM
The light quests were a bit annoying and not challenging enough, but I still thought they were fun to do.
JosephII
03-13-2010, 03:24 AM
I always had an overabundance of rupees because of the bug quest. or really anything in that game gave you a bagillion rupees.
younglink
03-13-2010, 11:02 AM
i'm sorry to all those who i'm offending, but i just hated the twilight it drove me nuts every time i had to do it.
blubb
03-13-2010, 11:33 AM
Though I really liked the game, there are some things which could've been done better:
- Some more and/or tougher enemies. Both in the dungeons and in the field. Compared to other games, those areas felt really empty.
- More freedom and a less linear gameplay. You practically did the same things over and over again, at least for the 1st half of the game: Go into twilight, find the tears, do something in the cleansed area, walk to the dungeon, beat the dungeon. This became a little repetitive after the 2nd/3rd time, would've been cool to at least be able to twist around the dungeon order a little, like in aLttP.
- Sidequests with more useful rewards, like getting somethin like the Great Fairy Sword for finding all the bugs/killing all the poes. But that would only make sense if the enemies/bosses were a lot tougher, though.
- And yes I agree, I didn't like the twilight too much, though I would've liked it a whole lot more if there weren't those black pixels floating around, what's the point of them? For me they somehow added a kind of "digital"/postmodern feeling, which I think doesn't fit very well with the rather medieval world of Hyrule.
LozzyKate
03-13-2010, 05:51 PM
The enemies should have been tougher. The bosses should have been way harder than they were. The dungeons should have been a little longer. There should have been more use to the land. The twilight realm shoul have been bigger and have more importance to it.
JosephII
03-14-2010, 12:51 PM
The enemies should have been tougher. The bosses should have been way harder than they were. The dungeons should have been a little longer. There should have been more use to the land. The twilight realm shoul have been bigger and have more importance to it.
Most Def., I thought the Twilight Realm was going to be another land and it just ended up being some weak dungeon.
Nye Pendragon
04-29-2010, 04:49 PM
I always found the Tears of Light quests rather useful.
I got to see the area before going forward to the next dungeon as Wolf Link (which I loved) even though it was a bit tedious. Still, there are different things about TP that I disliked, like the lack actually decent sidequests, painfully easy final battles and the bosses being jokes. :x But I can see disliking the little 'bug bits'. They were repetitive, but isn't everything in Zelda? The formula is nearly always as follows: a small quest to get to dungeon, go through dungeon, obtain x item, defeat boss with x item, rinse & repeat. There have been differences (Like in Wind Waker with the third pearl) but essentually the same thing in every game. I'm not complaining here, I love the way Zelda works! I'm just saying that Zelda is a bit repetivie itself, right? ... maybe I'm just crazy and rambling. :B Ahwell. Bug hunting was fun for me, but I can also see why some disliked it. |D; I also think complaining about a game that's already finished and won't be changing is a little harsh, but then again... GAAAAH I need to stop rambling useless information about my personal preferences. I sound like an opinionated bigot. D| I'm also repeating myself... gaaah. -smack'd-
... I think I went waaay off topic. xD
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